It'd make his recovery a ***** and a half to punish, since he'd sweetspot right onto the ledge. (Unless that's not what you meant.)
Well, he wouldn't sweetspot when going UP (I guess I wasn't specific enough) . It barely adds anything he didn't have when going down for recovery, except that he can now do it backwards and with less protection towards the ledge. It could be a problem if you're used to letting Ike get really close to the ledge, jumping over the aether and hitting him the back I guess?
IIRC, this is what kept DDD:Ike from being a +2 in vBrawl because the Aether spike was obnoxiously consistent and pretty much let Ike edgeguard DDD as well as vice versa unless DDD recovered ridiculously high. In P:M, where recovering is much weaker, this would be ridiculous when added on to all the other things that Ike can already do when edgeguarding. It's not even that hard to set up.
When recovery was made much weaker, edgeguarding was made universally stronger. The game was generally made faster, and recovering characters are getting back to the ledge faster, and they're less floaty. Aether has much more limited viable windows of utility. High recovery is quite rare in Melee.
Other similar dropping B moves, like Bowser's down B come out faster; grounded Ike Up B into ledge is less viable. Ike has to drop the ledge and up B. At sweetspot, Ike can already edgeguard like in Brawl, and that's arguably it's more useful spot against the majority of the cast, although due to the generally increased game speed it's more situational than it was in Brawl, it may not be
that hard to set up, but what is?
My thoughts went along the lines: the Up B Aether would only increase the utility of the move at somewhat larger heights. At very large heights, the opponent can already DI into the stage and techroll too.
So my argument is that the buff is not too significant, especially compared to already existent edgeguarding techniques across the cast.
You may be right though, and maybe doing ledge drop -> reverse aether and committing to the stage instead of the ledge may be a viable alternative, although it removes a couple of options and setups.
How extensively were this edgeguarding options tested when the sweetspot was available at all heights?
Uhhh, what spacing options were "killed" when the DD was extended? If you asked me, I'd say that the return of Melee DDs made Ike's spacing options even more potent. His DA and QD also severely mess up other chars' DD spacing.
No no no, I agree. DD has definitely improved Ike's spacing by a lot. Ike is overall a better character. The small spacing options that were "killed" and by that I mean they're still possible just much harder. It's all stuff you can do out of a pivot that doing out of QD would probably save me many instances of accidentally doing DA and making me look stupid. lol
I'm presuming that the shorter QD would still allow for faster displacement too. The way that Ike virtually teleports across the stage into your face in a split second with the present form of QD kind of seems like a game detractor for some.
And you're complaining about Aether?
NOT REALLY COMPLAINING, BUT IT'S JUST SOMETHING THAT I THINK WOULD IMPROVE THE GAME. I MEAN, THE THING I'M COMPLAINING FOR ISN'T EVEN IN THE GAME, COME ON. I JUST WANT YOUR HONEST CONVINCING FEEDBACK AND REASONING.