Grim Tuesday
Smash Legend
He pretty much joined to get a copy of P:M and then left. He didn't like it....Who? Never seen him around.
If I'm getting mixed up with someone else... I'm pretty sure Timic has it as well?
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He pretty much joined to get a copy of P:M and then left. He didn't like it....Who? Never seen him around.
This just made my day. Best news I've had Smash related all week long. Fantastic stuff.Instead, let's discuss this video showcasing the new metaknight:
http://www.youtube.com/watch?v=39vRDt-pm5o
This includes the new MK "tip system" on his moveset.
Yes, I agree.^^Well, technically Marth's tips and nontips are used for different purposes as well, but not to extent that MK's are.
Roy's revamp will also make his tips somewhat useful.
Landing detection is significantly more impactful than that, so no.Wow this makes sense... Auto L-cancel will automatically get rid of the landing detection problem also I don't know why people are saying this will ruin the technical aspect of the game because L-canceling is one of the easiest techniques there is...
<I am so disappoint.rPSI Edit: As of 9/19/10, I will infract you if you bring up Manual L-Canceling vs. Automatic L-Canceling. >:U
Emphasis on the MOTHE****ING >:U face!
>:U
I just figured out that rPSI = RocketPSIence...>:U
because then you will have brawl+I know you guys are all in love with melee and it's tiers and all that wonderful stuff -.-' But why not make A NEW tier list. Or rather why not GET RID OF the tier list all-together? You're trying to make all the characters viable right? Trying to make them as BALANCED as possible right? Is the goal of project M to make it so all the old hardcore melee players want to play this over melee so they're trying to not make them hate it? Or are they actually trying to make something new that would bring some old love to a newer version of the game? (Newer not necessarily needing to mean better)
Honestly, when I saw Brawl+ in his signature, it made me think that's what he wanted.because then you will have brawl+
Good job at reading the whole post.So ... he'd only have one A move that doesn't deal recoil?
lol.
Project M is the reason to buy brawl :DI'm really looking forward to this hack. I'm going to buy a copy of Brawl when this thing gets completed. If you need any suggestions for Zelda, I can help you out. I main Zelda in melee and do pretty well.
It's a defining character trait that we can balance around.1) if Pichu is gonna be implemented, WHY are you keeping the recoil? o_O
2) just out of curiosity, why was manual L canceling decided over just negating the lag of aerial moves on the acharacters that benifit most from l canceling?
rPSI Edit: As of 9/19/10, I will infract you if you bring up Manual L-Canceling vs. Automatic L-Canceling. >:U
What Shadic said. It is part of the character.2 questions:
1) if Pichu is gonna be implemented, WHY are you keeping the recoil? o_O
Get mad, then.imad if pichu gets in and doc doesn't :ma d:
It has been said by multiple PMBRoomers (including myself) that Pichu WILL BE ADDED in PM.
Sorry to destroy your hopes and dreams.
So which is it... (I guess I'll just believe the latter for now.)1. it is not 100% whether or not Pichu will be included in Project M yet. no, Dantarion, even though we love you, we still have to decide that as a group.
This is how:sheesh, backlash
anyways, just curious how you're not gonna make him garbage competitivley with him being the lightst char who also hurts itself....
I'm quite disappointed by the lack of responses to that post.Alright, here are my opinions on what Pichu: M should have. I made this without access to hit-box data, I only had SDM's frame data and my own knowledge as a resource, so a few parts might be a bit wrong. These should be considered seperate ideas, not a package. It is entirely fine to incorporate one idea and disregard another, the character would still work.
• Jab
-Hits on frames 2-3.
- Electrified (frame 3 only): Release a small electric shock in front of Pichu. Electrified jab deals 0.5% recoil, has 1 frame of stun, is treated as a projectile with transcendent priority and deals no extra damage or knockback.
-Disjointed hit-box in front of Pichu.
REASON: Accentuates it's strengths (lock ability) and slightly improves it's weakness (poor range).
• F-tilt
- Electrified (frames 9, 10 and/or 11 only): Electrified F-Tilt deals 2% recoil, has set knockback similar to that of Reflector (able to semi-spike) and deals no extra damage.
-Disjointed hit-box in front of Pichu.
REASON: Gives Pichu a decent GTFO move outside of Nair.
• D-Tilt
-Hits on frames 5-9.
- Electrified : Electrified D-tilt deals 1% recoil, has a vacuum effect similar to Dr. Mario's D-tilt, but much weaker, and deals no extra damage.
-Hit-box on tail tip is larger.
REASON: Just a slight buff to combo ability.
• U-Tilt
-Hits on frames 5-14.
-Electrified (frames 12, 13 and/or 14 only): Electrified U-Tilt deals 1% recoil, has a vacuum effect similar to Dr. Mario's D-Tilt, but much weaker, and deals no extra damage.
-Hit-box on tail tip is larger.
REASON: Again, slight buff to combo ability.
• U-Smash
-Hits on frames 7-11.
-Hit-box extends further horizontally to both sides (not disjointed).
REASON: Slight buff to kill ability.
• D-Smash
-Has 39 frames total.
