ManEg
Smash Journeyman
I think Falcon Kick's buff consists in that it retains it's hard hitting hitbox during the animation of the whole move. In melee it was only at the beginning of the move.
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You are a hater.I get Facon's recovery buffs mostly because he has MU problems with the rest of the high/top tier cast and he is only high tier himself.
But Jigglypuff? She should remain completely untouched along with Fox, Falco, Marth and Shiek. Any character who has made top tier has already proved that they are 100% viable choices in competitive play; making changes unecessary. And if you were to add buffs to any of them, Jiggs/Shiek are the worst choices.
Reasons:
Jiggs's "flaws"
1. She is light: She dies easier from most characters. That is obvious.
2. Sheild break OHKO: She shouldn't abuse using shield against pressure fiends and attacks that take a lot of a shield down (such as Marth's neutral b) but in reality, this flaw is a nitpick. If you break an opponents shield and punish correctly they are usally dead anyway. And secondly, Jiggs isn't on the ground a lot and her main defense is weaving.
3. No projectile: Self explanatory... but the flaw doesn't really stick out that much. She can still be very campy even without one and she can fight against projectiles easily with a low crouch/high mobility.
Jiggs's "pros"
1. One bad MU (Fox 55:45). What an ouch!
2. She is light: Yep, her lightness is a gift and a curse just like Fox and Falco's fallspeed. She can't be comboed at certain percents. She is also immune to conventional chain grabs and waveshines.
3. Fastest airspeed: She has ridiculous mobility. Allows her to weave, escape combos, and traverse quite the distance in one SH
4. Amazing Recovery: With all the jumps, and air speed in the world she is practically ungimpable.
5. Amazing combo and edge game: She doesn't really have a bad aerial, or throw and can combo into one of the most potent and fastest kill moves in the series (rest). As well as some of the best gimps.
6. Minimal risk character: Jiggs can do things that would normally kill the entire cast. Her off stage game is something that Falco has wet dreams about and all of her (important) attacks are low lag and difficult to punish. The only risk she has is if she misses a rest.
7. Least amount of tech skill required: It is pretty much agreed that you don't need tech skill to be good with Jiggs. Wavedashing isn't essential, and L-cancelling is important but not as important as other characters since she retreats before she can get punished anyway.
Verdict: Call me a hater but I think Jiggs is the most unbalanced character in melee. (Statisically speaking) In no way does her pros and cons balance eachother out. She requires little devotion to be good with when compared to characters such as Fox or Falco (who deserve to be top) And she is unique in the sense that she has almost no on stage or offstage risks short of missed rests and bad spacing.
Basically in short terms Uthrow>jump> downB and wall of pain lol.How on earth is Jigglypuff the best/most unbalanced character in melee?
Yes, tonight around 7pm EST.Is there going to be a stream this weekend?
****.Yes, tonight around 7pm EST.
And does Link's upair have the same hitboxes from melee? I just noticed how stupidly big they were, or is this a landing detection issue? Short hop upair just doesn't work like in melee
You forgot that her CC is *** and she can't do anything when you're under herReasons:
Jiggs's "flaws"
1. She is light: She dies easier from most characters. That is obvious.
2. Sheild break OHKO: She shouldn't abuse using shield against pressure fiends and attacks that take a lot of a shield down (such as Marth's neutral b) but in reality, this flaw is a nitpick. If you break an opponents shield and punish correctly they are usally dead anyway. And secondly, Jiggs isn't on the ground a lot and her main defense is weaving.
3. No projectile: Self explanatory... but the flaw doesn't really stick out that much. She can still be very campy even without one and she can fight against projectiles easily with a low crouch/high mobility.
Nobody really agrees with this anymore. Fox, Marth, and apparently (according to Hax) Falcon all beat her. Hax said falcon is the best against her because of how easily he can get under her and do damage.Jiggs's "pros"
1. One bad MU (Fox 55:45). What an ouch!
Falco's worse. He has the best approach and he's the best at stopping approaches. it's ********.6. Minimal risk character: Jiggs can do things that would normally kill the entire cast. Her off stage game is something that Falco has wet dreams about and all of her (important) attacks are low lag and difficult to punish. The only risk she has is if she misses a rest.
Yes it is.Wavedashing isn't essential
You miss an L-cancel against falcon, Marth, or Fox you either die or take a good amount of damage with bad positioning.and L-cancelling is important but not as important as other characters since she retreats before she can get punished anyway.
