- Joined
- Feb 27, 2008
- Messages
- 26,561
nope, we've been sitting around doing nothin for about a month.
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As Strong Bad meant to say (ignoring his sarcasm), we're constantly making changes daily to characters and refining them to make them closer to Melee. To give an example, just yesterday Magus pointed out to us that spikes do exist in Brawl they are just never used. The angles for them were pretty high above 360º so, while it was painfully obvious to try those angles nobody ever really did. So, as a result of that finding, Falco's Dair, Marth's Dair, and Captain Falcon's chest hitbox (where his nipples are obv) all spike like they do in Melee, meaning you cannot meteor cancel them.I haven't been keeping up with this thread.
Have there been any changes since Apex?
Get at that unit circle, Mathblaster.Ah, so it's just up to 365 that acts like that? Interesting to know. Was wondering how the spikes would interact onstage.
It just also occurred to me that 0 degrees is on the right, not the top. **** preconceived notions of a circle.
What about LightShielding? Though its probably not possible considering the wii doesnt register the L or R buttons being pressed Unless its pressed all the way down.
it also made it easier to L cancel in Melee.
OK.. calm down how about i didnt know that code was compiled already and i was just making an assumption because ive tryed previous codes for L canceling in which tapping R didnt trigger it. i was just asking a question *******.. i dont know much about the coding aspect of how these work, but i still know how melee is played.You are bull****. The wii always reads all of the inputs for each controller.
I already made a light presses code, ya know?
The issue is getting the analog values viewable from PSA, and not ****ing things up for people who dont use the triggers to shield.
lol you're funny, good joke.Just get rid of meteor cancelling altogether.
Correction...I'm gonna need more rope
SB said he had him covered. He didn't mention any specifics, though.Can I ask if any plans have been made for DK yet? Aside from the Brawl > Melee changes, of course.