I'm not upset. I just like to post long things some times (all the time) and my opinions are usually controversial. Hopefully no one's taking my comments as an insult.
Edit: I don't even post long things actually. I just reply to a lot of people.
Edit 2: Or is it all the smileys?
But large characters
already can't really get through them anyway. ROB has a hellish time getting through those blasters and so does Zard. Not really counteracting this argument, but I'm pointing out that it is already "extremely difficult for characters slower than he is to get through and attack him." That's just a regular consequence of being slower than another character with a decent projectiles.
I agree with your toed + kingdra example, but SkarmBliss has still been very good in the 4th and 5th gens, just less so in 5th. Magneton does not beat SkarmBliss (not with Team Preview on, which is standard in 5th gen) because you can just predict the switch-in once you know Magneton is on the team and either Whirlwind preemptively (which is really good if you have SR and/or spikes up, which is practically mandatory this gen) or just switch to Blissey; Magneton can't touch Blissey.
Of course, you could also just go SkarmChans. Even if you lose the Skarm to Magneton, Chansey can still take care of the dual-core's job by herself just fine. Outside of STAB from SE (Fighting) physical sweepers, I don't think anything in the game can actually 2HKO Evio Chansey (ran the calcs myself for a bunch of them; Chansey too good
). Besides, Magneton's not that popular in 5th gen, probably 'cause he sucks at doing his job.
#Pokemon!
Falco (and Fox) can actually do something in certain situations that makes firing a laser very useful even if nothing actually comes out. If Falco (and Fox) is in tumble right right after leaving hitstun, he is falling to the ground, and he doesn't have enough time to shake himself upright, he can right himself and land with NO landing lag without having to use an aerial (which would give him landing lag and could be punished). All he has to do is shoot his laser. Even if nothing comes out, he receives no lag from landing and can do whatever the heck he wants. He now has just landed normally after being in hitstun without having to aerial or tech and with a method much, much easier than the shake method.
I actually learned this from a Melee Fox main I used to practice with regularly (Animal). Samus can't upB spacees safely on flat stages because they can punish her for
hitting them with it. All they have to do is laser before they hit the ground and they land with no lag, able to punish Samus in whatever way they deem fit. Naturally, Wolf doesn't get this.