B.W.
Smash Champion
Nope. Actually the recovery thread explained that quite nicely, and many Sheiks only switch to Zelda if that is the only way to make it back from very far away.
After Zelda teleports she has a lot of lag coming out of the teleport, and the landing lag is apparently bad enough that it's considered more risky to use.
Also DK doesn't go as far, and gains very very little vertical height. And for Mario and Bowser, Bowser can make it back easier than Mario can in Melee. Mario's goes farther, but it's highly predictable and easy to hit him out of, and once he's hit he's dead. Same goes for Bowser, but Bowser's up-B will truck through things better than the rest of Mario's recovery.
After Zelda teleports she has a lot of lag coming out of the teleport, and the landing lag is apparently bad enough that it's considered more risky to use.
Also DK doesn't go as far, and gains very very little vertical height. And for Mario and Bowser, Bowser can make it back easier than Mario can in Melee. Mario's goes farther, but it's highly predictable and easy to hit him out of, and once he's hit he's dead. Same goes for Bowser, but Bowser's up-B will truck through things better than the rest of Mario's recovery.
Don't forget, the list was made in 2007. I'm not against you on this, I agree that Samus' recovery is probably better than Mewtwo's. But for this list I really don't think 2 and 3 are considered far apart. Rather I think they're probably right next to each other, touching shoulders.As a Samus main, I'll agree that they might be close, but I'll never agree that Mewtwo's is that much better than Samus's. Samus gets to stall foreeeeveeeer. She can attack while stalling too. The bomb jumps also give Samus incredible aerial mobility (way better than Jiggs). She can grapple the stage, hitting the opponent while doing it. Speaking of tethering, don't forget all of Samus's tether specific recovery techniques. Samus can Rising Grapple Cancel (AD up + tether to send Samus into a tumble state upwards that she can immediately cancel with an attack, like a missile) and she can Instant Rising Grapple Cancel (same thing, but right next to the stage so she goes flying upwards and has NO landing lag). She can also just AD and tether thin air to preserve the momentum of the AD. If she does an AD up + a tether that grabs nothing, she can gain very impressive height without upBing or tethering the stage while getting the protective hitbox of the grapple (can be used to taze someone standing at the ledge while rising to land on the stage).
Edit: Oh, and Samus has the BEST wall jump in Melee.