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Hrrmmm. Well, having over 8 pikmin would be kinda broken. I'm pretty sure you know this already.Yes to nipple spike.
I'm toying with a new feature for Olimar that will be pretty cool where he can pluck pikmin while still at 6, but it replaces (i think, I need to crosscheck) the last in line so that he can strategically manipulate his pikmin line beyond 6 plucks.
Allowing his side B to grab+pummel would be good, but when you throw (left/right), you should initiate the Flying Slam instead of his normal throws imo. That would be totally sick lol.Thought of something else, but probably already done...
G&W is getting his old dthrow?
Any hope for fortress hogging for Bowser? Changing his side b?
That's not what he was saying.Hrrmmm. Well, having over 8 pikmin would be kinda broken. I'm pretty sure you know this already.
Way ahead of you.I think we should all just play melee
He does.@ETWIST51294
I think ganon's run animtion in melee was the same as C.Falcon, idk
we should remove ganon's Cape!!! and he's Hair!!!... and all thats brawlish of him and make him look like he did in melee
A great idea. One question is both Sonic's and ZSS's. I think both of their animations would look quite weird if they didn't sink, honestly. I guess we'll see?IDEA!:
Get rid of brawl-style stall-and-fall dairs, they are almost universally bad no one likes them.
I'm working on it. And here's a teaser of some other things I'm wrapping up:You guys should change Ganon's run. I can't stop laughing at the one he has now XD.
pssh Brawl isn't a sequel to MeleeSo let's see...
Brawl is the sequel to Melee. Brawl+ is one take on improving Brawl, as is Balanced Brawl, making both spiritual successors to Brawl. Brawl- is more of an alternate universe-ish thing to...er something? Would this make Project M a spiritual successor of Melee, a crossover of Melee and Brawl+, or the Laverne and Shirley of Brawl+?
QFTpssh Brawl isn't a sequel to Melee
Too ****ing Epic![]()
And...
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If it were up to me, I'd keep it how it is. Melee Ganon's sideB wasn't nearly as useful as his one in brawl+. Why bother taking something out and replacing it with something worse? Even though this is sorta melee 2.0, I say this is something that should be kept.I'm not sure we are changing his sideB at the moment. I think we are planning (correct me if im wrong shell, ganon is yours/camelots baby) on keeping it as is as this is not a 100% melee replica.
Thats pretty much what i was getting at ;-)If it were up to me, I'd keep it how it is. Melee Ganon's sideB wasn't nearly as useful as his one in brawl+. Why bother taking something out and replacing it with something worse? Even though this is sorta melee 2.0, I say this is something that should be kept.
I made this a while ago, actually. I did the animation for the attack, but not the start-up and charge. Maybe I should do that.I would, however, love to see a melee u-smash animation, if you want to start with that.
oh man! if you can give bowser his old side B then i will be one happy guy. bowser was one of my mains in melee and i always loved biting the hell out of someone and then throwing them across the room.Any hope for fortress hogging for Bowser? Changing his side b?
Sonic thus far has been largely untouched using GSH1 sonic as a base (not sure if you play B+ or not).Give me info on Sonic. I'm curious to give this a little spin.
Why? Ganon's voice is way more evil in this game.Can't wait for Melee Ganon's stats. Everything about Melee Ganon just destroys Brawl Ganon. If only we could get the voice![]()
I've tinkered around with Sonic in B+ on one or two occasions with :V, but that's as far as I've gone. What does Sonic have in B+? He didn't really feel different at all.Sonic thus far has been largely untouched using GSH1 sonic as a base (not sure if you play B+ or not).
The main new change is alterations to his Homing attack to add some very interesting utility to it.
Currently, you can interrupt the homing attack during the attack phase with an aerial while preserving momentum.
This makes for pretty awesome new use of initial nair, or uair / bair while moving downwards.
Since momentum is preserved, its also tremendously useful for using in combination with uair while homing upwards as it gives tremendous momentum boost upwards which you can still use upB afterwards for crazy shenanigans.
I'm currently working on decreasing the start-up time (which is surprisingly difficult task) to make this have more utility in the combo game.
Let us not also forget that on hit (either ground or opponent), you can cancel it into other specials, as well.
I'm plenty open to more ideas as well, and would love to hear your insights.
I made this a while ago, actually. I did the animation for the attack, but not the start-up and charge. Maybe I should do that.