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almost all of his moves are unique and iconic. did they say they wouldn't replace moves though? whatever it's their projectThe point is. The developers have stated several times that they will not replace Lucario or replace any of his moves for Mewtwo or Mewtwo's moves. Arguments are void.
Also, Mewtwo has unique or iconic moves. Nair, anyone?
Lucario would like to learn the move Low Kick...metwos dtilt *****, would be cool on lucario with a sweeping kick or something imo
lucario sucks
haha no, mewtwo's nair is more of a gtfo thats knocks people down and can somtimes be follwed up and you can't combo in brawl so stopUm, yes they are. Mewtwo and Lucas's nair are both combo machines that you use for similar reasons.
And all of Mewtwo's moves iconic? Several of his moves share similarties between moves present in brawl.....he doesn't have many iconic moves at all, besides his specials..
Wait... Why is this character bad, again?
ok i thought we were talking about lucario haha, but my point still standsL/A/W I feel like you've never tried out vBrawl Lucas before. His N-air does combo.
because he pretends to suck whenever he isn't in the presence of tajNo, seriously. Why is he bad?
haha no, mewtwo's nair is more of a gtfo thats knocks people down and can somtimes be follwed up and you can't combo in brawl so stop
"iconic" also i said "most of"
d-tilt
nair
fair
nair
specials
d-smash
but whatever
ok cool hahaWell perhaps I was wrong on his nair, but his moves aren't iconic or unique.
Many characters have a sweeping down tilt. Just because he uses his tail doesn't mean it's unique :/
Lucas's nair, while functioning differently ( I guess), looks similar because of the electric shocky stuff.
Bowser and Ganon's fairs have a similar motion to Mewtwo's fair. However, Wolf is the prime example here. His is the same swipe with his arm, and sends at a similar trajectory (mostly upwards).
Mewtwo does have a fairly unique bair, I'll admit.
His neutral b = lucario's.
Mewtwo's up b is sort of similar to pikachu's warps, but it is unique.
His side b and down b are the few "very unique" moves I say he has, even though his side b was pretty much useless for flipping people...
His down smash is the same as lucas's....only lucas's hits behind him and is electric
tl;dr: Mewtwo's side b, down b, the functioning of nair, and bair are unique. That's it.
but, I concede defeat.
Please make this happen. I've wanted aimable arrows since Melee. Arrows shot upwards that come falling back down to the ground after they lose their momentum would be awesome. Also...arrows shot downwards that spike and go through platforms would be amazing.My other suggestion would be that his Bow and Arrow be changed so that while charging, it is the same as Pit's- in that it can be aimed either up, down, or to the sides, to allow him to once again, mixup and broaden his play. Arrows are so linear and predictable that most everyone has an easy time against them- but why not use them as part of his wall and setup to aid his stage control? Shoot them up, and you've created an obstacle for your opponent- they know where it will be, but it's still an obstacle that they must work around and you can work into your wall. Shooting it down means he can do something while jumping above his opponent, that would help to make it less of an easy task to juggle him or approach from below. It would mostly just help because his arrows are always an easily avoided obstacle- he starts charging, you just jump out of the line of fire and laugh as you approach him from above or behind- Make his arrows more effective and potent in standard play. Also, I would recommend that you make his arrows start with Melee's much lower initial charge, and make it charge much faster than in Brawl.
Well, it probably won't be as troublesome as putting mewtwo aerials on lucario. O_o IMO, btw, lucario's tail =/= mewtwo's tail. I'm perfectly fine with his moveset as is. When it comes to melee characters who didn't make it into brawl, I'd rather see all or nothing brought back.Wait, since when could Pit aim his arrows downwards? I must be wayyyy tired right now or something.
And wouldn't aimable Link arrows be a ***** to code?
I like that idea. I was reading through Skyler's Link guide and I got to the part about projectiles. He mentioned good uses for Bombs and the Boomerang, but he stated that it's generally best to avoid the Bow. Its coverage is too small compared to the demand of time needed to make it useful. It needs better lockdown abilities and a gravity-based upward shot could really add a unique pressure tech for Link in addition to a far superior range of launch angles with a faster charge.
Link's air game is probably my favorite aspect about him, but his ground game is just not that good. He needs some definite speed up on his ground moves while the only thing I could really ask for out of his air game is a faster, stronger Fair (probably 64 Fair) and the Melee iterations of all his other aerials. One thing that needs to change for sure is the speed on his FTilt. One fairly common attribute of FTilts amongst characters is that it comes out exceptionally fast, has great range, and usually serves as a ledgeguarding or defensive tool. Link has the range, but he lacks the speed in both startup and endlag.
Instead of talking about this, could I personally ask what the developers have in mind for Link? I think a number of us are on the same page in that we feel Link needs a major overhaul to a couple parts of him like his ground game and projectiles (specifically, the Bow).
EDIT: Yeah, I was just thinking that it would be fairly difficult just to code all of that. You'd have to find a means to replicate the falling arrow ordeal and you'd need about 4-5 new animations to accompany it.
He can't, but I don't see why we wouldn't be able to add that feature, it's odd how he points it every cardinal direction except south.Wait, since when could Pit aim his arrows downwards? I must be wayyyy tired right now or something.
And wouldn't aimable Link arrows be a ***** to code?
