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Project M Social Thread

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UltiMario

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@BigWenz: It's the same hitbox, the electric effect is simply gone.
 

Thunderhorse+

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@BigWenz: It's the same hitbox, the electric effect is simply gone.
The inner hitbox is a legitimate flubbox, but more powerful than Melee's Mario flubbox. The Fireball hitbox has Doc sweetspot power.

It would be a little stupid if Mario had the full on Doc hit on the inside and the Mario hit on the fireball. It would be like Mario essentially having two sweetspot hitboxes.
 

Strong Badam

Super Elite
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you're probably not tilting it correctly
or it's not 100% neutral when you plug your controller into your wii
 

cooler1339

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you're probably not tilting it correctly
or it's not 100% neutral when you plug your controller into your wii
I think it happens in every brawl version but often times when I c-stick it does a wrong input. I think the deadzones for controllers are not as big as Melee. Some Emulators let you set deadzones so this possibly could be fixed.
 

Cubone

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Why did some characters (looking mostly at Ganon) get to keep some of the buffs they got from brawl when they were reverted back for Project M but characters like GW got nothing (other than a real shield)? GW should get his chute back on upb, you have virtually no horizontal control once you use it, and chasing people into the air with it ends up with you falling back down before you can do anything.
 

Strong Badam

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You seem to not realize that there are several not-so-obvious changes to G&W that make him all around a better character, specifically his entire moveset.
 
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Why did some characters (looking mostly at Ganon) get to keep some of the buffs they got from brawl when they were reverted back for Project M but characters like GW got nothing (other than a real shield)? GW should get his chute back on upb, you have virtually no horizontal control once you use it, and chasing people into the air with it ends up with you falling back down before you can do anything.
Saying G&W got nothing is a bit of a stretch, to put it lightly. I'd say he's looking to be one of the better characters in the demo.
 

GP&B

Ike 'n' Ike
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-Legit shield
-Fantastic kill power
-Can act out of Up-B
-Can cancel n-B by landing
-Aerials that couldn't be L-canceled can now be L-canceled

-Oh, and killer Parachute Nair
 

Zef

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Oct 19, 2010
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QUESTION

When gdub gets hit by something while doing his parachute, it stays on him and goes away randomly..

is this accidental? or an easter egg? xD;
 

Revven

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If you do not have the FitGamewatch00.pcs/.pac it will stay on for longer. The .pcs/.pac fix it so it doesn't stay out for too long when he gets hit while using Nair, it was the best fix we could do. It's just the way the game treats the parachute when not used in Up B or w.e.
 

Matt07

Smash Master
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This game looks mad legit, probably going to get an SD card soon to play it :).

Also, sorry if this has been asked 1000x :(, but can Link Bomb Jump?
 

Revven

FrankerZ
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Yes Link can bomb jump except it's a little trickier if you do it with Up B as only the last hit seems to make it blow up. You CAN however use Aerial Glide Tossing to propel yourself into your own bomb and Up B.
 

cooler1339

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I checked the deadzones in game with both games and they both seem alright, PM seems only slightly more small, but not enough to make a difference. Im not sure why it would smash the wrong direction but it happens lol.
 

Thunderhorse+

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i dont think so cause when me n thunderhorse played last saturday he seemed to be aware this was an issue.
We have a strong suspicion on what causes it based on the time frame of when it started happening and the likely correlation between the issue and the code we expect is causing it, but we don't have solid empirical data.

There is definitely something wonky going on with C-related inputs though.
 

The_Guide

Smash Journeyman
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Jun 27, 2008
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Is there any possibility that the team might release frame data? There are new moves in the game (Snake's u-tilt), and one's that have been altered from the game they originally appeared in (sonic's d-smash).

I mainly want to know the speed of sonic's d-smash, so I can see what it stuffs. But getting a complete list of frame data would be appreciated.
 
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