EDIT: ****, didn't see the second page. Thought this post was more recent than it was. Oh well
about the previous melee sheik discussion:
I really do think that sheik should get the PAL dthrow (no chaingrab but can lead into techchase), as it waters down her auto-combo gameplay, and adds more elements of skill to her playstyle.
if she has no chain grab, Idk how it can be a tech chasing only move if you give her the PAL treatment.
Sheik will never be god tier in melee due to the simple fact that fox and falco counter her, so dont go saying: OMFG her fair is soo broken etc etc
Her fair is broken. Picture Link's awesome semi spike up b that he only has one chance that happens at the end of the move and its immovable on the ground. Now picture an even stronger Link's semi spike that comes out at the start of the move, super versatile and fast, and she can do at least 5 back to back without landing and it can be easily comboed into.
It really is a broken move. If you want to keep the power, then make the trajectory not as deadly.
all top tier melee characters have broken aspects, that is why they are top tier (falco's shine, fox's nair and shine, marths grab range and tipper size, jiggz rest etc etc)
At least it takes more skill to be with those characters than sheik. Her learning curve is absurd.
i feel that a few changes from NTSC to PAL should be considered, such as marth's dair being a meteor, sheiks dthrow changes, fox's smash weakening (though arguably not his upsmash). Ofc ignore stupid changes like ganon's fair nerf lol.
agreed