Death Arcana
Rum is for Drinking
what about buffer?
will it be just like Brawl+ where you can have 0-10 frames available?
will it be just like Brawl+ where you can have 0-10 frames available?
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We have some ideas for his side B, but it's all tentative at the moment.did Snake's side-b revert back to default or any new plans for it?
We're not going to up KB on every move just because DI is more potent. Eventually, I am confident that we'll be able to nerf DI globally. When you use the term "Brawl's engine" (unless you mean the Havok physics engine itself, but even then) you have to realize that we have access to every piece of code in the game, it's just a matter of deciphering it and making it do what we want.are we gonna have greater KB than melee to compensate for Brawl's DI potency? or how is that gonna go about....because even if we match KB and stage boundaries, won't Brawls engine make it so it doesn't play like melee?
As of now we have no idea. This will probably be left up to TO's. However, the ideal is a customized buffer mechanic like Melee had, where the amount of buffer depended completely on what action was being taken. As of now we don't know how to reconstruct this, so we're stuck with customizable buffer.what about buffer?
will it be just like Brawl+ where you can have 0-10 frames available?
omg... Maybe![]()
Known.also, figured out a glitch, if charizard dairs g+w out of his nair, his nair stays out and follows him around and doensn't go away til he nairs again. like he literally runs around with a parachute its pretty funny
Dreamland 64's song is absolutely legendary indeed.omg
it needs the song though. not even joking. dont make the song optional or anything... dream land isnt dream land without the song
There's no set release date for P:M's release.When is this project melee slated for release? I have been waiting for days now.
When is this coming out?
It is currently still in closed beta testing and will be released only when the project is deemed ready. Don't try and rush us as we want to put out an amazing product.
No, I didn't say that, I was saying to not hold that statement of a late summer release as the definite release.In other words, the beta won't come out in late summer.
In other words, the beta won't come out in late summer.
No, I didn't say that, I was saying to not hold that statement of a late summer release as the definite release.
Yep, just give the creator of that his time and it'll come soon enough... Maybe![]()
I'd guess cause they're no longer 'streaming at a melee tournament' and because they're still working, or 'trucking [along]'.reason for "keep on truckin"??
apart from new gannondorf model hack
No reason whatsoeverreason for "keep on truckin"??
apart from new gannondorf model hack
i couldnt think of anything to sayNo reason whatsoever
yes but its increased friction as well, so it isnt as prominantDoes Snake still have his DACUS? I didn't see it in the videos sneak uploaded.
remove they're down b's and solved :DDoes Snake still have his DACUS? I didn't see it in the videos sneak uploaded.
Is there any concern that a significantly buffed Zelda will make Sheik too good? I'm not saying that it necessarily would; just something to think about. I wish they had just been made separate characters from the beginning. Not that that should be implemented now though.
i'll need to talk to shanus about SJP-cancel. that'd be annoying to code, the input for it is ridiculous <_<As Mario has been mentioned to be a hybrid of Meleee Mario and Doc, will he be getting SJP-Cancel and bouncier [stronger?] fireballs?
Fireballs are stronger (7% instead of 5%), have bigger hitboxes (about double size), and have the same physics as pills (bouncier, and fired at a lower angle).As Mario has been mentioned to be a hybrid of Meleee Mario and Doc, will he be getting SJP-Cancel and bouncier [stronger?] fireballs?