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sort of. However, some other major obstacles still in place are:Question.
Watching the stream, it seemed like a lot of Melee characters already had their old characteristics back. Have you guys already completed the basic hitbox transferring for the Melee cast?
Yes (although the Kongo Jungle that's out right now, Canon98's version, does indeed have the rock. And personally I like the rock.)If you guys remake DK Island: Kongo Jungle, could you take out the campfest rock at the bottom right?
could you have used another example aside from roy....The image of him being like roy made me puke a little bit....wario should be a semi fast faller like melee roy, his bike should be like falcon kick and disappear instantly after he uses it or if he gets hit breaks apart. the aerial version should disappear after a certain distance and give him his double jump back and thats all he needs. i might have some vids, ima check my sd card to see what got saved
from what I heard there was a frame by frame overlay of pretty much everything so i guess yeah. Aside from moves that were buffed/changed.Question.
Watching the stream, it seemed like a lot of Melee characters already had their old characteristics back. Have you guys already completed the basic hitbox transferring for the Melee cast?
as said, there is one already made. however, some of the collisions don't match the melee version. i can look at them, edit model placement to see about getting it exactly like the original, though.If you guys remake DK Island: Kongo Jungle, could you take out the campfest rock at the bottom right?
you may have to. moving windmill gives everybody who works with it a headache.Can't we remove it and replace it with a static structure? Hell, just make it a broken-down windmill, idk.
EPIC!!!! Is there anyway you can have Melee texture but with DragonballZ Scouter? That would make me so happy in the pants!i fixed the eyes,
no moar asian like :
I suppose we didn't get enough development into dynamic collisions modifications for BrawlBox to be able to figure it out. Heck, this same issue with the windmill may also be the reason we probably can't restore Brinstar Depths (at least with rotation). Despite the amazing works stage hackers have put out, we still can't add or modify damaging environments and models (only remove) and we can't change collisions based on certain circumstances (like the windmill). I might've missed some other things we can't quite do. I know Mewtwo_2000 tried some Mute City-like things with the Mario Kart course that was really interesting, but I haven't seen anything since.It's interesting how you guys are modifying physics, importing melee stages and doing a bunch of incredible stuff; but can't handle a single aspect of a stage (windmill). I wonder what kind of magic Sakurai worked on that thing. Was it even necessary?
its the same reason brinstar depths won't work with rotations, yes. there is no way to modify the properties of the collisions at specific angles/frames, so the collision remains static throughout the rotation. this means, you have a floor as a wall. at 90 degrees that causes teleportation. it may be possible through hex editing, but there are so many pointers i wouldn't even know where to start (assuming that hexing would even work in this instance).Bingo, awesome work GW! You can bet this is going straight onto my SD card when its released.
I suppose we didn't get enough development into dynamic collisions modifications for BrawlBox to be able to figure it out. Heck, this same issue with the windmill may also be the reason we probably can't restore Brinstar Depths (at least with rotation). Despite the amazing works stage hackers have put out, we still can't add or modify damaging environments and models (only remove) and we can't change collisions based on certain circumstances. I might've missed some other things we can't quite do. I know Mewtwo_2000 tried some Mute City-like things with the Mario Kart course that was really interesting, but I haven't seen anything since.
the eyes were fine beforei fixed the eyes,
no moar asian like :
Spam: Should probably be something separate from the base model, he should finish it and then as an alt the "scouter" could be put on him.
LOL! Perhaps you should ad the OVER 9000!!!!!! Audio in for Falco and Fox with scoutersVegeta what does the scouter say about his power level. i think you should make the scouter an alt