Mr.Jackpot
Smash Lord
I just want CPU's that don't suck
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No way. They were just talking about this yesterday. Was this actually hidden and unmentioned throughout the whole character spotlight this past week, using the fthrow focus as a decoy? You guys didn't really make a new throw in 1 day, right?http://gifninja.com/animatedgifs/446813/bthrow.gif
I mean, I shouldn't have to ask which way it happened, but I never know with you guys...it's like you know us so well hdt
Hah, no problem. Props to you for the idea. We really do listen to community ideas despite whatever the haters may say.Thank you, Shell! You are the greatest!
Translated as: Delays are imminent! Might as well check back here in a couple days.Don't hold your breath on a midnight release, folks.
Alright, I just did a bunch of testing in Dolphin's frame advance with Ice Climbers (Jab) and Meta Knight (Dtilt).
I'm assuming there's just a flat delay for inputs in Dolphin, since the soonest I could ever get an input to come out was the 2nd frame after the frame I input the attack on.
The way I counted was this (I made the attack input for only the first frame, then released it the second):
Frame 1: Attack Input
Frame 2: No Attack Input 1
Frame 3: No Attack Input 2 (earliest attacks could come out for me in Dolphin) [Counting as 0 Frames Lag]
Frame 4: No Attack Input 3 [One Frame Lag]
Frame 5: No Attack Input 4 [Two Frame Lag]
Frame 6: No Attack Input 5 [Three Frame Lag]
I got by far the largest number of attacks coming out with one frame of lag, nearly double the number I got with any other frame, with both Ice Climbers and Meta Knight. At about half the number was 0 frames of lag, and I only got one or two attacks coming out after two frames of lag.
Oddly enough, one time MK's dtilt came out after No Attack Input 5, meaning it would've had 3 frames of lag, but I'm discounting that as an error for now.
What I found most interesting was that it wasn't particularly random. There would be long sequences of attacks where there were 0 frames of lag, then a large sequence with 1 frame, then another long sequence with 0 frames, etc. There were a few instances where there were only two or three consecutive attacks with the same amount of lag.
Also, the few times I actually looked for it, Nana always had the same number of lag frames as Popo did; her attacks would always come with her usual input lag after Popo's lag was taken into account, although if I tested more it's possible there could be some instances where Nana lags after Popo does.
EDIT: Just tested a bit more. Still getting 1 frame a majority of the time regardless of the animation (I tested MK's shield this time) but I also got... A chain of 8 inputs stuck at 2 frames of lag doing Icies shield, followed by a 0-frames lag shield.
Hope to god you don't ever randomly get 2 frames on one of your inputs because it's going to stick for a while.
It's a meme now to say that wrong from just Twitch people or what? I can't remember what stream it was I kept seeing them say that, oh wait it was GF with M2k and UnknownRIP in piece Smashboards
The file name says it's a jabThat T.Link animation. Is that a new jab or is it an f-tilt?
I saw the question asked, but not answered.
Didn't see that. Thanks.The file name says it's a jab
"http://gifninja.com/animatedgifs/446822/jabs.gif"
maybe you could just wait awhile, and find out for yourself.I never got answers about Ike's side B or priority of hitboxes.