-Electrified: Electrified D-Smash has 6 hit-boxes (on frames 6-7, 9-10, 12-13, 15-16, 18-19 and 21-22) which trap opponents similar to Pikachu's down smash, deals 0.5% recoil per hit-box, 'B' can be released at any time to deliver the last hit of non-electrified D-Smash (automatically delivers this hit on frame 24 if 'B' is not released) and each hit-box deals 2% damage.
-Hit-box extends further horizontally to both sides (not disjointed).
REASON: Makes Dsmash useful.
• F-Smash
-Electrified: Perform Melee version of move.
Non Electrified: Pichu performs animation but deals no recoil, damage or knockback.
REASON: Allows Pichu to actually kill with it through feinting mind-games and de-electrifying it during the attack to mess with the opponent's DI (the main thing that ruined this move).
• Dash Attack
-37 frames total and is IASA frame 32.
- Electrified: (frames 14, 15 and/or 16 only): Electrified Dash Attack knocks opponent into the air (similar to Fox's dash attack), deals 2% recoil damage, and deals an extra 2% damage.
- Hit-box extends further in-front (not dis-jointed).
REASON: Lets Pichu reliably finish combos with it and possibly start a juggle.
• N-Air
-Electrified: Electrified N-Air deals 1% recoil, deals 1% damage and has 0 knockback.
-Larger hit-box.
REASON: Gives him a gimping tool and adds to combo ability.
• F-Air
-Electrified: Perform Melee version of move.
-Non Electrified: Acts like a horizontal drill (similar to most character's F-Air in Smash 64 like Fox and Luigi).
-Larger hit-box.
REASON: Nice all purpose multi-hit attack.
• U-Air
-Electrified (frames 4 and/or 5 only): Electrified U-Air deals 2% recoil, has small spiking hit-box on the very tip of tail [actual spike, not semi-spike like Pikachu (however, it does have the same angle as Pikachu's semi-spike U-Air)] and deals no extra damage.
REASON: Gives Pichu a new kill move and combo finisher.
• D-Air
-Hits on frames 6 to 26.
-Electrified: Perform Melee (electrified) version of move.
-Non Electrified: Acts like a Drill (similar to Fox's/Falco's/Jigglypuff's/etc...'s D-Air).
REASON: Buff to combo ability with the drill and gives another approach option.
• B-Air
-Electrified: Electrified B-Air acts the same as electrified (Melee) Fair and deals 4% recoil.
REASON: Lets you combo when opponent is behind you instead of having to finish the combo right then and there.
• Thunder Jolt
-Comes out frame 15 and projectile lasts 110 frames.
-Transcendent priority.
REASON: Just an overall buff.
• Skull Bash
-Deals no recoil damage.
REASON: Lets Pichu recovery without damaging himself.
• Agility
-Deals no recoil damage.
-Can be cancelled exactly like Pikachu's Quick-Attack Cancel (QAC).
-Still has 1 frame of 'landfallspeciallag' at the very end of the move, allowing for Perfect Agility landing and dashing.
REASON: Again, recovery without damage. Also makes it a great movement tool because of QAC and Perfect Agility.
• Thunder
-Aerial Thunder is jump-cancellable on frame 20.
REASON: Lets Pichu better combo from Thunder and keep the opponent in the air.
• Grab
-Grab-box extends behind Pichu.
REASON: Slight buff, Pichu often ends up facing away from the opponent right next to them and has few tools to hit them.
• All Throws
-If 'B' is held down, electrify move. Electrified throws deal a small amount of extra damage while Pichu is throwing (no damage post-release) and deal 1% recoil.
REASON: Simple buff for extra damage.
• Falling Speed
-Around the same speed as Melee Ganondorf.
REASON: Lets him SHFFL better.
• Weight
-Around the same as Melee, PAL Fox.
REASON: Makes him slightly more difficult to kill.
• Ledge and Get-Up Attacks
-Electrified: Electrified get-up attacks deal extra horizontal knockback and 1% recoil.
REASON: Another GTFO move to compensate for how easy Pichu is to tech chase.
ELECTRIFY MECHANIC DESCRIPTION:
Any attack that can be 'electrified' (Jab, Tilts, Dash Attack, Aerials, Fsmash, Dsmash, Throws, Get-Up Attacks and Ledge Attacks) will be non-electrified by defauly. You can electrify the above moves by pressing or holding the Special Move button while performing them.
You can electrify seperate parts of the move by releasing 'B' on any frame you don't want electrified, and pressing it on any frames you do want it electrified. Some attacks can only be electrified on certain frames (you don't need to press it on these specific frames, just holding it before hand and waiting will still work).
Electrifying deals re-coil damage (different for each move) and increases the size of the hit-box of the attack slightly.
FOR SPELT: YOU DON'T HAVE TO ELECTRIFY MOVES AND IF THE MOVE ISN'T ELECTRIFIED IT DOESN'T DEAL RECOIL.
60% can be (and often is) a whole stock for anyone, given the potency of edge-guarding.But 60% could be one whole stock loss for Pichu, considering how light he is.