@G, I'll answer those questions when i figure out how LOL
Of course. Take your time.
Nevertheless, I think this should be discussed. I myself believe the powershielding mechanics in both Melee and Brawl are inadequate.
Melee's powershield window for attacks was too low, thus rarely would people try to powershield, and when a powershield happened, it took people by surprise. Then there's also the slide, which almost ensured you wouldn't be able to capitalize on the powershield, even if you anticipated it. I've no qualms with the projectile powershielding, though.
Meanwhile, Brawl's powershield is too easy to perform, even with Brawl+'s lowered window, due to shield buffer. Obviously, when shield buffer is finally removed, the window WILL have to be raised. However, since there is only one window for both projectiles and attacks, raising the powershield window will make powershielding projectiles TOO easy, as well as TOO powerful if they manage to make it reflect projectiles. So this window will have to be separated like in Melee.
My ideal powershielding system would have a window for attacks a little bit higher than Melee's (maybe by a frame or two), without the slide (like in Brawl), no shield buffering, and with a lower window for projectiles that would also reflect them (most likely the same window as Melee).
Thoughts?