But you know exactly what that invisible force is, so it does make sense.
Why is it that you're not asking for a change in the airdodge animation, where you're being pushed by an invisible force, and makes even less physical sense than double jumping, since it doesn't even look like it could make sense if the air were solid? It's just spinning and/or flailing and suddenly you're shunted in one of any direction.
And suddenly, inspiration. Rather than having a whole animation, what if airdodges simply created some sort of wind or jet GFX in the direction you go, which would of course also be present while wavedashing? It's kinda like the circular "platform" created while double jumping; the character is redirecting themselves in midair through some unknown mechanism, which is depicted visually in a way that would make it seem plausible to our physical understanding. (Based on no experience whatsoever) This seems like it'd be really easy, and should appease all but the trolls.
Thanks for giving me that idea, but… lol wut moonwalking more organic than dash-dancing?1