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stage is ****** made of win! Can't wait to see how it turns out. Every time I think I can't be any more hyped about this, one of you has to go prove me wrong.
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I dunno; it looked awfully easy to pull off. When Sheik takes out her chain, it discourages all melee approaches, as if you mess up, you lose your stock.It's fine. It's hard to set up, hard to get your opponent to fall into it (especially if they know about it), and hard to perform. If it turns out to break the metagame in any way, we can always remove it later, but I highly doubt that will be necessary.
The chain does go behind Sheik too. Just saying.you could jump over her.
or some other crazy strategy such as that
If thats the case, I can get the best players from my country to play it, we might not be that well known, but we love melee and we know how to play it well.If you can homebrew your Wii to play NTSC Brawl, it'd probably work. I can't say on the other point, tho we are looking for more foreign interest. Currently we have European & Japanese people in the BR, so we might as well cover another continent.
How large would that be, memory wise? I'm pretty sure its different for Homebrew, but for SD card users like me I am limited to 2GB due to the fact that Brawl (Not sure about other games) doesn't recognize anything larger. I may be mistaken though.When you guys release P:M you really need to include extra stages on the SSS. Like, Project M should include all the stages that GameWatching and other people have made.
Well, since you ingnored me, I guess that is a "no", lolThe stage .pac's are about 2 MB at max. They're currently included in our builds (So far, Dreamland 64, Metal Mario Stage, Hyrule Castle, Rumble Falls+, Melee FD, & Frozen Pokemon Stadium 2).
And you guys are overreacting about the chain. We'll remove it if it's ever an actual problem, but it isn't right now.
Project M is at like 125 MB at the moment.
Gamewatching, That's amazing. I cannot wait 'til the day I get to play it on your Yoshi's Story stage. You're awesome.yup !
they will be !!
also :
*Picture of Melee Falco vertex hack*
omg I came.i made the true base platform :
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But they do. If you want Project M, then you need them all. Simple. Animation hacks make us add an approximately 10MB file per character, and that's where most of the size comes from.Yeah, character pacs, stage pacs, and the code gct should not take up that much space at all. In fact, a large amount of space on my SD is occupied by music and textures.
Not according to Dantarion.Now I don't know much about the Stage Roster Expansion, but doesn't it essentially make 9 extra Battlefields? That would also mean that they all use the same music right?
Because I use USB-Loader, since I originally have the PAL version of SSBB and use the NTSC version for the hacks and codes.There will be no expansion pack. All stages will be included.
ds22: Riivolution is infinitely better and exactly as accessible as Gecko OS or Neogamma. Really don't see why we should support 'em if Riivolution can help us accomplish something we can't otherwise. Like sounds replacement.
No.Quick question: Does Riivolution only work with SDHC?
Also no. It means everything will be a cohesive single download. Maybe vertex/sfx changes on the side, but anything that impacts gameplay will be in one download.and what do you mean by "all stages will be included"? Do you mean all the normal stages? but nothing else?
....No Yoshi Story or FoD? ;_;