Kaizo, I'm sure I've been a part of some of the unrelated, unnecessary, and ridiculous posts (hopefully they weren't bad however) however I want to say that to give up and quit simply because you've become annoyed by the posts is...well, it's the attitude of an apathetic person, and I have no respect for people like that. Kaizo, I have read every single post as well, and allow me to propose this to you; if you see a post you dislike or you feel does not meet the standards of this thread, do not ignore it and get upset, don't pent up you dissatisfaction. If you don't like something that is said, let us know, and let us know why. If someone is trolling, you can contact the moderator- we have rPSI here who is posting often and is interested in keeping this topic free of trolls and is helping to direct active discussion. If you are upset with people's post, help them, don't forsake them. Yes, this topic can get derailed, it can ignite into flamewars temporarily, but why abandon it if you truly support this thread? Please, don't give up on everyone here- we are all here because we all support this project, the intent behind every post is good, no matter how stupid or ridiculous. Don't quit out of dissatisfaction- instead express it and use it to better help the thread, be it by correcting posts that you feel are substandard, or creating positive posts to help the project.Kaizo13 said:ok, i've read every single post since page 1 and i have to say that i quit. I don't know if you guys are trolling or wat but recently this thread is getting alot of bad/unnecessary/unrelated/ridiculous posts
(only reading dev. posts now)
Probably me and my page-eating rambles.Who are you talking about?
Besides the rather off-topic posts, there have been serious attempts to delve into changes for some characters.
not at all.anything important happen in the last 15 pages?
ProjectM thread... important?anything important happen in the last 15 pages?
Well the devs can't constantly make advances, and the thread has been moving really fast, but no, mostly it's been discussion between non-team members, with some ideas, and some trolling.not at all.Sneak8288 said:Anything important happen in the last 15 pages?
Are you referring to this post? And sure, I'd be happy to respond.SymphonicSage12 said:So no one responded to my Yoshi stuff, but w/e.
As of yet there are few established plans for Yoshi as a character, as he has yet to be fully discussed, and none of the devs have given us anything suggesting that they have plans or that any of the ideas as of yet have been worth testing, or rejecting. So at this point, he's another character in need of change, suggestions are always welcome, it can't hurt and we might come up with ways to make Yoshi a better character that the devs approve of. Specifically about those two attacks, I don't think there were any changes planned, but I see no reason why we couldn't experiment with changing those two. As long as there is good reason for the changing of the attack and it makes him better fit the mission statement of P:M, then it'd fit the base criteria to be considered by the team.What are your guys' plans for Yoshi? Is he getting his melee side tilt back? I loved that little kick he does :3 if not oh well.
And please tell me you're not keeping his little tail wag bair from Melee in. 64 bair pl0x? That was a better-looking tail wag. It just seemed more....manly? I guess
I, and most people, probably prefer the old fire rest, so if at all possible, it would be good to restore this move with a fairly simple GFX change.symphonicsage12 said:Another question I had in mind was: If Jigglypuff's rest going to be fire like it was in melee? They made it dark because it was too effective on Ivysaur and weak against Squirtle...are you guys removing type weaknesses for Squirtle and Ivysaur?
<3 sarcastic self-deprecating humor~I_Am_Plum said:ProjectM thread... important?
Blasphemy.
Madness.
Sparta.
Terrible approach options. He really just has a hard time getting in. That and he was pretty susceptible to grabs because his spot dodge is so dang slow. He was also surprisingly light but was still prone to combos due to his large size. Also he was pretty open from a ground tech.No, seriously. Why is he bad?
Please tell me you're joking...please. I- I don't understand. What have I ever done to cause you to lash out at me so? Oh Shanus, when did it all go wrong? I never meant to hurt you... Did I truly deserve this? Did I cause you so great a slight that you would harm me so? Wall of texts are all I know...I am placing an official ban on wall of texts. Concise posts only please, it makes my eyes hurt.
this pleaseI am placing an official ban on wall of texts. Concise posts only please, it makes my eyes hurt.
more meaningful posts, less tl;dr postsPlease tell me you're joking...please. I- I don't understand. What have I ever done to cause you to lash out at me so? Oh Shanus, when did it all go wrong? I never meant to hurt you... Did I truly deserve this? Did I cause you so great a slight that you would harm me so? Wall of texts are all I know...![]()
Perhaps more frequent paragraphs? Larger font, with color coded points to differentiate them easier? Indents on every paragraph? More quotes and images to break up the wall of text? Perhaps smileys to facilitate easier transition from points? Numerical or bullet pointed to make the text summarized? Give me some means to aid your consumption of my text without limiting it's quantity, please...
I recommend helping JCz steal the B+ stream and replace it with P:M.Thank god, shanus you going to apex? I'm gonna try to hook up with the md/va ppl and stream after melee is done. Gonna be BEAST. I wanna test my snake out vs more people
yeah, you've been doing it for the past, oh, 8 pages... give or take.Oh look, I can post without contributing too!
nah i won't be down there. i'll be lookin for the stream though.Thank god, shanus you going to apex? I'm gonna try to hook up with the md/va ppl and stream after melee is done. Gonna be BEAST. I wanna test my snake out vs more people
nah i won't be down there. i'll be lookin for the stream though.
@humble - wall of texts usually are just a failed way of making a point. I prefer the brutal, straight to the point approach since it really saves everyone time and delivers the same argument
shanus I agree but everyone be warned you may be infracted hahahaha no, mewtwo's nair is more of a gtfo thats knocks people down and can somtimes be follwed up and you can't combo in brawl so stop
"iconic" also i said "most of"
d-tilt
nair
fair
nair
specials
d-smash
but whatever
actually here watch the first like 3 minutes of this, how many "combo machine" nairs do you see? as opposed to dtilt. fair, bair, etc
http://www.youtube.com/watch?v=NIsrasOuuNA
here's a better example
http://www.youtube.com/watch?v=-aQ6YGX-vNs
that's taj, notice all the "combo machine nairs on the first two stocks, he uses nair to come up from the ledge and once to cover his landing, all of his combos are from d-tilit, u-throw, fari, u-air, b-air etc
hmm, guess the 'Link should have chickens' wall of text didnt get any takers@humble - wall of texts usually are just a failed way of making a point.