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Project M Visual Fixing/Updating Thread [Lastest Update: 10/03/15]

Shane Lee Shin

Smash Apprentice
Joined
Mar 31, 2014
Messages
104
So, I don't know if this has been pointed out, but both the Golden Rocket Armor Mewtwo and the Team Rocket Armor Mewtwo both use the same exact stock in the results screen. I tried to fix this in STGRESULT.PAC and that did not do anything. They both have separate icons in the pac file but they both use Gold Armor Mewtwo's icon instead.
 

Chag0

Smash Cadet
Joined
Jan 13, 2015
Messages
32
A Metal Shogun Dedede has weird eyebrows, I Mean, even more weird than usual
 

squeakyboots13

Smash Journeyman
Joined
Oct 4, 2013
Messages
381
Does that Purple Kirby have the Final Smash eyes fix applied to it as well? I noticed it's two separate downloads in the OP.

And thanks for fixing up the Giga Bowsers. The red one was just all sorts of wrong.
 

MagicManNo9

A busy man with a busy schedule these days!
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So, I don't know if this has been pointed out, but both the Golden Rocket Armor Mewtwo and the Team Rocket Armor Mewtwo both use the same exact stock in the results screen. I tried to fix this in STGRESULT.PAC and that did not do anything. They both have separate icons in the pac file but they both use Gold Armor Mewtwo's icon instead.

Ahhh yes, I do belive that has been mentioned before, (I REALLY need to update the front page on the things people have pointed out, trying to get time ;-;) For now I'm unsure on the solution to this based on what others have said, I'll look into it myself though!

A Metal Shogun Dedede has weird eyebrows, I Mean, even more weird than usual
I'm unsure if this can be fixed or not (Well I've not done much to the metal textures to know for sure if it can or not) From my understanding this also happens with Pit's Wings, the metal covers the whole texture including the transparent parts. If someone knows more on this by all means lemme know!

Does that Purple Kirby have the Final Smash eyes fix applied to it as well? I noticed it's two separate downloads in the OP.

And thanks for fixing up the Giga Bowsers. The red one was just all sorts of wrong.
Oh yes! I need to update the FS Eyes pack to include that Kirby, I might end up merging the two packs together as Kirby fix! Also thanks for that, Giga Bowsers took quite some time to work on so I'm glad it paid off well!
 

Lakitwo

Smash Cadet
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Jul 19, 2013
Messages
70
Location
Statesboro, GA
NNID
Lakitwo
So there is a problem with Project M's version of Pokemon Stadium 2. Some of the background elements call for the incorrect palletes. This causes them to change colors and flash depending on what's going on on screen.
Example:

Notice how the building in the background changes color depending on if I have the pause overlay displaying or not.

Anyway, I fixed it by exporting the .mdl0 from the original Brawl PS2 and re-importing it over the Project M version. Nothing is changed besides the background being fixed.

Here is a link: http://www.mediafire.com/download/1tv1q8c12i925p1/STGSTADIUM.pac
 

MagicManNo9

A busy man with a busy schedule these days!
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So there is a problem with Project M's version of Pokemon Stadium 2. Some of the background elements call for the incorrect palletes. This causes them to change colors and flash depending on what's going on on screen.
Example:

Notice how the building in the background changes color depending on if I have the pause overlay displaying or not.

Anyway, I fixed it by exporting the .mdl0 from the original Brawl PS2 and re-importing it over the Project M version. Nothing is changed besides the background being fixed.

Here is a link: http://www.mediafire.com/download/1tv1q8c12i925p1/STGSTADIUM.pac
Oh wow, that actually stood out quite a bit when I checked in game, added to the front page right away! Thanks for this fix, luckily it wasn't a serious issue, this is brilliant I had to update the front page asap when I saw this!

UPDATE:

A couple of quick updates, firstly I fixed VB ROB's Missing textures, simply added them back in, you can see the issue here: SCREENSHOT




I also made a quick pic for Lakitwo's Fix and added this to the front page, but just in case anyone that is skimming through:



Not only that I had also fixed a couple of other things on the front page, here's a change log:
- Added additional visual issues to the front page (Sorry for being late there! Lots going on!)
- Kirby FS Eye Pack now includes the Purple Eye Texture fix
- Additionally I also added Red Sigrud Marth to the Sword Sheath Pack

I still got a couple to go (Link's animation fix from Draco, might wait on an update on that though before I get to linking that maybe)

I also updated the Sigrud Pack because I noticed that Sigrud Marth's Broach's visability was set to EyeYellowM, which hid it, I assume it's because it shows this:



But I felt that because it was an Easter egg I set it back to how it originally was, you can get the download on the front page, in any case hope these quick updates help you all!
 
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MagicManNo9

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UPDATE:

I'm actually running really late so I'm going to try and keep this update short as I gotta to sleep right away!

Sonic update, people may have seen it in the other thread about the eye highlight being out of place during animation, made a quick fix for it which you can grab here:


Original Issue: Sonic's highlight move out of place when Sonic does the PM Finger shake taunt. SCREENSHOT
Solution: The quickest yet effective way of doing this is to combine the highlight and the eyes.

