Sneak8288
Smash Champion
new footage of me vs stricnyn3 soon hopefully... hype?
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Thanks Crispy ;3"http://i54.tinypic.com/2jg5c0h.png a little preview for my twitter followers. ill think of a prize for someone who decodes this."
Already gotten to, but that's the text for those still wanting to know.
We have lots of awesome ones. I need to work on some finishing touches on Temple, although it's vastly more playable now due to the edges being fixed. And by "more playable," I mean "An amazing counterpick stage of sexy."Any news on stages?
Finish your touching.We have lots of awesome ones. I need to work on some finishing touches on Temple, although it's vastly more playable now due to the edges being fixed. And by "more playable," I mean "An amazing counterpick stage of sexy."
Monk is doing some cool stuff too.![]()
stingers and you win."http://i54.tinypic.com/2jg5c0h.png a little preview for my twitter followers. ill think of a prize for someone who decodes this."
Already gotten to, but that's the text for those still wanting to know.
.......... cool?also good. the variable i found for slope friction corresponds to a characters relative x momentum which I can now also use to help fix AGTs to be less absurd. should do that in the next few days as well
That move would actually be pretty nice to see on Ganondorf it would make an accidental input of it less annoying and it would actually be useful.Falcon's up smash in 64 was good, not for KOs but for juggling to up airs.
I'd like to see his up smash as Ganon's up tilt though.
The issue I have with "making useless moves good" is that Ganon doesn't need them fixed. The whole "lol you got hit by it" aspect of util and warlock punch would be gone if they had a real use.That move would actually be pretty nice to see on Ganondorf it would make an accidental input of it less annoying and it would actually be useful.
Then again, having TWO of those moves seems like overkill to me.The issue I have with "making useless moves good" is that Ganon doesn't need them fixed. The whole "lol you got hit by it" aspect of util and warlock punch would be gone if they had a real use.
This is nothing like Melee Link >__>
Would that still work if that wasn't a CPU on training mode set to stand?
AGT is being nerfed slightly, so he wont be much different. He will just hopefully be betterThis is nothing like Melee Link >__>
I think I will not main Link in P:M, because he looks a lot different (using of AGT, no Tether, different bomb recovery). Too bad.
I know, I just was having fun with it.Would that still work if that wasn't a CPU on training mode set to stand?
Cause the players I play against tend to move and not sit still with an attack like that coming their way.![]()
Considering his moveset is almost the exact same as Melee's with some minor buffers spread throughout (Dsmash angle is up five degrees, faster Ftilt), and all of your complaints are either based on technical limitations (the last two) or already being adjusted (AGT), it seems a bit silly to complain so much. He's still the same character, but with more useful utility, and in the case of AGT, he's got an extra trick.This is nothing like Melee Link >__>
I think I will not main Link in P:M, because he looks a lot different (using of AGT, no Tether, different bomb recovery)
And that's why you don't complain stupidly when something is obviously very much in-progress.I just fixed AGT momentum to be less insane for zairs and item throws. Item throws no longer can infinite from it, so the special fall from end of item throw was removed.
I fixed bomb explode on contact to work IDENTICALLY to melee for both Link and Toon Link.
Yay!Soooo....
Also... link mains:
I fixed bomb explode on contact to work IDENTICALLY to melee for both Link and Toon Link.