rageagainst
Smash Journeyman
- Joined
- Oct 23, 2007
- Messages
- 257
So are the high tier melee characters going to closely resemble their counterparts? And I hear ganon is being changed... why? D: Keep the melee ganon, he was actually tourny viable...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Watch some vids and then reevaluate your concerns.So are the high tier melee characters going to closely resemble their counterparts? And I hear ganon is being changed... why? D: Keep the melee ganon, he was actually tourny viable...
please keep to topic...So are the high tier melee characters going to closely resemble their counterparts? And I hear ganon is being changed... why? D: Keep the melee ganon, he was actually tourny viable...
Can someone tell me how T.Link's d-smash is different from Y.Link's? I don't play Brawl so I have no idea.I would suggest young link d-smash above toonlinks
I believe YL hits them horizontal'ish and TL's first slash draws the opponent into the second slash.Can someone tell me how T.Link's d-smash is different from Y.Link's? I don't play Brawl so I have no idea.
You do it by getting better friends.How do i get my friends to play this, they mentioned this which caused me to look it up, but said it was "********" because if your gonna mod brawl to be melee, why don't you just play melee?
We got fire arrows... Toon link also has to be melee viable before any ideas for the clone engine.May I toss weird ideas around?
The first would be an easter egg for Link / Toon Link. You know,in the original Zelda games, when you could shoot arrow-bombs using the arrow and bomb at the same time? I thought it would be a funny new option if Link/Toon could take a bomb, then when shooting with their arrow, could shoot his bomb.
I'm also not sure we should modify Toon Link into Young Link, but instead, if the clone engine works, make an update with a Young Link downloadable?
It matters little to me, I don't play them often.
What is melee 2nd impact?We got fire arrows... Toon link also has to be melee viable before any ideas for the clone engine.
Btw http://www.youtube.com/watch?v=gJeJyKh0wFk Young Link still has awhile to go... he still has a lot of glitches. I think it would be better to discuss the additional characters after Melee 2nd Impact comes out which will lead to Melee 3rd strike <3
It would be sweet if toonlink gets some ice arrows to <3
But T vs Y down smash.. that is tuff...T link could combo and Y link was good KB
YL's dair does not stall then fall and has a 'firespike' hitbox a little after the first, upward hitting hitbox appears.Speaking of, between the attacks that they share (so not stuff like different Bair or Up B working different), what are the differences between TL and YL's movesets?
I can see where you're coming from with this. I'd agree it is aesthetically different and unnecessary to do some of these effects upon moves.Kaizo13 said:does anybody else feel that Ganon's darkness on fair should go? it's not that big of a deal but...
i just feel like the gfx is too "strong" as in it can get in the way (just like Lucario's aura on all of his attacks)
it might have been fine in vBrawl but put it in a fast Melee paced game and things might become hard to see
if anything maybe make it so it's not so noticeable but hey.......Melee Ganon didn't seem to need it to ****
just my opinion
As someone whose interest in the Smash Bros. series fell dramatically after the (in my opinion) disappointing release of Brawl, seeing something like Project M being made by dedicated members of the community is fantastic. I registered on here just to express my thanks to the developers, you guys are awesome.
So with that aside, just a couple questions. I'm sorry if these have been asked, but I don't want to read through roughly 1500 pages of posts searching for the answers.
1) How's Ganondorf looking in this? He was always my personal favorite in Melee and I'm curious to see what's been done to him.
Ganondorf is effectively exactly the same as Melee with Brawl's side B. He even has Melee runnning animation
2) Is there a changelist available detailing what's been done to each character, stage, etc. so far? The FAQ gives a general idea but it'd be nice to see more. If there isn't though that's fine, it's in closed beta still so it'd be understandable.
There is no official changelist because there are constant tweaks here and there between any two backroom builds.
That's awesome, both the Ganondorf part and the offer. If my studies at UP ever manage to let up next semester I'll make sure to let you know.Ganondorf is amazing. He's seriously one of my most favorite characters in this. He's got all of his tricks from Melee (With the exception of landing detection-based things, as well as anything that relied on the old Gerudo Dragon.. The Choke is way cooler for tricks, though. Don't worry a bit about him.
A changelist will be released when we release. Otherwise, you just sorta have to follow the hype thread.
Also I note you're from Portland. If you wanna play some time, just get in touch with me. That'll give you a real idea of what the game is about.
Thanks for the video!Ibuprofen, here is an example of Gannondorf in action: http://www.youtube.com/watch?v=cnPIsz7xTLw
Zelda seems fairly strong in Project M, so you can say he's holding hs own fairly well.
Right on. I'm basically right on the Portland State campus, so it's pretty easy to get to.That's awesome, both the Ganondorf part and the offer. If my studies at UP ever manage to let up next semester I'll make sure to let you know.