`dazrin
Smash Champion
Toon Link's recovery is absolutely fine. It's actually better than Links and Melee Young Link's if you ask me.
Slide-B's purpose is to set up for gimps, mainly.
Slide-B's purpose is to set up for gimps, mainly.
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[yt]ITdM66k3AE0[/yt]It's better than Melee Young Link's recovery, for sure, but you a crazy if you think it's better than P:M Link's.
I only mean the Upb part. His actual Upb feels poo.Toon Link
It's funny that you mention that, because this has actually been tried before. Pre-Demo v2.0, Bowser had a rather sizable fireball that traveled across the screen, and even did crazy things like bounced off the stage. Even disregarding the fact that it had transcendent priority, did a good chunk of damage (I believe 20%), and stayed out for quite some time, the fact that Bowser could control space the way that he did combined with his already insane power made him an absolute nightmare to fight against, and after some time, it was axed, and Fire Breath was tweaked to be much like how it functions now.Also, does anyone think it would be really awesome if Bowser had more of a fire ball projectile for his neutral b that functioned like Wolf's laser rather than his fire breath? It seems like Bowser more traditionally shoots fire balls like that as opposed to the fire stream, and it would really unique and appropriate for his zoning needs.
I know it will never happen, but I just think it is an interesting concept.
>because you can look at one aspect of one move of one character and justify a changeI only mean the Upb part. His actual Upb feels poo.
Sometimes I wished they had buffed bowser in ways other than just making him giant with huge range/power/armor. It's nice when you first start playing him (makes you feel extremely powerful, especially that forward smash and fair), but kills that require no more than a few hits get boring after a while. I'd rather have him be a little more mobile (not by much, he still needs to be a slow lumbering brute, maybe less so), a little less dedicated to his attacks (same as before), and have a little less stage control and a little more technical difficulty. The fireball would have been a good start, nair hitting on frame 4 or 5, a longer, speedier DD, a 6 frame jump-startup, and some other things. I'd have a jump-cancelable u-smash akin to lucario's (although not on-hit only) since his usmash startup looks just like his jump-startup, and would provide options such as following a hit opponent into the air and chasing downed opponents with the threat of either the grounded spike hitbox knocking them into the air, or having bowser coming down at them from the air, but that's just me.It's funny that you mention that, because this has actually been tried before. Pre-Demo v2.0, Bowser had a rather sizable fireball that traveled across the screen, and even did crazy things like bounced off the stage. Even disregarding the fact that it had transcendent priority, did a good chunk of damage (I believe 20%), and stayed out for quite some time, the fact that Bowser could control space the way that he did combined with his already insane power made him an absolute nightmare to fight against, and after some time, it was axed, and Fire Breath was tweaked to be much like how it functions now.
#themoreyouknow
Because the bottom of most stages are as large as Fountain of Dreams, right? :/[yt]ITdM66k3AE0[/yt]
Toon Link was given a shorter, stronger UpB like Smash 64 Link for several reasons. He's otherwise a faster, weaker, campier Link who can live longer. Giving him a potential kill move to combo into gives him more of a purpose to approach and combo, gives him a risky option of killing people off stage, and significantly cuts the duration of his matches down.Well I was more curious about why it wasn't similar to Link/Young Link and more like N64 Link. If you are looking at the totality of his recovery, sure it's really not that bad. The amount of options he can have is pretty good. He has all of that though regardless of his Upb, which is why it felt pointless to talk about tethering wall jumping etc when that's not related to his Upb and my questions about that move. I'm curious if they gave him that Upb to make it purposefully different than Link/YL, if they kept it that way so you can use it in combos/in the air, etc. I do think Link's Upb for recovery is better than TL's, not by a fatal amount, but yes I'm curious lol.
because that was the point of the post, right?Because the bottom of most stages are as large as Fountain of Dreams, right? :/
That certainly doesn't match the post he quoted, though. Being able to do that in an incredibly situational position doesn't mean that his recovery comes close to matching Link's.because that was the point of the post, right?
It is just a demonstration of what Toon Link can do.
hmm, well, perhaps not, but I don't think PM Link's recovery is THAT good regardless. If his hookshot was actually longer than his sword and/or there was melee tethering, then it would be much better I think.That certainly doesn't match the post he quoted, though. Being able to do that in an incredibly situational position doesn't mean that his recovery comes close to matching Link's.
Are you kidding me? You have obviously never played with a good Link, or you don't play him well yourself.hmm, well, perhaps not, but I don't think PM Link's recovery is THAT good regardless. If his hookshot was actually longer than his sword and/or there was melee tethering, then it would be much better I think.
Ummm, AGT's exist in Melee too and YL can WJ and bomb jump in that game as well. I don't exactly see how TL's recovery is better than YL's... :/It's better than Melee Young Link's recovery, for sure, but you a crazy if you think it's better than P:M Link's.
Since when do AGT's exist in Melee? I've never seen this once. Also, Y.Link cannot bomb jump easily/reliably. You have to be very, very precise and many people cannot do it. It also seems to fail often when it is done correctly since the bomb doesn't receive enough damage to explode.Ummm, AGT's exist in Melee too and YL can WJ and bomb jump in that game as well. I don't exactly see how TL's recovery is better than YL's... :/
Y.Link did have better sweetspot distance, and his ledge game was better thanks to his better vertical recovery. Y.Link had great vertical recovery, but he had crap horizontal recovery.YL also seemed to have a much better ledge sweetspot distance, and of course, he could tether any part of the stage's side to recover as well. It's also much easier for YL to let go of ledge > DJ and pull bomp > upB back to ledge, so his ledge game was much better, too.
http://www.youtube.com/watch?v=r6JGpiiMqKMSince when do AGT's exist in Melee? I've never seen this once.
That was what being able to tether any part of the stage was for. I never had any problem with his recovery in any direction.Y.Link had great vertical recovery, but he had crap horizontal recovery.
If you're referring to one of my posts, I stated Young Link's bomb jump wasn't reliable.I believe you can perform the input of AGT-ing, but there's no momentum effect. So yeah, don't know what you're talking about bubba.
TL's bomb jump is also incredibly reliable. I can do it very consistently.
That AGT goes no where, and would in no way help with recovery. Find me proof that I'm wrong, and that it would help with recovery and I'll take it back, but from what this video shows this technique is not useful offstage.http://www.youtube.com/watch?v=r6JGpiiMqKM
I've done it myself after a friend showed it to me. I think it was discovered after Brawl came out, which is kinda funny.
You can recover any direction with Y.Link if you are close enough to the stage. The direction isn't the problem, it's the distance, and overall Young Link is very bad at recovering horizontally from far away. (He tends to just miss the stage a lot of the time though.)That was what being able to tether any part of the stage was for. I never had any problem with his recovery in any direction.
.....what? So, dear sir, when would this usmash be cancellable if not only on hit? ALL THE TIME? Sounds like the start of something broken...I'd have a jump-cancelable u-smash akin to lucario's (although not on-hit only)