Isn't better to first the clone engine to be completely functional and the devs say that they gonna be including the characters before talking about then?
btw, I completely agree with Stingers' Mewtwo ideas.
Great thing that you are keeping ACE for Mario. And finally it hits inside shields.
But I have one question, in some videos the Super Cape gives a very strange knockback, much like Falco+ Reflector or tipped Zelda+ ftilt. Was that intended? >_>
For people talking about Zelda
If we are going to look on Zelda, we should think more about the Brawl+ Zelda than Melee's or Brawl's.
Brawl+ Zelda got some signifcant buffs that should be on her since the beginning. Better Air Control, faster Ftilt, bigger Priority, among others.
I.E Her Ftilt is a great ground tool, it has a decent range, great priority, it's fast, strong and can be angled. Tipper gives inverse knockback, many times helping on hitting an aerial.
For many reasons I think that Brawl+ Zelda can be applied to P:M with only some tweaks, and since P:M comes from the original Brawl+ PACs I don't have many doubts on it.
And she's very fun to play. :B