SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
I'm sorry I was looking through Strong Bad's posts and realized too late that he already answered all of my questions. >.>
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Our whole file is only 125 megs currently. Add in a few more stages and other things and we'll hit 175 at the max. Easily supported by normal SD cards and SDHC
Though it wouldn't be wise to only release it for Riivolution.Only reason I haven't gotten into Riiv yet was the lack of a stable .xml. That has probably changed by now, but all I saw was out-of-control builds where I couldn't tell if one was fully working or not. I've been dying to switch over seeing as how you can create a channel port of it (well, you can with most apps but it's super easy to do I guess) and how much better it functions.
If PM switches to Riiv before the beta (which would be a logical decision), that would be the time I will switch over then.
Well, I tried out Brawl+ Pit today and realized that he is actually really good. He can WoP and in the right hands his arrows could be excellent edguarding tools so I believe his Brawl+ incarnation should be used, only melefied to match the physics and his recovery probably should also be more mobile but should also have a shorter duration.So guys. What do you think should be done with a bunch of the Brawl characters? (This is a poor attempt to change the conversation topic from stupid crap)
The ASL isn't the same thing as the stage expansion code. The stage expansion is Phantom Wings' code and makes 9 extra stage icons that can be replaced with anything you want, but they all use Battlefield's music. Dantarion's ASL code makes it so you can load multiple stage replacements from a single icon by holding a button while it loads, and apparently the not-yet-released new version will be able to load multiple music files as well.and the stage expansion pack doesn't necessarily have to be 9 extra battlefields. From what I know it can be 9 completely different stages...if that's not right, according to Dantarion and his magic the music wouldn't necessarily be the same anyways.
i don't understand the question. are you asking if we're going to make the game imbalanced, or if we're going to release a Tier List for this game eventually?are you going to recreate the tier list aswell? i doubt it but cant hurt to ask
I think someone in P:M disabled dash attack pickups so probably aerial ones too. I'm not completely positive though.you are going to disable item arial grabbing with A right ?
aww no more ZAC Nair with link ):I think someone in P:M disabled dash attack pickups so probably aerial ones too. I'm not completely positive though.
That sounds pretty cool actually. Being able to wall tech out of his up+b.are you going to recreate the tier list aswell? i doubt it but cant hurt to ask
also is there any changes done at all to old characters? Messed around with ness for a little while and when randomly pkt2 into the wall killing myself i thought "man, it would be cool if ness could walltech his own up b"
Personally, I feel like the amount of AT's that exist because of catching items with A is enough to let it stay in. Melee 2.0, not 1.0you are going to disable item arial grabbing with A right ?
I agree. Considering how horrible his recovery is, I don't think it's unrealistic to expect a buff. Making it techable is perfect imo.That sounds pretty cool actually. Being able to wall tech out of his up+b.
How are you going to prevent that from being infinite?EDIT: I've already thought of techable PKT2. I'm going to implement it when I get around to it.
I've been thinking about my own Melee/PM styled CSS for Brawl, which is what made me ask. I thought of a design like this (mockup picture) that would sort of use Melee's pattern and add in Brawl's new characters. But then I tested it ingame and clicking on either of the random buttons just puts your cursor on the left one, which is ugly and ruins it =( But if anyone's interested in a new one, I'll try to think of some more ideas.As for an optional one though, I'm curious if someone would do a PM-styled CSS.
well that's the blue one.. this project is the best thing since life so i think it should have a melee-colored menu/select screens. brawl- does, why not project M?I'd imagine trying to stall with that would be pretty difficult, but like Wind Owl said, it should be put into play and practiced first.
@Sora, I found using ASF1nk's Black'n'Blue CSS a pretty excellent remedy over Brawl's pale white menu if that's anything. In fact, I'm surprised the users in the streams haven't been using a custom CSS.
...or was Sneak using one in the most recent stream? I actually didn't give that any thought, but it's vaguely in my mind.