Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Wait you guys are going to give the characters their melee looks? cool.
Melee Falco just looks more ******. Never really liked Falco's redesigns. He IS doing Fox too so, doesn't really matter.Eh. I always thought Brawl Falco looked cooler. It was Brawl Fox that sucked.
I say Melee textures with Scouters! That would RAAAAAAAPPPPEEEEEEE!!!!!!!!!!!!!!!Did you also include his scouter? ITS OVER 9000
Wario with no Mobility seems very dumb to me though. like Imagining Wario's range with Melee Kirby's mobility.....sounds kinda whack tbh. Perhaps adding more knockback to would make it more difficult for him to combo mombo people but idk. You can't really say those kind of physics are un-Melee like. Watch some Pink Shinobi vids and Pound 4 Grand Finals.As for Wario, just look at how he's played in both B+ and vBrawl. Does it look like he plays in an interesting way? No. He plays gay, he's hit and run, he runs timers in vBrawl and in + he's a combo machine with no real weaknesses other than range. If he's left as he is, with his HUGE AMOUNT OF MOBILITY, he'll be ********.
I agree actually. I say make him jump as high but fall fast like Falco but without the falco hitstun lol.I have a couple of Wario Land games on my old Gameboy and he does have stupidly insane aerial mobility in those games. I think the big difference if you looked at how he feels in Wario Land (at least the ones I have) and Smash is that right now in Smash he doesn't fall that quickly. If he fell as fast as a stubby fat man would realistically fall (realistically for Smash at least) then his aerial mobility would be much less abusable.
We can import models from most games now, but they'll all be in OBJ format which aren't rigged once you convert them back into MDL0; they're only good for things you don't need to animate (like if we wanted Falco's or Fox's old blaster, but you might as well vertex hack those).wait i'm confused....is Game watching vertex hacking brawl falco/fox from scratch? don't we has model importing nows? (like that melee Ganon?)
Peach's Castle has been attempted using MKWii's Castle model, but the proportions aren't satisfactory.I know this probably belongs in the stage hacking club thread, but these are the stages in melee which are not in brawl and aren'tcompleted yet (to my knowledge).
Icicle Mountain
Peach's castle
Kongo Jungle (melee one with the log platforms and the rock to the right side)
Termina (already been discussion about it)
Yoshi's Story (a WIP or so I've been told)
Fountain of Dreams (somebody's working on that too)
Venom
old Mute City
Mushroom Kingdom
Brinstar Depths (someone's working on this I think)
Poke Floats
Mushroom Kingdom II
Dreamland 64 (someone's working on this too)
Kongo Jungle 64
Are there any plans for these to be made yet?
I'll agree with Rikana here.I also like Falco's design in Brawl over his Melee counterpart. The only ones I can't stand are Fox's and Ganon's.
Wouldn't he be kind of broken?Wario with no Mobility seems very dumb to me though. like Imagining Wario's range with Melee Kirby's mobility.....sounds kinda whack tbh. Perhaps adding more knockback to would make it more difficult for him to combo mombo people but idk. You can't really say those kind of physics are un-Melee like. Watch some Pink Shinobi vids and Pound 4 Grand Finals.
you don't have to use the vertex then. :/@ the other person well PERSONALLY I prefer Falco's brawl look
it kicks so much ***
Umm, then just make PokeFloats 2. Does everything need to be a direct rehash?I don't think Pokefloats will be possible for quite some time.
.obj imports are for static meshes, so I don't think you can import them from Melee and expect them to move.
More than half the Pokemon that are floats are absent in Brawl.
I have here a .DAE file of FoD, fully textured, with anything that moves taken off (The two platforms that move, the background things that move, all water, ect). With my limited knowledge, I can't convert it to any other format and keep the textures in tact. With OBJ importing being possible, it SEEMS possible to take it, export it to .OBJ, import it piece by piece slowly into the .SZS editor, and then take it into Brawl, but I don't know. I've had no luck. If anyone wants to have a go at it, PM me for the file, but as for now, I give up on this project.
I'm merely saying he has too much aerial mobility. If you looked inside his pac and compared his aerial mobility to Jiggly's Melee mobility, you'd understand why I'd want to lower his mobility (I didn't say get rid of, I said lower so he could still weave around but not as much). His current aerial mobility allows for too many shenanigans.Wario with no Mobility seems very dumb to me though. like Imagining Wario's range with Melee Kirby's mobility.....sounds kinda whack tbh. Perhaps adding more knockback to would make it more difficult for him to combo mombo people but idk. You can't really say those kind of physics are un-Melee like. Watch some Pink Shinobi vids and Pound 4 Grand Finals.
Well I agree in that case. Although I would like to see him **** because i is HILARIOUS!!!! I can see how he has too much. However what are you going to do about his crappy recovery which will probably get worse with bike editions and his UpB being worse then ness'sI'm merely saying he has too much aerial mobility. If you looked inside his pac and compared his aerial mobility to Jiggly's Melee mobility, you'd understand why I'd want to lower his mobility (I didn't say get rid of, I said lower so he could still weave around but not as much). His current aerial mobility allows for too many shenanigans.
He's full of Gas thats why he floats It makes sense! lolWell I don't know about you, but shouldn't a lightweight balloon have more aerial mobility than an obese fat man with a hogie fetish?