so many good combos in P:M.
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*CoughCoughIFMKcancrawlGrayFoxcanCoughCough*Seriously... Wolf is begging for a crawl.
He's literally down on his knees... xD.
MK crawling... what use would that be? MK has the worst crouch ever lol. You could make the argument that he "crawls" really really slow via dtilt. Same with Sonic, but his "crawl" is a bit faster.
Its ok. The least you can do is try, after all.I didn't really like your video either, Darkshooter. Its nothing personal. I'm just a guy who thinks presentations should be near flawless, aesthetically at least. And by intro videos, do you guys mean replacing the into cinematic in Brawl or an into video just on youtube for PM? I don't think an intro video in both means is needed at all.
Replacing the cinematic in Brawl during the opening. And the How-To-Play video would be replaced by a custom made How-To-Play Project: M video as well.And by intro videos, do you guys mean replacing the into cinematic in Brawl or an into video just on youtube for PM?
inb4peoplesayitmakesthegametooeasyAnyone else think that adding the little spark when you fast fall from Smash 64 in PM would be cool? I always though it was weird how there was no visual cue for fast falling in Melee (besides falling faster of course).
Some do consider it an "advanced technique" and a visual cue would decrease the learning curve, I guess.How is a visual cue for fast falling supposed to make it easier to fast fall?
Lol, it makes it easier to see that it's been done. I mean if you're unsure if you're fast falling for whatever silly reason I guess it could help you... but I believe he means that the spark makes it easier for your opponent to see that you initiated a fast fall and perhaps act accordingly.How is a visual cue for fast falling supposed to make it easier to fast fall?
Its a try bro and I know you just started but it feels mashed up. Its an intro so you need simplicity and zen to it.^Actually I dont feel bad about the intro. Not at all. Its a start
Bicker Bicker my overies are in knots... bicker bicker its cold....It's started already. People are bickering due to the building tension and impatience for waiting for Project: M.
Bickering confirmed for Project M.
... I want my peach and zelda to crawl.... for many reason... not just to be ******** and texture blood on them and think horror movie...And Peach crawling...
Ha, she'd be tripping on her dress... same reason Zelda would be a bad crawler... and do you really think those princesses would be caught crawling? (rhetorical question children )
*CoughCoughIFMKcancrawlGrayFoxcanCoughCough*
Resetti quotes kaizo13 confirmed for brawl....L-canceling cue, fast falling cue,.....what's next?......landing detection cue?
seriously tho, as if Brawl wasn't already cluttered with gfxs
if you aren't randomly mashing buttons and you are aware of what inputs you are making, you shouldn't need cues to tell you what u just did
Then we'd have to give Luigi bomb jumping.Give him luigi friction and he'll slide far enough he won't need hover boots.
Acknowledgment of Luigi's existence confirmed forWhy don't we get try to make a tutorial video for the universal ATs in Project:M?
Starring Mario and Luigi.
The first section should explain SHFFLing and the 3 techniques that make it up.
Yea a video like that would certainly be handy to have!The opening video being a short explanation of some common techniques/differences
between P:M and other smash games would be perfect.
Maybe Id feel like I could do even greater with a better video editor... and editing skills.Its a try bro and I know you just started but it feels mashed up. Its an intro so you need simplicity and zen to it.
Maybe a fusion of this
http://www.youtube.com/watch?v=UkK6cIu9qVA
and the kanto video, but still showing an organic theme of a fusion of all 3 games.
To start off with something easy-then the characters. then very little (but amazing) combo footage representing each game- some lols/ Then japanese screen of .. I mean the Japanese ver of either one of the title screens till they come up with one themselves.
ETA time of video should be a minuet.
Everyone can add to this if they like, but ill be messing with what ever video manipulator thingy just to get this out of my mind.
Eh I don't buy that. This isn't something brand new, it was in Smash 64. Was this problem that you describe such a prevalent issue in competitive Smash 64?Of course there are negatives to it, like it shows your opponent that you fast fell, and in situations where you're trying to make recovery tricky to get back on stage so they can't ledge guard you, it would be a REALLY easy way for them to read you as they might not notice the fast fall without that visual cue.
