Juken
Smash Ace
- Joined
- Mar 31, 2014
- Messages
- 590
I've posted this here and in the Bug Reports section just to make sure that it's seen:
Sonic's run-trail was fixed (very nice job on that), but I noticed a long time ago that tthe visual effect for Sonic's forward-air and up-tilt is still red like his default shoe.
Just a visual bug that could easily be fixed by replacing the effect with a generic white "wind looking" effect. I showed pictures of a visual effect I made to the Smash 3 team about a year ago, but I had never posted about it to the Project M team itself, and the run trails being fixed reminded me to.
Next is Ganondorf's cape:
Here's a visible clipping that's noticeable while paused and unpaused:
This happens during the animation for his cape reflect, and It's pretty noticeable for both regular and Melee Ganondorf.
Sonic's run-trail was fixed (very nice job on that), but I noticed a long time ago that tthe visual effect for Sonic's forward-air and up-tilt is still red like his default shoe.
Just a visual bug that could easily be fixed by replacing the effect with a generic white "wind looking" effect. I showed pictures of a visual effect I made to the Smash 3 team about a year ago, but I had never posted about it to the Project M team itself, and the run trails being fixed reminded me to.
Next is Ganondorf's cape:
Here's a visible clipping that's noticeable while paused and unpaused:
This happens during the animation for his cape reflect, and It's pretty noticeable for both regular and Melee Ganondorf.
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