https://www.facebook.com/groups/223986011009934/I know for a fact that xilo and (texas) javi play P:M. I think xelic , clnr and SOS maybe.
but where would that thread go under, regional zones?
also.
talk to sethlon if possible. :V
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https://www.facebook.com/groups/223986011009934/I know for a fact that xilo and (texas) javi play P:M. I think xelic , clnr and SOS maybe.
but where would that thread go under, regional zones?
Hasbro isn't exactly competing with it in the fighting game market so I doubt they really care. If anything, it's free publicity for the show. I don't think there's a great risk of a cease and desist or anything, but Nintendo might view things a bit differently with Project M.I don't think a mod is any worse than a fangame. Did people forget that Fighting is Magic is still going to be featured at EVO?
And how does Project M affect Nintendo exactly? It's not stealing any intellectual property and it's completely non-profit. MLP FiM is more at risk of a C&D if anything, but that's really unlikely too.Hasbro isn't exactly competing with it in the fighting game market so I doubt they really care. If anything, it's free publicity for the show. I don't think there's a great risk of a cease and desist or anything, but Nintendo might view things a bit differently with Project M.
Depends on the character. Some characters can, indeed, angle their fsmashes.Does angling the C-stick alter the aim of fsmashes?
That doesn't sound like something he'd say.I think Sakurai said that he didn't really mind mods since they demonstrate the care and support fans have for their franchise or something like that.
If you gotta ask, you don't know Nintendo.I always wondered: did anyone actually tried to get in contact with nintendo?
Also: on whole smashboards there should be at least on person working for nintendo.
Why shouldn't we try to get some support from them?
I think the shoulder buttons of the GCN controllers were gahlike. Lightshielding was just ONE positive effect, but think of the additional potential (and possibly similar) applications that could have been given to them because of how they were formatted. The only reason they can be viewed as silly now is that GCN games other than Melee didn't take advantage of their analog pressure-sensing abilities and simply treated them as additional regular buttons to be used to add in a couple more simple commands. It wasn't the shoulder buttons that were silly; it was the games.F'real, the shoulder buttons on the GC controller are silly. Light shielding was just an incidental positive. Who thought that was a good idea and how long did it take for them to be fired?
That's kinda against the promise to keep the Melee vets 'as is', as KK already pointed out. Who are we or the PMBR to dictate how "varied" a Melee vet's gameplay should be, especially if she was already a great character? If we're going along that road, we might as well nerf the shine so that the spacees have reason to use something else after hitting someone's shield instead of spamming the same thing.I thought that was just to emphasize her other tools to make her gameplay more varied?
Well that would be pretty darn hard for the Melee vets because their main strats from Melee were supposed to be translated directly to P:M, but to put it simply, one would have to attempt to do to these chars what the PMBR did to Lucario, Ike, Sonic, and maybe Sheik: 'Nerftweak' the moves in question in order to promote the use of their other moves and vary their gameplay.I wonder what could be done to make these characters less centralized around these moves/strategies (grabs) while keeping their overall style in-tact?
This. ALL of this.I don't think a mod is any worse than a fangame. Did people forget that Fighting is Magic is still going to be featured at EVO?
So we hurt them by helping them.Project M potentially can affect Nintendo in the future.
If P:M grows to massive amounts, it can put a dent in sales for Smash 4 lol.
By encouraging sales of Brawl, you can discourage sales of Smash 4.
Super Mario Sunshine made great use of it.The only reason they can be viewed as silly now is that GCN games other than Melee didn't take advantage of their analog pressure-sensing abilities and simply treated them as additional regular buttons to be used to add in a couple more simple commands.
I'm watching your Wolf ditto with Rat, so tight. It's making me want to pick up Wolf. Great stream.http://www.twitch.tv/kirkiusprime
stream has started for our tourney, friendlies right now with Metroid!
Yes! The problem isn't the pressure sensitivity, the problem is how far you have to press the button.I thought Metal Gear used the analog shoulders as well, but I might just be thinking of the PS2 games where EVERY BUTTON WAS PRESSURE SENSITIVE.
No, it managed to create one loop on the stage, the second loop hung at the transitioning part for a long time before crashing the gameare you using any custom files on castle siege
It's been a while since I played that game. What did the shoulder buttons do again? Was it control the pressure of the water you sprayed?Super Mario Sunshine made great use of it.
Yeah, and they broke so easily because of it. If Smash was a PS2 game, we'd all be going through 12 controllers a year.I thought Metal Gear used the analog shoulders as well, but I might just be thinking of the PS2 games where EVERY BUTTON WAS PRESSURE SENSITIVE.
Oh gosh, no! This would make things so difficult for no reason. SHing now is easy because humans tend to press buttons down hard under stress/pressure, but we're fine with timing, and the difference between FH and SH execution is timing-based. If we had to focus on how hard we pressed the button, SHFFLs would be unnecessarily difficult. Also, FHing would become a real pain.I wonder how much easier short hopping would be if it was pressure sensitive instead of timing based. Not that it's super hard anyway, but it was the biggest hurdle for me when getting used to playing without the buffer. It would even make setting R to jump more convenient.
This, we need to get hype for Melee again and make the melee scene relevant, before trying to prove to the fighting community at large that the Melee scene is adapting and that fan made fighting games can have a similar amount of quality as official made fighting games.Because it benefits everyone, even just plain vBrawl players, if smash gets more attention.
Remember that players unfamiliar with a series, like smash, group the games together because they don't know anything about them. If they're thinking more about smash, because Melee had an EVO showing, they're also thinking more about Brawl/Project:M and possibly smash64 as well. If anything, any new players melee picks up for smash at EVO will migrate here due to the general desire to play up-to-date games that a lot of players have and because the two are so similar, and Project:M's accessibility will make that a reality.
Yes.It's been a while since I played that game. What did the shoulder buttons do again? Was it control the pressure of the water you sprayed?
1. What. Explain. I don't see it. He has no vertical recovery. His recovery felt more like 64 Link's.1. Toon Link has one of the best recoveries in the game. You obviously aren't familiar with his mechanics if you think he has one of the worst.
2. It's Toon Link not Young Link. He wasn't designed to be young link and has many different tools to replace the bomb off shield grabbing(which he can still do..and he can do it better with Instant Throws in the game now)
3...what
Light press for running around while spraying. Full press for standing in place and angling the spray.It's been a while since I played that game. What did the shoulder buttons do again? Was it control the pressure of the water you sprayed?