Spoon~
Smash Ace
I think snakes grab range is fine, increasing it would increase the gayness of camp, grab, fthrow/bthrow onto mine. Or the gayness of dthrow to c4.
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You know I noticed Ganondorf also has stupidly small grab range considering how big he is >_>I thought Dthrow to C4 doesn't work on great opponents and CPUs...
Landing detection sorta does a number on the mines as of now.
Fastfall teching + Brawl LD = no damage.
But whatever. I can live with the range as it is now.
Thanks for listening and doing this project.
Fine. change marth's grabe range, Sheik's downthrow, fox's shine, Falco's dair, etc and watch no one that plays melee play Project Melee.It really is a minor tragedy that the team has to do certain things to keep the purist happy. I'll avoid bringing up the major thing that would inevitably lead to a big debate, but there are other things that are truly mistakes in melee. Marthas grab range comes to mind.
You do know that everyone in Europe prefers PAL, and that the only reason they play NTSC is because they have to when they come to US for huge tourneys, right? PAL is the better version, after all.Fine. change marth's grabe range, Sheik's downthrow, fox's shine, Falco's dair, etc and watch no one that plays melee play Project Melee.
I think everyone can agree that nerfs SUCK. Why make that better character's worse when you can just buff the bad ones? BTW this debate has happend numerous amounts of times so the arguement is pointless anyways because I already know for a fact they're keeping Marth. Falco, Fox, and Sheik 99% the way they were in melee.
I hate PAL. I know you seen me post that in that other thread. And it's not like you don't know most people in the US prefers NTSC. I think people just like what they know.You do know that everyone in Europe prefers PAL, and that the only reason they play NTSC is because they have to when they come to US for huge tourneys, right? PAL is the better version, after all.
And I actually stated that in my post.Regardless, we've stated several times that the top tier characters are staying the same and that our main mode of operation for balance will be buffing.
My bad, I thought it was appointed towards me.I didn't say you didn't.
Yeah, it's like she CGed all of the bad characters. I It's not like she's bad in PAL either. That is the one thing I hate about melee.I actually support tweaking Sheik's dthrow a bit for the sake of half the characters in the game, but that's about all I'd change.
Ok, thanks for this. Do you know how much buffer Melee has? I can't seem to remember.go to options, turn handicap on. The % is related to the frames of buffer. Buffer is the amount of frames that passes between your button press and the start of the action.
Percent = Buffer
10% = 1 frame buffer
20% = 2 frame buffer
30% = 3 frame buffer
40% = 4 frame buffer
50% = 5 frame buffer
60% = 6 frame buffer
70% = 7 frame buffer
80% = 8 frame buffer
90% = 9 frame buffer
100% = 10 frame buffer (this is what regular brawl uses BTW)
110% and up = 10 frame buffer
Buffer is set to 0 automatically unless you change it in the options -> handicap.
I am also totally fine with this.if snake's grab range should be increased because he's a combat expert, dk's should be increased because he's a giant gorilla; it also feels right because dk's grabs (forward throw) are in my opinion the coolest part about the character.
Etwist, Twist, Eric, Etwists, Twists, ET are all fine.@ Brock avatar
KKI never said that the best moves in the game were "broken/mistakes take them out" or whatever was your implication. I said that there are some things that were mistakes. To be excruciatingly clear, I mean that some things make no sense and the comment was not referring to things that are too strong.
Those are stupid and should be changed.Why does bowser have one of the worst grab ranges in the melee? Last I checked his arms are longer than most. I also believe that m2k said in his massive compendium of knowledge that pichu has a bigger grab range than his counterpart. This clearly makes no sense. These are blunders. Mild, yes, but blunders nonetheless.
Just to make it clear, I am not one of those people. I will most likely play this no matter what. but there are a **** load of players who do not give a damn how hard they work, they want Melee with more characters and stages, and they won't play it otherwise. But then again, the people who took on the challenge of making this project most likely knew this would happen so they should already be prepared for that.I know that the team is using the top 5 as a reference. I also know that while they may want to adjust certain things, they cannot because of a large subset of people who will dismiss the project because it isn't strictly "melee but with 35+ awesome characters". That there is the tragedy; the team is bound by certain constraints that would keep them from making a product that would be completely perfect had melee never existed*. They have to try their best to work around these constraints, and not only they have worked many miracles in the last year and change but they have surpassed all expectations and made an experience that transcends the limitations that they were forced to work with. I love project m. I really do. It is the most fun I've had playing a game in years, and I hope to play it for years to come. The only point I was making is that it is unfortunate that the team is not able to do everything they can, only what they are allowed to by the public (which as I have seen is a hell of a lot).
You, sir, embody my feelings to a T, I believe.Large post
I doubt they would suck, they wouldn't be as good, but they would still be able to **** pretty hard.Keeping them as they are and using them as a base will allow them to make a truly balanced experience. Heck, nerfing is the worse thing you can do in a fighting game unless the characters are "broken". The problem with nerfing is that often, they intend on making the character middle-like, but by removing a little element of their gameplay, they become low. For example, Fox and Falco without their reflector comboes would pretty much suck. You can't nerf these and expect them to be tourney-friendly.
Marth's grab range does make sense if you look at the animation, he's leaning forward, just like he does for other attacks.@ hotdogturtle
I assume your name is related to your avatar? They match quite well.
Also, in case I didn't say so before, I agree about Marthas grab range (i have a severe memory problem, so if I'm repeating myself, sorry). Not only because it doesn't make sense, but because it makes him very effective at more ranges than such a good character should be allowed to effective from.
I know there is next to no chance it will change. I know that if and when it doesn't, ill be a little mad. I also know that I'll just play Sheik and **** that tiara wearing fruitbasket from here to Ireland and back, so it really is making a big deal out of a minor complaint.
It's probably because as soon as he grabs someone he instantly returns to his standing position, making it seem like he grabbed someone from out of his reach.Yeah, but his range goes beyond where his arm/hand goes. At least, it seems like it most of the time...
Could someone do that hitbox thing to either prove me right or wrong?
Nope, marth's grab hitbox definitly goes farther than his hand. I'm 100% sure about this.It's probably because as soon as he grabs someone he instantly returns to his standing position, making it seem like he grabbed someone from out of his reach.
I could be wrong, but that's what I remember.
I just saw the hitboxes and the grab box goes as far as his hand but stays for a bit(1 frame) after he starts moving his arm back.Nope, marth's grab hitbox definitly goes farther than his hand. I'm 100% sure about this.
It still goes a bit farther than his hand. Where's the hitbox?I just saw the hitboxes and the grab box goes as far as his hand but stays for a bit(1 frame) after he starts moving his arm back.
So that 100%, well it was wrong.