Simple but it's the best way to fix this kind of issue with custom taunts in a matter of seconds, all sonic alts are in there as well!

Also CSPs update for Ivysaur and Diddy Kong:

DIDDY KONG:


IVYSAUR:


Also to add to the fact I had made optional Squirtle Packs for the eyes, I also made them for both Ivysaur and Charizard:





Also to clarify, the Charizard CSP pack has been updated as well to include the Default Eyes so hope that helps you all! Running late so I gotta get going! I'll post an update on the current progress of things when I get back!
 

Layell

Smash Journeyman
Joined
Feb 3, 2014
Messages
369
Just realized this in the 3C thread but with Armored Ike having a different colored sword, he'd leave have the same weird sword trail effect. Perhaps someone wants to give him Ragnell back?
 

MagicManNo9

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Again, another late night and I got to be up in 6 hours, was fixing this:




Outset Toon Link never had the feet edited, so the area around where the boots would be stuck out, I just edited it and put it back in place, you can download here:



Another thing I fixed was the texture for one of the feet, Specifically this one:

You can see the fix in game for this.

This also includes all the alt colors as well, in any case I must run and there we go for that fix!
 
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MagicManNo9

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Just realized this in the 3C thread but with Armored Ike having a different colored sword, he'd leave have the same weird sword trail effect. Perhaps someone wants to give him Ragnell back?
I shall note this down as something I'll also do when I get to Ike so you need not worry! Thanks for pointing that out!

Is there a patch for the .ISO for dolphin?
I'm afraid there isn't, if someone does do a patch for that I'll add it to front page though!
 

Draco_The

Smash Lord
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Jun 2, 2010
Messages
1,367
Oh no, the top part was fine as before sorry! I meant that the bottom felt glued to the ground, more the legs needed to move a tiny bit rather than being locked and frozen haha.
Oh damn lol.

That would be a LOT of work in BB though, and for that it would be better to grab Maya and make a new animation from scratch, but right now I'm not feeling like doing it :/
 

MagicManNo9

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I made some matching Link CSPs, so I thought I'd post them here:

These are pretty nice! (I was considering doing a CSP pack in the future for a lot of alts if I were to get to that point funny enough!)

Oh damn lol.

That would be a LOT of work in BB though, and for that it would be better to grab Maya and make a new animation from scratch, but right now I'm not feeling like doing it :/
It's all good, I imagine it would take a lot of time to work on animations, I'd say leave it as before and I'll add that to the front page as a temp fix! Thanks again though!

Also Update:

Well since I had fixed up the feet for Toon Link I had a model ready with fixed norrmals and so forth in 3DS Max so I decided to rig the original sword and shield, as well as the sheath, the reason for this was that before as mentioned there was a sword trail issue due to the fact that Outset Toon Link had a different sword:





This would be more of an optional and temp fix in a way because I imagine people would want to keep the other sword, so in this case I would add this in if the sword trails bothered you, in any case here's a few screenshots to show what it looks like in game:





 
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Draco_The

Smash Lord
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Jun 2, 2010
Messages
1,367
It's all good, I imagine it would take a lot of time to work on animations, I'd say leave it as before and I'll add that to the front page as a temp fix! Thanks again though!
I guess I can upload the old one again, but isn't the new one better? I changed the pose to make it look more natural, made the transitions smoother and used the default costume as the base to avoid having Link "floating" when using it.

As for Toon Link's issue, I guess another solution would be getting rid of the sword effect for the Outset TL slots. It would still make sense since the light effect is only reserved for the Master Sword in Zelda games.
 
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MagicManNo9

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I guess I can upload the old one again, but isn't the new one better? I changed the pose to make it look more natural, made the transitions smoother and used the default costume as the base to avoid having Link "floating" when using it.

As for Toon Link's issue, I guess another solution would be getting rid of the sword effect for the Outset TL slots. It would still make sense since the light effect is only reserved for the Master Sword in Zelda games.
I personally liked the previous one because I the new one felt a bit faster to me, if you post them, let's see what other people think beforehand, I imagine this animation will be fixed in the updates in the future.

As for the outset idea, I'm not quite sure, the trail effect is used on a lot of the characters so you can see the sword on certain attacks and give it some kind of visual effect at the same time.
 
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MagicManNo9

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Draco_The

Smash Lord
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It would look like this:


Since this is easy to do I'll make it anyway in case anyone would be interested. Then I'll see if I can make a one-slot glow.
 

MagicManNo9

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It would look like this:


Since this is easy to do I'll make it anyway in case anyone would be interested. Then I'll see if I can make a one-slot glow.
Ohhh right, that's what you meant! Sorry I misunderstood, this would work a temp fix, though I just realized that if you could do one-slot glow then wouldn't it be better if to create a glow for those slots specifically?
 

Draco_The

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http://www.mediafire.com/download/p...nLink+-+no_sword_glow_for_outset_costumes.pac

I got rid of all the sword effects for up-air and down-air because it looked awful when moving left or right.

Also, the filesize went up quite a bit (from 367 KB to 379 KB). I've only tested it on Dolphin and it didn't crash or anything, but I can't guarantee that it won't crash on a Wii.

