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Project M Social Thread

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Shell

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I wouldn't mind seeing them be L-cancel-able from 14 frames to 7 or so.

Edit: Have faith, Lucas mains. Have faith.
 

RandomLax

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you mean to lucas???

he can actually Directional AD to cancel he's jump and be able to Zair out of it, all Zair characters can actually
The Djc would set up for mindgames batter than the airdodge variant
ie
(Djc -> aerial gt -> dtilt(s) -> famash)
(Djc -> zair -> waveland)
 

ValTroX

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I don't like the idea so much but I guess we can all give it a try. Holding down jump button is troublesome since I mostly use the c stick for my aerials.
EDIT: But do add it, it will be worth to experiment with because I like it with ness, but Ness attacks are made for djc, that's not the case with our buddy Lucas
 

ETWIST51294

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I'm pretty sure no characters attacks are made for DJC. I DJC with the c stick >_>. If you think thats hard this games gonna be troublesome for you.
 

Shell

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I forget, does the DJC code allow you to be holding analog Up to continue jumping? That would be a nice feature if it's not in already, Shanus.
 

ValTroX

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ET please...don't underestimate me, I'm a really good melee player, so don't come here to say the game is hard for me or any of that bull. Ness attacks were made for djc, since he had it since 64 and was only taken out in brawl, in which he still keeps his aerials. Lucas on the other hand, never had it, his aerials are a lot different from Ness, and the ones who main him are already used to him w/o DJC. Also, I said that they SHOULD add it, since it will give us something new to mess with, and if it doesn't work(maybe it does, who knows), they take it out.
EDIT: yes, if you hold jump button, you still do full jump(no djc),, but it's difficult/impossible to use c-stick while holding jump
 

PokemonMasterIRL

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I had originally planned a trailer for this, but my recording set-up is now broken, so the true hype machine will have to wait.

__________________________________________________________
Welcome to Project M.
__________________________________________________________​
What is Project M?
Project M is an in development spin off of Brawl+ designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seemlessly add in new features to the entire cast to add technical variety to all characters.


What is Project M's mission statement?
Project M aims to achieve rich, technical, and fast gameplay married to the new brawl engine to yield a balanced, competitive, and technical version of Brawl.


Select Changelist:​

Airdodges:
An entirely new air dodge code has been programmed through use of a fighter.pac injection. This air dodge behaves as followed:
  • Neutral joystick input = Brawl Air Dodge system
  • Directional joystick input = 100% directional air dodge. At the end, you go into special fall.
  • The directional air dodges have 10 frames of landlag, are able to slide off of edges, and have yielded additional, new techniques beyond that of classic wavedashing and wavelanding.
  • Zairs, and items allowed for aerial glidetosses. By rapidly pressing Z during the startup of the air dodge, your character gains a momentum boost in that direction and goes into zair or item throw.

L-canceling: An entirely new L-canceling code has been programmed through use of a fighter.pac injection. This enables natural feeling L-canceling as a method to reduce half the landing lag of aerials. A current caveat is that this code needs to be built to maintain a 6 frame timer akin to melee, but has not yet been completed. A nice new feature is that upon a successful L-cancel, a small little starish flash appears behind your characters feet.

Edge-canceling: You can now slide off the edge during aerial landing lag.

Ledgeteching - This brings back the ability to SDI into a wall and tech while recovering.

Jump-Canceled grabs By pressing the grab button during the beginning of your jump start animation you can now enter a standing grab at the speed of a full dash. [Note-this code is work in progress]

Powershield Reflects Projectiles Speaks for itself. [Note-this code is work in progress]

Meteor Canceling Window altered to less than 25 frames, non-spammable upB press. [Note-this code is work in progress]

Footstooling Remapped Footstooling was remapped to uptaunt. Through inclusion of a button remapping code, you can map this to the jump button you don't use. For example, I jump with Y, so I mapped it to X. So now I jump with Y, and Footstool with X.

Tethers grab walls and not just ledges Not sure if this is possible, currently in testing. [Note-this code is work in progress]

New Physics - The physics for all characters have been fine tuned to greatly increase the speed of gameplay. This has been one of the ultimate "crowd pleasers" of beta testers thus far. Overall friction has been enhanced as well, to give players a stronger sense of control.

Additional changes include:
  • Hitstun at a value between brawl and brawl+
  • No air dodging while in tumble
  • Removal of sideB autosnapping the edges
  • All other Brawl+ changes

Character Changes (more to come):
There have been many character changes which greatly adjust characters gameplay and new balancing changes. A few highlights include:
  • Falco's melee shine, nair, and utilt
  • Bowser's flame cancelling
  • Falcon's moonwalking
  • Ness/Yoshi double jump cancelling
  • DK's strong hit upB
  • G&W melee nair
  • Samus IASA on bombs, bomb explode on contact, and true missile canceling
  • Sonic's Homing Attack can be interrupted with an aerial
  • Mario can walljump out the end of his upB
And a ton more! (note: some of these are already present in Brawl+ but were programmed for P:M)


Questions:

When is this coming out?

It is currently still in closed beta testing and will be released only when the project is deemed ready. Don't try and rush us as we want to put out an amazing product.

Is this going to replace Brawl+?
No.

Is this okay to call it melee 2.0?
Yes.

Is Brawl+ melee 2.0?
No.

Can I hassle you to get a test version of this?
No, and if you do, I especially won't give you it lol. However, I do plan to expand beta testing soon and will be keeping an eye on this thread for intelligent posters.


Known Bugs in process of fixing:
HAD Code: Allows you to cancel your directional air dodge with a B move for certain characters (lolwtfrestswithjiggs)
HAD Code: Movement does not decay in speed allowing for easy perfect WDs
HAD Code: Crashes when D3 attempts to air dodge
L-canceling: No 6 frame timer.

