`dazrin
Smash Champion
Thanks for your post, iLink. We really appreciate that you enjoy the developer corner updates and we respect this kind of well-constructed feedback. However, I did feel like it was necessary to respond to this part of your post.
The reason for this is we don't like to have "too many chefs in the kitchen". Having too many people in charge leads to problems, disagreements, and an overall product that no one is satisfied with. The same kind of thing goes for the playtesters. Not all of the playtesters are involved with the design of every single character, simply either due to lack of interest with different characters, or a lack of knowledge playing with, or against a specific character in question. Not only that, but not all of us are 100% active in the PMBR as we all do this on our spare time, and there is a lot to read up on and catch up as there are changes being made everyday. We are not all one hive-mind. We are a group of individuals who all love smash. It's hard to keep track of every single detail and change that is added to each and every revision that is made to the developers build.
Not everyone will be involved with everything. It's nothing to be alarmed about. It's just the way things work.
Again, thanks for your interest in our inner-workings, but just because we all can't recall how x character was changed, doesn't mean that we aren't doing our part in playtesting and giving feedback in the backroom. Some of us are just more involved with certain characters than others
We like to ideally have one or two people in charge of the lead design of a certain character, making changes and refining the character in question based on how playtesters and other developers in the BR give feedback. The person in charge is responsible for executive decisions on many things, like whether certain ideas should be passed, tested, or denied, among other things.I usually hear about a single person being in charged of a character, and that sounds rather alarming actually. More often then not, when a dev is asked about a character change on a stream, the response is shockingly almost always "I don't know about this character."
The reason for this is we don't like to have "too many chefs in the kitchen". Having too many people in charge leads to problems, disagreements, and an overall product that no one is satisfied with. The same kind of thing goes for the playtesters. Not all of the playtesters are involved with the design of every single character, simply either due to lack of interest with different characters, or a lack of knowledge playing with, or against a specific character in question. Not only that, but not all of us are 100% active in the PMBR as we all do this on our spare time, and there is a lot to read up on and catch up as there are changes being made everyday. We are not all one hive-mind. We are a group of individuals who all love smash. It's hard to keep track of every single detail and change that is added to each and every revision that is made to the developers build.
Not everyone will be involved with everything. It's nothing to be alarmed about. It's just the way things work.
Again, thanks for your interest in our inner-workings, but just because we all can't recall how x character was changed, doesn't mean that we aren't doing our part in playtesting and giving feedback in the backroom. Some of us are just more involved with certain characters than others