Ohhh right, that's what you meant! Sorry I misunderstood, this would work a temp fix, though I just realized that if you could do one-slot glow then wouldn't it be better if to create a glow for those slots specifically?
Thing is, IDK really how to do it. The sword glow function in PSA seems to call a external graphic effect (which I guess it's EffToonlinkSwordFlare found in FitToonLink.pac) but I'm not really sure. I'll see if I can find anything in kc-mm forums.
 

Draco_The

Smash Lord
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1,367
Another problem:


The sword for the outset costumes is slighty higher and shorter than the master sword, which causes this problem with the sword trail that you can see in the screenshot I posted earlier:


Also I think I just found how to add another sword glow just for the outset costumes, but I'll need a model and a texture. I could try to make one but I'm a n00b and it will look awful :crying:
 

MagicManNo9

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Another problem:


The sword for the outset costumes is slighty higher and shorter than the master sword, which causes this problem with the sword trail that you can see in the screenshot I posted earlier:


Also I think I just found how to add another sword glow just for the outset costumes, but I'll need a model and a texture. I could try to make one but I'm a n00b and it will look awful :crying:
I'm currently at work at the moment, will properly reply, but send me the details and I can make the sword glow if that helps! I'll reply in more detail later!
 

Taiko

Smash Ace
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Aug 25, 2010
Messages
564
On Toon Link's sword, I think keeping the Master Sword would make more sense for both consistency and the sword trail reason. That way we don't need to worry about resizing the sword the same size and all that either.
 

Draco_The

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The event that creates the spin effect reads from the used costume slot number and loads the respective effect from the FitRobot.pac file. For people that want to make recolors for VB ROB the best option would be using colors for the arms from the default recolors to avoid having to create new effects (each spin effect not only uses a different texture but also a different model) and thus avoid any headaches with huge filesize, having to set proper IDs for each effect and all that.

That said, while fixing this I found that the effects other than the red one disappear later. I'll look into that later.

EDIT: fixed! http://www.mediafire.com/download/k...ion+of+the+effect+fixed+for+every+costume.pac

Two fixes in one. Not only brings back the spin effect for the VB costume but also makes all the effects last the same.

On Toon Link's sword, I think keeping the Master Sword would make more sense for both consistency and the sword trail reason. That way we don't need to worry about resizing the sword the same size and all that either.
But some people may like that sword and that shield. Replacing them and calling it a fix seems rather... wrong.
 
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Crixler

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Dec 23, 2013
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Archanea
But some people may like that sword and that shield. Replacing them and calling it a fix seems rather... wrong.
I love the different swords and shields, and find the prospect of adding unique sword glows to be very exciting! I'm hoping it's possible on Marth, too.
 

Taiko

Smash Ace
Joined
Aug 25, 2010
Messages
564
Big head Falco things:



These parts don't fully connect, so they have holes in them.

Racer Falcon things:

Under the shoulder pad


Scarf doesn't fully connect


Arm doesn't fully connect + hole in glove
 
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McMarth

Smash Cadet
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Jun 17, 2014
Messages
41

I don't think this has been mentioned yet. Marth's Sigurd costume has a janky right heal.
 

Nefnoj

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Hey guys, I'm a bit late, but I know of a fix for the Samus Jetpack problem, at least the light suit, all the while keeping canon to the Metroid design.
Someone made a Dark Suit Samus mod a while back on the Brawl Vault, which included the gravity boost:

When you export the model of the Dark Suit, you can import the gravity boost as a new object to the Light Suit and Fusion Suit in Brawl Box, which goes where the jet streams come from. Sadly, the texture is very unfitting, and I can't texture. If someone makes me textures, I'll go ahead and make the proper fix, at least, if I have the time. It's also a bit big, but that could be fixed with a quick vertex work.
 

Obskore

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Jan 17, 2013
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Hey guys, I'm a bit late, but I know of a fix for the Samus Jetpack problem, at least the light suit, all the while keeping canon to the Metroid design.
Someone made a Dark Suit Samus mod a while back on the Brawl Vault, which included the gravity boost:

When you export the model of the Dark Suit, you can import the gravity boost as a new object to the Light Suit and Fusion Suit in Brawl Box, which goes where the jet streams come from. Sadly, the texture is very unfitting, and I can't texture. If someone makes me textures, I'll go ahead and make the proper fix, at least, if I have the time. It's also a bit big, but that could be fixed with a quick vertex work.
yeah but, that same jetpack never stacks over the original light suit in the original game :p
is it possible to change the rigging/bone/mesh placement of the thruster effects? there are no hitboxes of hurtboxes attached to it AFAIK, so i think it's viable to just move them to a place that looks like a jetpack, or make them invisible as a temporary fix, but that way it would sacrifice consistency :T
 

Nefnoj

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yeah but, that same jetpack never stacks over the original light suit in the original game :p
Yeah... But I figured it would be the closest thing we'd get. At least until you mentioned changing the effects.

I don't know if the effects are in the animation file or that one other one, but can't they get costume specific effects? They could simply remove them or give them a different effects.
 
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