So I got a little bit of time with the game, not too much. But there are three HUGE GLARING PROBLEMS with Toon Link that in my opinion are completely INEXCUSABLE and should fixed ASAP.
[COLLAPSE="Why Toon Link is not Young Link"]
1. His recovery. DA FUQ. Who the hell designed this and thought it was good idea? Please excuse my language but seriously. DA FUQ. You realize Young Link had easily one of the best recoveries in the game right? His Up-B could be used for edge guarding as well. Not only was he able to go very far with his Up-B, but the last hit on it was very powerful. He has also had one of the best wall jumps in the game, allowing him to the hookshot walljump even from the bottom of FoD. Obviously he can't do that anymore seeing how his Up B only takes him 2 pixels vertically in the air now. I find it EXTREMELY unfair that the game is called Project Melee, all of the high tier characters got to keep their Melee Recoveries, yet when it came to Toon Link, whoever the hell is in charge of designing him is seemingly making the worst possible decisions ever. Just give him back his Up-B. There is absolutely no reason Toon Link should have one of the worst recoveries in the game, when his melee version had one of the best. This is very disheartening for Young Link players to see their character's recovery turn to complete, absolutely useless ****ing garbage. Honestly, no competent Young Link player gives a **** whether or not his Up-B is a kill move. No one. So long as he has a good recovery.
-end rant-
Sorry if I offended anyone, but obviously I care enough about the project to be upset about it.
tl;dr: Toon Link's recovery is ***. Da fuq. Fix this please. Make it more like Young Link.
2. This is something that was probably overlooked, but equally as important as the first fact. His projectiles, mainly his bombs, travel WAY TOO ****ING FAST. Its like if you took Young Link's bomb, turned up the travel speed to 100 BILLION ****ING MPH and gave it to P:M Toon Link. Even though it travel's further than Young Link's, the speed at which it travels makes it literally and completely impossible to regrab the bomb after it hits someone's shield. In fact, I don't even think the bombs even bounce more than 2 pixels off someone's shield or to a grabbable distance. Re-grabbing the bombs off of shields is a VERY STAPLE CORE OF YOUNG LINK. Its literally almost as important as Falco's short hop lasers or Fox's Waveshine. You gave both of those characters there core tools from melee, so not give Toon Link back his tools too? I'm not too upset with this one because it was probably overlooked. But its something that NEEDS TO GET DONE. Its completely inexcusable if its not there seeing as how core it is to Young Link's gameplay in melee.
tl;dr: Slow down the bomb speed. Make them more floaty. Make sure the boomerangs work the same and I can sweet spot them. Bombs have multiple hits now right? Thats a step in the right direction. Remember, the goal is I have to be able to easily regrab the bombs as they bounce off the opponent's shield. Its very staple part of Young Link's playstyle and very important for keeping pressure on his opponents.
3. Even though they say his floatiness is the same as Young Link, it just doesn't feel that way at all. Sure the game feels different overall, but Young Link DEFINITELY feels like I'm playing a super fast faller rather than a floaty, speedy kid. Can anyone shed some light on this?
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Yeah basically my biggest two issues right now are 1 and 2 and those are keeping Toon Link from feeling almost anything like Young Link. Also can I please get back my multiple hits on his b-air? This single hit garbage doesn't work for shield pressure. Young Link is all about shield pressure and right now Toon Link doesn't do it justice.