bubbaking
Smash Hero
Amen to that.
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well, I have never played brawl, so I will admit that his AGT stuff probably makes his recovery better than I am giving him credit for. I have not played an exceptional link, but can't you just sit near the ledge and shield any projectiles he throws then grab the ledge afterwards? His grapple has low range and is slow to snap to the ledge, and his up-b is easy enough to handle, though it goes pretty far. If he lands on stage, just jump up and hit him? His recovery seems far less amazing than many other characters in PM. Such as most of the pokemon, pit, sonic... Mario even...Are you kidding me? You have obviously never played with a good Link, or you don't play him well yourself.
Link's recovery is incredible in PM. He has insane mix-ups, along with awesome coverage with bombs. His up-b has great vertical range, his hookshot can help him when up-bing isn't safe (which can tether even a occupied ledge now), and a lot of times his up-b can hit slightly above the ledge to help cover him, kind of like Ike's aether when it his slightly above the ledge and protects him. That's not to mention his AGT, which can COMPLETELY mix up his direction of momentum and make him almost impossible to edgeguard, and bomb-jumping (even though TL's is a bit better and a bit more consistent).
I still think people should just grab the ledge at the appropriate timing and it would be easier.... but it looks like I am outnumbered here.Link easily has one of the best recoveries lol. His bomb jump just isn't consistent so I try not to rely on it.
So then what was done about Jigglypuff?Toon Link was given a shorter, stronger UpB like Smash 64 Link for several reasons. He's otherwise a faster, weaker, campier Link who can live longer. Giving him a potential kill move to combo into gives him more of a purpose to approach and combo, gives him a risky option of killing people off stage, and significantly cuts the duration of his matches down.
Hmmm, sounds like this Sandy came about at a convenient enough time to be made a scapegoat. Crafty...Folks, please don't expect any updates/announcements for a few more days. Keep in mind most of the PMBR are in the midwest/east coast (including our very own wizard Magus!) and thus some are likely to have no power.
Just thought I would let people know, I stress that announcements/updates will go up when they're ready and right now, what was planned has been delayed. Sorry.
You have obviously never played with a good Link in Melee (or you don't play him well yourself). What Stevo said about Link hit the nail right on the head. Bomb coverage, longer hookshot, hookshot can tether any part of the stage, his upB hits above the ledge, bomb jumping, Melee Link has it all. The only thing he lacked was upB distance. You do know that in Melee, ALL tethers can grab occupied ledges, right? If they didn't bring that back for P:M, then it wouldn't be Melee's spiritual sequel, so I don't think that's a feature that one could list as an amazing buff to Link's recovery.Are you kidding me? You have obviously never played with a good Link, or you don't play him well yourself.
Link's recovery is incredible in PM. He has insane mix-ups, along with awesome coverage with bombs. His up-b has great vertical range, his hookshot can help him when up-bing isn't safe (which can tether even a occupied ledge now), and a lot of times his up-b can hit slightly above the ledge to help cover him, kind of like Ike's aether when it his slightly above the ledge and protects him. That's not to mention his AGT, which can COMPLETELY mix up his direction of momentum and make him almost impossible to edgeguard, and bomb-jumping (even though TL's is a bit better and a bit more consistent).
Is that really the deciding factor for the spiritual successor of Melee? The game just could not feel right without it?You do know that in Melee, ALL tethers can grab occupied ledges, right? If they didn't bring that back for P:M, then it wouldn't be Melee's spiritual sequel
AGT does sound pretty good for recovering. Perhaps I was looking at PM link's recovery too much from a melee perspective.I would say PM Link is a lot better at avoiding gimps while recovering than Melee Link is and that alone makes his recovery better. They can both recover from pretty much any point on the stage, distance doesn't matter when comparing them(though PM link can get to the ledge from any point MUCH faster than Melee link can). The fact that PM Link can change his momentum instantly in the air in any direction to avoid people trying to gimp him makes his recovery insane.
I think I should be able to cancel canceling my cancels that way I have the same end result but the game allows a redundant option that requires three times the tech skill.I think everything should be jump-cancelable.
Even jumps.
UpB tethers don't exist in Melee and are new to vBrawl and P:M, so no, they don't count. Besides, that's not the point I was trying to make it. There are many traits that a "spiritual successor of Melee" should have; a tether that can grab an occupied ledge is simply one of them. It's the same as ledgeroll edgehogs. It's not the ONLY thing that defines P:M as a true successor to Melee, but it's one of the several required traits for P:M to have to truly feel like Melee+.Is that really the deciding factor for the spiritual successor of Melee? The game just could not feel right without it?
I would really rather Ivysaur not have an Up-B that grabs the ledge regardless of whether or not someone is on it. Does that count?
I guess I can roll with that. P:M Link is a bit better at avoiding gimps, it seems like.I would say PM Link is a lot better at avoiding gimps while recovering than Melee Link is and that alone makes his recovery better. They can both recover from pretty much any point on the stage, distance doesn't matter when comparing them(though PM link can get to the ledge from any point MUCH faster than Melee link can). The fact that PM Link can change his momentum instantly in the air in any direction to avoid people trying to gimp him makes his recovery insane.
That's like saying M2K is right every time he claims that a new character goes even with vBrawl MK. We're allowed to dispute the opinion of the best.Since I would say you are probably one of the best PM link players right now, I guess I should take your word for it.
Lol this is true, but I did give reasoning and didn't just arrogantly be like I AM TEH BEST LINK HEAR ME...wait Link doesn't talk uh...HEAR ME SCRAA!That's like saying M2K is right every time he claims that a new character goes even with vBrawl MK. We're allowed to dispute the opinion of the best.
If you actually played Link, you'd know "Skraa" had a 'k' in it, not a c.Lol this is true, but I did give reasoning and didn't just arrogantly be like I AM TEH BEST LINK HEAR ME...wait Link doesn't talk uh...HEAR ME SCRAA!
A+++++++++++++++++++seriously though it's dumb when top players say something is right and use their skill to justify it rather than just explaining why they think it's right lol.
10/10/10...i appreciate the amount of "warrior" kage brings to the table with his talks.
Even Melee fireballs aren't useless, though. Now with the new trajectories, fireball > WL is a very good retreat/approach.Also, I would like to concede a point to GNeko, and maybe a few others. PMario fireballs are not useless. They are not as good as pills, but I had basically written them off a few weeks ago. I would like to say that they are actually somewhat useful. Though, like I said, they are mostly only useful when recovering, they DO have a bit of on stage use.
I wasn't a competitive Melee player, I was a Brawl player...so I wasn't completely aware of all of Link's Melee tricks.You have obviously never played with a good Link in Melee (or you don't play him well yourself). What Stevo said about Link hit the nail right on the head. Bomb coverage, longer hookshot, hookshot can tether any part of the stage, his upB hits above the ledge, bomb jumping, Melee Link has it all. The only thing he lacked was upB distance. You do know that in Melee, ALL tethers can grab occupied ledges, right? If they didn't bring that back for P:M, then it wouldn't be Melee's spiritual sequel, so I don't think that's a feature that one could list as an amazing buff to Link's recovery.