The Team:
Shanus
Shell
Camelot
Doval
'Guy
Plum
Yeroc
Dantarion

Special thanks to PW, Almas, and others
Neato.

Dont add to much, just make it into melee.
 

Strong Badam

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doing aerials with ness yoshi and mewtwo were never difficult for me, djc or not, at least after I learned stuff like shffl and wavedash.

also, you're going to make moonwalking a universal thing, right? like every char could moonwalk in melee, just falcon, ganon, yoshi and the links were the only ones who could gain any distance with it unless they walked or wavedashed first.
 

ETWIST51294

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ET please...don't underestimate me, I'm a really good melee player, so don't come here to say the game is hard for me or any of that bull. Ness attacks were made for djc, since he had it since 64 and was only taken out in brawl, in which he still keeps his aerials. Lucas on the other hand, never had it, his aerials are a lot different from Ness, and the ones who main him are already used to him w/o DJC. Also, I said that they SHOULD add it, since it will give us something new to mess with, and if it doesn't work(maybe it does, who knows), they take it out.
EDIT: yes, if you hold jump button, you still do full jump(no djc),, but it's difficult/impossible to use c-stick while holding jump
I said I misunderstood. >_>
 

ValTroX

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I just wanna see how it turns out. With DJC, I can take MUCH more advantage of Uair, while losing some in Bair(which is actually my only problem) but if I put this into a scale, I'm pretty sure that Uair is much more useful.
@Strong Bad: Again, they always had DJC(except for Ness and Yoshi in Brawl) and you got used to them with it, that's not the case here, it's a totally new thing to Lucas mains. Anyway I'm really looking forward to this :) keep on the good work guys.
 

ValTroX

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The thing is that if you are moving, Lets say to the right and you do a bair(Stick to the left), you losee all momentum, which is the main reason why I use the c stick, because i can keep moving to the right, and effectively do a bair. But let's really drop the subject and see how it turns out
 

Shadic

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Neato.

Dont add to much, just make it into melee.
Dude. Have you never been on a message board? Don't quote the entire friggin' first post. Christ.

And yes. Lucas needs DJC. And if he doesn't, remove it. All it does is give him another option. I don't see why any Lucas main would NOT want it.
 

shanus

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Valtrox, I use C-stick for all my aerials and DJC when i want to, and rising jumps when I want to (watch vids of my B+ ness on my youtube as an example). For a few games you'll mess up, but its honestly a minor learning curve. Very minor. And it adds SO many new options.

Be more open please, because its seriously not a hard thing to adjust to at all.
 

ValTroX

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When did I say I was not up for the change again? I said I wanted it to be done so I can see how it works out, is that not open enough? o.o
EDIT: And sure, I can get used to it, but it will kill some of the stuff I do until I really get the hang of it
 

ETWIST51294

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Ever since I've seen this

http://i45.tinypic.com/j93g4h.png

I kinda figured you guys will be able to do anything with stages soon. So I'm going to list all of the neutrals and CPs that would be in if making all of them are possible. I'm listing from brawl, to melee, to 64.

Neutrals

Brawl
BF
FD
Smashville
Yoshi's Island
Lylat Cruse
Pokemon Stadium 2
Wario Ware Inc.

Melee
Yoshi's Story
Pokemon Stadium
Fountain of Dreams
BF
FD

64
DL
Metal Mario Stage

Counter picks

Brawl
Halberd
Castle Siege
Frigate Orpheon
Delfino Plaza
Pictochat
Norfair
Luigis Mansion

Melee
Brinstar
Jungle Japes
Rainbow Cruise
Corneria
Mute City
Green Greens
Poke Floats

64
Peaches Castle
Hyrule Castle
Saffron City
Kongo Jungle
 

Turazrok

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If you change some characters useless moves (falco's fair) into something else it would be cool. Also, if you make falcon scream YES when his knee connects, I would cry tears of joy.
 

ValTroX

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I officially love your list(except Poke Floats xD), the day I see the real FoD on brawl, you'll never see me again, 'cause I'll probably collapse from a heart attack
EDIT: And Shanus, I LOVE DJC on Ness, but Ness is NOT Lucas. Still I want to see it, because like i said before, Uair with DJC will be great and even if it takes a little something away from bair, Uair will be a much better move in Lucas arsenal than Bair. *waits patiently for beta*
 

Kaye Cruiser

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I'm seeing certain stages I like missing, like Green Hill. I don't likes the looks of that. -_-
 

ETWIST51294

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Those are all legal stages of all of the games. I didn't just pick them out.

Green Hill was never a legal stage :( sorry. Floats was a good counter against slow campy characters that rely on spacing like Jiggs, Peach, Marth, Ganon, and Samus.
 

Kaye Cruiser

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Just so we're clear on this, are you listing stages for tourneys, or the only stages that you want to be in Project M? If it's the latter of the two, then that's why I don't like it. -.o
 

ValTroX

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All the stages that are already in Brawl will probably remain in P:M, he's just talking about tourny-wise stages, some that he would want to come back in P:M with all the recent hacks.

EDIT: Ninja'd by ET :(
 

Kaye Cruiser

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Ah, in that case I'm all for the list. :3 I don't know if you said Fourside, but Mewtwo is already almost done with that anyway so WOO! XD

Also, Val, you seem to have a thing for getting Ninja'd quite often. ¦D;
 

Alphatron

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W-wait! Can the button mapping code be edited to work for the other controllers and not just the gamecube controller? Yes, spunit is gone but still.

That code directly constricts the button mapping of the other controllers as well.
 
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