Jiggs is not as great as you're hyping her up to be, the melee scene stopped *****ing about her months ago maybe you should do the same. Go in the lab, look at the match up and stop rushing her **** trying to kill her as fast as possible and maybe you'll beat these average *** Jiggs that don't have extremely good spacing. I really don't think your at the level of melee to notice how retardedly good good Jiggs players spacing is.Verdict: Call me a hater but I think Jiggs is the most unbalanced character in melee. (Statisically speaking) In no way does her pros and cons balance eachother out.
Lemme just say this now, FALCO IS THE MOST BRAIN DEAD, ******** CHARACTER IN MELEE, OTHER THAN TECHSKILL FALCO IS EASY MODE FOR THE MOST PART.She requires little devotion to be good with when compared to characters such as Fox or Falco (who deserve to be top)
Toung Link.*****ing
You would like Tongue Link.Toung Link.
You would like Tongue Link.
Speaking of, is there a list of [or link to] adjustments being made for the patch?Anything that's questionable for top tiers to you is likely already addressed in the upcoming patch. So please, calm down, relax, and wait for the patch.
It's oversights like this that define why the characters are said to be "close to done".
There will be a list when the patch is released, we have been keeping a log of what's been changed.Speaking of, is there a list of [or link to] adjustments being made for the patch?
Nothing is really set in stone from when the patch comes out and final release. We'll let you know though if that changes.What do you guys plan to do until project M is complete with the demo? For example, slight updates like added character/stages when they are completed without errors or just one final release after the patched demo?
Nice sounds good.There will be a list when the patch is released, we have been keeping a log of what's been changed.
Nothing is really set in stone from when the patch comes out and final release. We'll let you know though if that changes.
It isn't. I read through the original post but I was worried I'd be asking a question that comes up fairly often haha.Is that information in the OP? you seem to have to answer the same questions every two and a half pages.
Thanks for the reply, yea I figured i was landing detection
Link's UAir hitbox actually isn't that big in Melee. Landing detection is a big part of being able to use it on grounded opponents.
it does now and if it doesnt, i wish he had Brawl counter back lolMarth's counter never had set KB IIRC, at least in V1.
It's KGB in V1 was very low.
Don't believe me?
Use counter on a foe that has 35% and 170%.
in order to win a mirrow match ( X character vs the same character) you have to know more about your character than your oponent.I have so much trouble fighting another Link... is that normal? Having a hard time facing the same character you main? -_-
Its always been annoying for me, it depends on the characters though.I have so much trouble fighting another Link... is that normal? Having a hard time facing the same character you main? -_-
Thanks for the advice, and I do use Nair quite a bit, but what's dumb is I even have a hard time against the CPUs when they're Link lolin order to win a mirrow match ( X character vs the same character) you have to know more about your character than your oponent.
Link is good creating a wall, but if you pass trough his spam? remeber how many hards times you had when your oponents penetrate your wall.
Nair is the faster option, if he want kill you with Fair or Dair, remember use Nair. Link mainers forget use it sometimes, be smarter and do Nair.
if he bull off a bomb, he will can do something meanwile he is pulling out the bomb?, remeber it1 he is open for a grab or a hit
in other words, you have to know your weakness to defeat Link. is normal been defeated by your own character, if you loose is why you are doing a move when you have to do another.
just play smarter and practice, you gonna win with practice
No other mirror match is an annoyance for me except this oneIts always been annoying for me, it depends on the characters though.
Unfortunately, the Wii is not very good at reading double-layer discs, and Brawl happens to be one of them. It's very taxing on the Wii's laser, and there's a chance it will stop reading Brawl eventually. The fact that this happened when you got into Project M is, I think, a coincidence.Im loving the game but I just had a serious problem with my wii and I was wondering if it could be related to project M?
Ever since I started using project M my wii has been have a hard time reading the brawl disk, even when I start up vbrawl. Everytime I try to boot the game through Gecko it says there is an error and its not reading it even as a brawl disk anymore. I always would get it work eventually till today...
I can play Mario Galaxy, Mario Kart Wii, and melee, they all work fine; but Brawl simply will not load. I have tried 5 different copy's of brawl, 2 of which were almost new and cleaned with alcohol. Can anyone offer any help?