DrinkingFood
Smash Hero
a beta with tournaments, this ****'s important
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
and thank goodness i'm not affected by it, as anyone with a plain understanding of english can tell that my lengthier post earlier contained only one complaint (about turbo mode) preceded by observations and first impressionsinstinctive complaints is a difficult habit to get out of
It sounds like you're hitting the opposite direction too soon. Try slower.If you don't mind me asking, what happened to Falcon's 180 Pawnch? Every time I try to do it he just turns instantly. In addition, if I try ti in midair, his momentum just shifts instantly and he goes flying in the opposite direction instead of actually turning around.
I was going slower. The same thing would happen or nothing would happen at all.It sounds like you're hitting the opposite direction too soon. Try slower.
I'm not trying to do multiple turns. Just one. He won't even do one. :<the input for the multiturn hasn't changed at all from 2.5
You're not listening! It isn't happening at all! I know the timing. It's not like I'm trying Falcon or Ganon for the first day in my life.i'm doing it with the exact same timing as 2.5. it's ridiculously easy lol. just wait like half a second and then input the turn
Again? - -Wave, maybe try re-downloading the zip file.
At least I know I'm not more crazy than I need to be, then. Thank you, Kally Patchi. :<Yeah, Wave, something is definitely wrong with your copy, because turnarounds work 100% fine on my end.
This isn't an isolated problem, though - some guy named Nevergreen made a post about it in the bug report section. Weird.
Reformat your card first, and make sure the SD lock slide isn't being pushed on. Also make sure your Brawl disc isn't scratched like crazyAgain? - -
I already had to download it 4 times since the first 3 kept failing and the 4th time I chose a different mirror. Meh, oh well. It's worth a shot.
but no exploitable, easy, or powerful characters were nerfed, save for powerful on bowser's part. Mediocre characters were nerftweaked. The tweaked part makes it okay.I'd much rather you create a complete and full game with a balanced set of characters then for me to use one character with an exploitable, easy and powerful game-plan
Follow my previous instructions, further follow up can be received here. Be sure to ping people "type their name" "MonkUnit I need help"Every time I select Meta Knight the game frezzes. Wth, the main reason I got 2.6 and it doesn't work, everything else works though.
I cosplayed as the morton salt girl once in 2.1 and Narizarded people to death.
I'm well aware, and it's not. Though I'm not using the Wifi codeset so mines a little bigger than yours, actually. XDReformat your card first, and make sure the SD lock slide isn't being pushed on
My homebrew_Wifi .zip is 234 MB (246,221,684 bytes): if yours is way under that its corrupted
Nerfs get noticed because people come to like strong traits in characters and when those traits are removed, it becomes immediately obvious that part of what made the character enjoyable was removed as well. It's easier to notice what isn't there, especially if the change is done to move speed or a mobility option. For my Charizard example, it's immediately noticeable the implications removing the ability to jump after gliding has on his on stage game, while it isn't nearly so easy to notice fair killing 6% earlier.Why do nerfs always get way more attention than buffs, of which there are many?
Only two characters took serious hits to their gameplan, and they definately needed it. (Well, maybe three actually)
Almost any other character you pick up now has new dirt to try out in their favor.
Nope, using Homebrew. Full Codeset.are you using riivolution?
I understand the psychology behind your point Kink, and I agree with it, but I think it's fairly clear in your specific example they increased his killing power in exchange for a tad less easy additional recovery tool (which you would agree that recoveries for some of the brawl newcomers are still less than ideal in their implementation right now). Not saying it worked yet but that's the reasoning.Nerfs get noticed because people come to like strong traits in characters and when those traits are removed, it becomes immediately obvious that part of what made the character enjoyable was removed as well. It's easier to notice what isn't there, especially if the change is done to move speed or a mobility option. For my Charizard example, it's immediately noticeable the implications removing the ability to jump after gliding has on his on stage game, while it isn't nearly so easy to notice fair killing 6% earlier.
We're not concerned with allowing people to use custom textures and such for the Riivo version. Our main concern is getting Project M functioning correctly, it would take a lot of additional lines in the .xml to allow custom textures/songs. If you'd like to use customized content, try booting using the Gecko OS option.I'm using Riivo and my textures won't load, but the ones P:M already had were loaded succesfully and they were in their respective folders, no incorrect names. I had a similar problem with replaced songs but I managed to fix that by putting them in the same folders I would've if I were using Homebrew, so I tried it with the textures but it didn't work. :/
If you glide offstage, it then does automatically become a recovery tool. And I thought you posted that video supporting the idea of how bonkers on some stages Zard is at getting away from the opponent and running down the timer?It's hardly a recovery nerf as much as it is something that affects his on stage game.