Also for those who say we can't blame Sakurai for being limited by the Wiimote, we actually can. The solution would have been simple. Bundle a GCN controller with the game, make the game only GC-controller compatible. Bam.
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Lol, I love how I just got ***** the entire video.Really loved the ending with Rob's comeback and Robo's theme. Great job JCz.
It's not like there's a switch you just flip and you go from brawl to melee camera, they have to edit it, that means they can improve it and it also means it might not be exactly melee.Melee camera is better. It gives the illusion of a faster experience, which I think is one of the biggest thrills of playing Melee. Without it, the game loses luster.
Granted, the Melee camera did have imperfections, but that doesn't make it the inferior choice.
I agree that it looses luster. The only things keeping this from looking like Melee are probably the camera and animations. Still, pm cam is way better than brawl's.Melee camera is better. It gives the illusion of a faster experience, which I think is one of the biggest thrills of playing Melee. Without it, the game loses luster.
Granted, the Melee camera did have imperfections, but that doesn't make it the inferior choice.
It's just the way the characters were designed. Zelda games aren't trying to be super realistic, even when they're like Twilight Princess. There are characters with odd features, shapes, whatever, in the games. Link has a large head, lol... slightly larger in proportion to his body than most actual people. In fact, his proportions are more like a child with large eyes and all. Toon Link is of course an extreme example of this, but that style of animation/art/"character representation" is very common. It's caricaturization so as to make characters more recognizable and expressive. Marth is less of a caricature, meaning his head is more regularly sized in proportion to his body for an adult. Same with Falcon, Samus, and especially Snake - (the former two with somewhat caricaturized bodies however, heh). Pit is the same height as Zero Suit Samus, but look at the differences in their head sizes, lol - Pit is more of a caricature. Obviously, the intention of caricaturization is much more profound in some characters... these are characters we don't see as trying to be realistic - like Mario, Ness, and the aforementioned Toon Link. As far as appearance goes, caricaturization is the rule, not the exception... especially for Nintendo. Video games in general use caricatures all the time to appeal to people - and it doesn't always have to be in appearance. Realistic looking characters can have extreme personalities or abilities. Caricaturization means things literally being "larger than life" in every way.I know they did it intentionally, I know they're the same hight as well. Not only did I see the pic, I tested it myself. Notice how I said "make him overall bigger". I didn't mention height specifically, mean his body size (which I guess would end up making him taller). Like I said, compare his (Marth) head to any other normal human. Link always comes up because it makes this difference more obvious.
Dare I bring up our earthbound friend in the subject of large heads?
...like Mario, Ness, and the aforementioned Toon Link. As far as appearance goes, caricaturization is the rule, not the exception...
Lol, of course. Forgot that little detailAnd remember, Link isn't human, so he shouldn't be expected to have human proportions. Or do you want to double Marth's size so his ears are as big as Link's?
Good point there...Edit: Hey wait a minute! There are normal humans in twilight princess too and Link looks just fine compared to th-*shot*
Of course... we could always go "there".This is a game where a man made gene manipulated psychic cat can fight a sword wielding prince of a mythical kingdom while they navigate a racetrack that has cars which they're also larger than.
Realism can suck a ****.
I have no idea what you're talking about.I remember reading backa while ago that matches ran longer cause there were still somethings that still needed to be fixed, does anyone know per chance what those values and other things are that need to be fixed so matches run shorter.
Also DI still looks more potent then melee (but then again that might just be the way the game looks)
idk...something just doesnt look quite right, its probably aesthetics or camera or something like that that is throwing me offI have no idea what you're talking about.
It's 100% melee DI.
Which pretty much answers his question at the same time it evokes it.And on a fundamental level, even with identical frame data and hitbox stats, a lot of people say something feels off, like how P:M matches tend to take longer than Melee matches and people tend to live to higher %s, but I think that might be people playing differently than they did in Melee, and new and experimental characters sometimes don't have the same kind of kill power as Melee high tiers.
The demo is brawl DI. The patch DI matches melee exactly.idk...something just doesnt look quite right, its probably aesthetics or camera or something like that that is throwing me off
Magus made the codes for DI, if they were not Melee exact don't you think we wouldn't be claiming them as such?i know, im just talking about the recent vids that Jcz released with chu and everything
The Melee camera zooms in more and follows the characters a lot better and also tends to zoom in on the characters that are offstage. The current camera we have is relatively close but it doesn't do any of that really as there are limitations to how we can change the camera with what we currently have. The camera doesn't zoom in on chars that are offstage, instead the game tends to zoom out in most cases.What are the differences between the pm camera and the melee version?
My apologies, I didn't intend to come off as doubting or judgementalMagus made the codes for DI, if they were not Melee exact don't you think we wouldn't be claiming them as such?
Basically, it's Melee DI, the camera is probably what's making you "confused". Magus is never wrong so plz quit doubting him or us.
Magus is never wrong so plz quit doubting him or us.
LOLMy apologies, I didn't intend to come off as doubting or judgemental
Yeah, yeah, I know. I just realized that about ten minutes ago.I've watched it at least twice that, not counting all the time I spent making it
And you know, for someone who's watched something that many times, you'd think you'd at least get the name right...
If you're quality is low enough, I won't miss itI may try and stream tonight. <3