metroid1117
Smash Master
Personally, crouch canceling is one of the mechanics that I wish Melee had never introduced.
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there should be no difference in crouch canceling at all between melee and project mYou can shield everything at low percents too... but that's why we have grabs. Toaster, do you mean that the specific act of cc'ing is no different from melee or that even combined with landing detection and the game engine as a whole that there is no difference what so ever?
What's wrong with it? Besides Peach's d-smash.Personally, crouch canceling is one of the mechanics that I wish Melee had never introduced.
I feel that CC'ing is an immensely powerful defensive mechanic that discourages offensive play. As someone who loves to play offensively, I dislike this mechanic on principle. I do it all the time because it leads into my own offensive play, but honestly, I don't think that players should be rewarded for getting hit.What's wrong with it? Besides Peach's d-smash.
Like I said, make it scale per-character: folks who need more defense should have it good, lightweights who have no business tanking hits like that should rapidly wear out how long they can cc (% based)Yeah....its kinda dumb lol, I don't think it should be outright removed, but it should be toned down a tid bit.
dude if there was no CCing you could probably o to death people with charizard jab LOL i see your plot!I feel that CC'ing is an immensely powerful defensive mechanic that discourages offensive play. As someone who loves to play offensively, I dislike this mechanic on principle. I do it all the time because it leads into my own offensive play, but honestly, I don't think that players should be rewarded for getting hit.
What, Even?..dude if there was no CCing you could probably o to death people with charizard jab LOL i see your plot!
right, but it'd be better if it were "pushed" a bit more: big guys can do it consistently much longer, and those who have an easier time not taking hits shouldn't rely on it long if at all.It does scale per character. The heavier you are (and in some cases the faster you fall), the more effective CCing is.
I don't think anyone is calling for it to be removed completely.What scythe said. If there were no CC i would just pick shiek and jab everybody. Weak, safe moves like jabs and some dtilts would be OP without crouch canceling
I'm pretty sure that Melee didn't halve knockback given while CC'ing like it does in Project M
Case in point, someone gets hit by Mario's fair (Doc punch part of course) at 130% and logically dies to it. If the victim were to be holding down when they are hit by fair, for whatever reason the knockback from the fair is halved and they don't die, despite 130% being well into the threshold for killing percent on the Doc punch.
So many times I've hit a grounded opponent with like F-smash or something while they were in killing percent and they don't even die nor do they even make it to the magnifying glass because CC