It's not, however, that is because this was built into the game.Eh I don't buy that. This isn't something brand new, it was in Smash 64. Was this problem that you describe such a prevalent issue in competitive Smash 64?
Fair enough.It's not, however, that is because this was built into the game.
This would be the addition of something into Melee here, and quite frankly something that isn't necessary, it's nothing but a visual cue. A cue that could potentially help people read you.
All I'm saying is when people FF in 64 to try and trip you up with their recovery so they don't get ledge guarded, it's easier to notice than in Melee, and since it's not exactly an "AT" like L canceling sort of is, then I could see why there would be negativity towards it.
There's honestly NO reason for it to be added besides to ease the learning curve, however, unlike the flash for L canceling, I see this potential altering mind games.
Again, I like this idea, I'm not even trying to play devils advocate. Just pointed out something that I thought COULD be controversial, and I feel is something to think about before it could be blindly implemented.
****ty is just a matter of opinion, he just didnt want it to be hardcore like melee, as he felt it alienated some of the market. I don't like brawl, but alot of people obviously do, so in terms of profit, he did a good jobIn other news, Sakurai himself confirms that he made Brawl ****ty and uncompetitive on purpose.
There was no need to make Brawl that "accessible".Smash has always had a duality where it can be both a competitive and a party game.
What Sakurai doesn't understand is that that isn't true. Melee can be played casually JUST as easily as Brawl. Casual players don't care what's under the hood as long as it's fun. But for a game to be fun for casuals and deeply competitive for hardcore gamers at the same time is an incredible accomplishment, but unfortunately Sakurai isn't willing to try it again.****ty is just a matter of opinion, he just didnt want it to be hardcore like melee, as he felt it alienated some of the market.
Looks like PM is now a mandatory patch.Well, It's sad to hear that the smash bros. series is going the wrong way.
Like -Ran said:
There was no need to make Brawl that "accessible".
well think relative, the wii also outsold the GC by a tremendous amount****ty is just a matter of opinion, he just didnt want it to be hardcore like melee, as he felt it alienated some of the market. I don't like brawl, but alot of people obviously do, so in terms of profit, he did a good job
Strange then that melee is the top selling GC game of all time though... (http://en.wikipedia.org/wiki/List_of_best-selling_video_games)
However nintendo has sold more than 16million copies of brawl, compared to melee's 7.09million
so obviously its done better (whether that is related to the gameplay rather than advertising is debatable).
anyway, back to my previous post
true, about 21.74 million GC's have been sold, so about a third of GC owners have meleewell think relative, the wii also outsold the GC by a tremendous amount
iirc, 64 / Melee were not supposed to get competitive. He has stated there is no "advanced play" and any of such is from glitches or exploits. Though honestly you have a completely perfect point, maybe you should email Nintendo and tell them.What Sakurai doesn't understand is that that isn't true. Melee can be played casually JUST as easily as Brawl. Casual players don't care what's under the hood as long as it's fun. But for a game to be fun for casuals and deeply competitive for hardcore gamers at the same time is an incredible accomplishment, but unfortunately Sakurai isn't willing to try it again.
And Brawl massively outsold Melee because the Wii massively outsold the Gamecube. That's all. Does Brawl command the same market share of Wii owners that Melee does of Gamecube owners? Not even close. A lot of the hype surrounding Brawl before it's release existed solely because of the reputation the Smash series built due to how great Melee was.
Ok I think we're veering off topic so I'm gonna stop now.
Currently, the only way to reflect something is using a defensive collision. However, the size of them are tied to the hurtbox. Meaning things like DK can only PS reflect backwards.After Brawl, I would prefer Ninty and pals never make another Smash game ever again.
I say this as a fan.
Anyway, I'm pretty sure something related to Powershielding had to be tweaked.