MagicManNo9
A busy man with a busy schedule these days!
I'll add this to the front page when I can! Been extremly bust with so much going on around me lately!
The event that creates the spin effect reads from the used costume slot number and loads the respective effect from the FitRobot.pac file. For people that want to make recolors for VB ROB the best option would be using colors for the arms from the default recolors to avoid having to create new effects (each spin effect not only uses a different texture but also a different model) and thus avoid any headaches with huge filesize, having to set proper IDs for each effect and all that.
That said, while fixing this I found that the effects other than the red one disappear later. I'll look into that later.
EDIT: fixed! http://www.mediafire.com/download/k9j7p1r31yvc45b/FitRobot - spin effect back for VB ROB and duration of the effect fixed for every costume.pac
Two fixes in one. Not only brings back the spin effect for the VB costume but also makes all the effects last the same.
;-----------------------------------------------------; (You know exactly why I'm crying right now!) I can and will fix this at some point in case anyone wonders, same with anything else with holes! And no one make any lewd puns!Big head Falco things:
These parts don't fully connect, so they have holes in them.
Racer Falcon things:
Under the shoulder pad
Scarf doesn't fully connect
Arm doesn't fully connect + hole in glove
Ohhh, interesting! I'll look into fixing that!
I don't think this has been mentioned yet. Marth's Sigurd costume has a janky right heal.
EDIT: Almost Double posted sorry!
Thanks for the link! I'll check this out and see if it can replace the current stock issues on the front page!Someone on Brawl Vault posted a fix for the stock icons.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207842
I like this idea though not sure how it'll look in game on the other suits, I'm hoping someone would work on fixing the jetpacks for the next release or so, if not I can work on it! I have ways to get around it!Hey guys, I'm a bit late, but I know of a fix for the Samus Jetpack problem, at least the light suit, all the while keeping canon to the Metroid design.
Someone made a Dark Suit Samus mod a while back on the Brawl Vault, which included the gravity boost:
When you export the model of the Dark Suit, you can import the gravity boost as a new object to the Light Suit and Fusion Suit in Brawl Box, which goes where the jet streams come from. Sadly, the texture is very unfitting, and I can't texture. If someone makes me textures, I'll go ahead and make the proper fix, at least, if I have the time. It's also a bit big, but that could be fixed with a quick vertex work.
Basically what Taiko said, editing the bones would break a lot of things, even affecting hitboxes.yeah but, that same jetpack never stacks over the original light suit in the original game
is it possible to change the rigging/bone/mesh placement of the thruster effects? there are no hitboxes of hurtboxes attached to it AFAIK, so i think it's viable to just move them to a place that looks like a jetpack, or make them invisible as a temporary fix, but that way it would sacrifice consistency :T
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