Dantarion
Smash Champion
10twitterircWe're fixingremoving double jump and jump out ofwaterbecause they don'tso it makes sense.
You'll thank us when you'reyoungeronstage and your opponent is in the water..
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10twitterircWe're fixingremoving double jump and jump out ofwaterbecause they don'tso it makes sense.
You'll thank us when you'reyoungeronstage and your opponent is in the water..
I think it should vary depending on the stage. Because imo delfino plaza basically needs water to be a decent stage, unless you freeze it in one of its mid-air forms.To be serious, can you guys just do away with the water mechanics altogether?
Wow, I missed a lot.
Only stage that has melee water at this point in time is jungle japes.I think it should vary depending on the stage. Because imo delfino plaza basically needs water to be a decent stage, unless you freeze it in one of its mid-air forms.
But the removal of water mechanics (and freezing the stage, among other things) could potentially help make pirate ship a counter pick.
I doubt they're ONLY including Melee stages. Delfino is a perfectly viable stage with Brawl Water. So, like I said, it should be stage-dependent.Only stage that has melee water at this point in time is jungle japes.
Might be worth it if it means playing through 1P modes again.I deem P:M to be a much better game then Brawl. I think I will erase all my Brawl data (maybe except custom stages) and then start from scratch once P:M comes out.
check out pasific Pirate ship. Its no obsticles, no water, no giant rock or bombs. The tornado still comes and lifts ship up but no wind effects and gravityI think it should vary depending on the stage. Because imo delfino plaza basically needs water to be a decent stage, unless you freeze it in one of its mid-air forms.
But the removal of water mechanics (and freezing the stage, among other things) could potentially help make pirate ship a counter pick.
Kevin Costner?I'm working on how water is.
I could give you a hug.... no homo.. handcuffs are optionalI deem P:M to be a much better game then Brawl. I think I will erase all my Brawl data (maybe except custom stages) and then start from scratch once P:M comes out.
Also, xGrimTuesdayx said that the developers need to find if landing detection is a global or local variable?
Possibly. Until we get a set of codes we can use to tweak the water however we want, we can't make that kind of decision. What we will probably do is make the codes, then have people playtest the water stages, attempting to abuse/use the water mechanics.With a type of water system like that implemented, wouldn't it make sense to apply water to Jungle Japes as well? Slow the water down a bit and I think it would work well.
Hyrule Castle was already competitively viable. I believe it's already been said that no character can lock down others on walls anymore.Agreed. Melee stages should be exactly how they were in Melee (or as close as possible), and SSB64 stages should be exactly how they were in SSBS64 (or as close as possible). Meaning, Hyrule should be Hyrule, not a competitively viable changed Hyrule. etc. etc.