Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
omfg they changed that?
Project M is dead to me.
DEEEEEEEEEEEEEEEEEEEEEAD
Project M is dead to me.
DEEEEEEEEEEEEEEEEEEEEEAD
nah jk
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I can definitely confirm this. But perhaps Falco doesn't look enough like a bird during all of his animations?Falco is also a bird during all of his animations, whereas Fox is a fox.
If you guys ever hope to pull in a larger community, and get casual players to stop calling WDing a glitch, then adding actual dash animations to the characters would make sense.Wavedashing looks perfectly fine as it is. Not sure what you guys have in mind for a custom animation...
blank textttWavedashing is going to stay the same, period.
Most casuals don't even know what a wavedash is, let alone know how to execute one. No need to change it.If you guys ever hope to pull in a larger community, and get casual players to stop calling WDing a glitch, then adding actual dash animations to the characters would make sense.
Right now, the animation for all characters is a crouch slide, which is the same for either direction. For a real dash, it would actually need to look like a dash and be different for both directions. Someone really should get around to doing it.
Its not flawed logic, its mainly used in competitive play which they probably wont partake in anyways. They'll play the game to have fun.Heavily flawed logic, but It's no use arguing with fundies. : /
as far as I know, pivoting is exactly like melee. Perhaps just a little easier, like a frame or two.I just have a question about pivoting.
I'm a huge fan of melee pivoting. The 1 frame window in dash dancing animation where there's a neutral standing frame when any non-dashing action can be done.
But I know Brawl has different pivoting functions entirely built into the game. Where turning around while running has special physics and even 'pivot-grab' animations.
How does it work in P:M?
There are fundamental problems with changing the wavedash animation. This is because the 'wavedashing' animation is really just the 'landing after an airdodge' animation. If they changed the way the wavedash looked, it would change the way your character was animated when you land after doing a wavedash in the air and then landing.If you guys ever hope to pull in a larger community, and get casual players to stop calling WDing a glitch, then adding actual dash animations to the characters would make sense.
Right now, the animation for all characters is a crouch slide, which is the same for either direction. For a real dash, it would actually need to look like a dash and be different for both directions. Someone really should get around to doing it.
just so you know, its trivial to code. however, its not trivial to animate, nor do we really want to. i could have a working code for it done in less than 5 minutesThere are fundamental problems with changing the wavedash animation. This is because the 'wavedashing' animation is really just the 'landing after an airdodge' animation. If they changed the way the wavedash looked, it would change the way your character was animated when you land after doing a wavedash in the air and then landing.
While it could be possible to fix it, it would be rather difficult to code. They would have to differentiate the two situations, by giving a different animation if you ended the airdodge by hitting the ground. By default, the game recognizes that as being the same as if you just airdodge 20 feet above the ground and land with your usual 10 frames of lag.
Why have none of the people wanting the wavedash animation to be changed even thought of this?
No new videos from JCaesar007. It says the last vid uploaded was 1 month ago.
Have patience my son.I'm currently uploading vids for the first time since Genesis: http://www.youtube.com/user/JCaesar007
Its definitely easier to do in P:M. Both in the demo and in the full game I had a small problem where I would try to do a quick dashdance into a dash attack and accidentally do a pivot fsmash. However when you actually want a pivot fsmash its super easy to do. I didn't try it with anything else besides grabs but hopefully this answers your question.I just have a question about pivoting.
I'm a huge fan of melee pivoting. The 1 frame window in dash dancing animation where there's a neutral standing frame when any non-dashing action can be done.
But I know Brawl has different pivoting functions entirely built into the game. Where turning around while running has special physics and even 'pivot-grab' animations.
How does it work in P:M?
Pff... not enough Yoshi more like!You know what I noticed?
There isn't enough damn Meta Knight.
Mario
Mario
Mario
Mario
Link
Link
Link
Falco
Link
You see where I'm getting here?
This week JC
imma going to wherevers
and people are gunna get some meta knight
Well, I was just wondering if it was possible and you answered that question so thanks. (I still think animated wavedashes would be cool. )just so you know, its trivial to code. however, its not trivial to animate, nor do we really want to. i could have a working code for it done in less than 5 minutes
That's because Wolf is not to be shown to the public yet. Streams are fine but no youtube. So if you want to see Wolf, check the streams. I'm surprised they can show ZSS though, since I haven't really heard much about her.i could have sworn JC had some wolf matches uploaded with this new batch of vids then they just disappeared. did any body else see them disapear?
I can't figure this out. I leave it to the pros.@Clink, It might be in ft_link.rel.
But that's exactly what it looks like now, just that the hop is very very quick.Something simple. Like a quick hop back or a dash forward.