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So what dude. Seek to better your skill anyway. You should strive to continue improving. Don't let a lack of competition be your killing factor. All this means is that you have more reason to focus on technical skill.High level for what ends? So I can beat randoms in Iowa who think Kirby's down B is a good move? It's been made more than clear enough to me that no one wants to carpool me to any tournament within a mere 14 hours drive, so there is really no point in getting frustrated over one thing for days on end.
Prove otherwise if you really believe otherwise, but not everyone gets to be blessed with living an hour from New York.
And this is why we put out demos. for people to playtest and provide feedback so we know how to approach balancing this game.I'll tell you right now that if you wanna bring characters up to spacies level, G&W has a really long way to go...... as do a lot of other characters.
I live neither in NAW'leans nor Baton Rouge.DrinkingFood, I see you are from Louisiana. I will call you Gambit from now on.
I haven't used the term wavebounce since 2008 lol I hate that term.I live neither in NAW'leans nor Baton Rouge.
@Hylian
On smashmods we've taken more to calling it Reverse B-reversing as it is more accurate the wavebouncing. Although I kinda like double B-reversing too.
This is actually the exact input that I'm doing.However you might try rolling your stick up while plucking the bomb during your double jump and just holding it up, then air dodging, waiting just a little longer to throw the bomb than you're doing already and instantly upb after throwing
You can use it as a mix-up and for spacing, for the most part it isn't very useful in brawl, don't know about this game. B-reversing is very useful though.So, RBR/DBR is mostly a good tool for halting you in the air then, ie. for spacing? BR definitely has some uses in how you can immediately switch directions. RBR looks like a dash jump pivot that holds you in place.
RBR is good for like, large-ish moves done by a character with decent aerial speed at the moment.So, RBR/DBR is mostly a good tool for halting you in the air then, ie. for spacing? BR definitely has some uses in how you can immediately switch directions. RBR looks like a dash jump pivot that holds you in place.
C-stick input is when I get the little not-quite movement. The ALMOOSSSST REACHED IT/BARELY REACHED IT is from the rolled input.Edit: Kink have you tried using the cstick to AGT?
Jesus christ this gets confusing fast... I was saying that we often call Double B-reversing "Reverse B-reversing" on smash mods. That's all.I haven't used the term wavebounce since 2008 lol I hate that term.
And are you talking about actually double b-reversing or are you talking about b-reversing(neither of which are for example turn around b moves while keeping your momentum)?
I mean..we've already had terms for these moves for 4+ years lol.
That's sorta true, however you walk a very dangerous line with that. Giving characters "stronger strengths" in order to deal with Spacies would likely lead to scenarios where the other cast members also have a problem with it. The most obvious exception to this would be a strict CG. Say a Marth CG on them. Compare that to Ike's CG, and then how those throws impact the rest of the cast. Ike's Uthrow is worse for the cast despite being tailored in mind to **** Fox Falco. You might get the same result from either character, a 0-death/long combo/edge guard situation on spacies, but one is also more fair to the rest of the cast. Marth Uthrow doesn't lead into a general purpose Nair into SIDE B FAIR HUZZAH etc etc.So much this. I'm tired of people thinking that the only solution to the spacies is to nerf them and not make everyone better. The spacies were good at almost EVERYTHING and amazing and MOST things, but they weren't the BEST at everything. Characters don't necessarily have to have less weaknesses to beat them; they need to have stronger strengths, which is very much possible.
Yes, and I fixed it with annotations. I'll have some ACTUAL b-reversing and RBR in the next episodeDaze, see my comment on that video?
It really doesn't take that long. It took me a solid 2-3 hours to completely master AGTing, and another hour or so to learn super AGTing.15+ Lab hours just makes this not worth doing at all. Like how much longer should it take? :/
Maybe I'll just use Jigglypuff.
Hey Hylian. Yeah, I realized that and I fixed my video with annotations. I'm sorry about that!Daze youtube won't let me respond for some reason so here:
Lol it's fine but let me clarify some things:
What you showed doesn't really have a specific name afaik aside from turn around B(or reverse b). People say like "turn around laser" or something with falco etc.
B-reversing is changing your momentum by inputting a smash-b the opposite direction your character is facing.
Double B-reversing is cancelling your forward momentum without turning around: http://www.youtube.com/watch?v=rHBulOwIs7g&feature=player_detailpage#t=58s
Also, I doubt most PM players know about double b-reversing and thought that it was just b-reversing from what I've seen lol.
So you're saying it's more complicated than it seems?That's sorta true, however you walk a very dangerous line with that. Giving characters "stronger strengths" in order to deal with Spacies would likely lead to scenarios where the other cast members also have a problem with it. The most obvious exception to this would be a strict CG. Say a Marth CG on them. Compare that to Ike's CG, and then how those throws impact the rest of the cast. Ike's Uthrow is worse for the cast despite being tailored in mind to **** Fox Falco. You might get the same result from either character, a 0-death/long combo/edge guard situation on spacies, but one is also more fair to the rest of the cast. Marth Uthrow doesn't lead into a general purpose Nair into SIDE B FAIR HUZZAH etc etc.
You have to hit specific weaknesses of theirs, without having it spill over too much in the general arena. The safest and easiest way to do that is... well a CG lol. You could give everyone an Uthrow CG on them for a good chunk of damage, possibly leading to edge guard threats or hard reads etc. Would be kinda stale, but frankly from a balance perspective it would make total sense because giving a character other tools and making it fine is much harder. Amazing edgeguarding or recovery to deal with them, amazing range or priority, amazing speed or damage from combos, etc. There are not easy aspects to manipulate for characters to deal with spacies without implications kicking in.
You can B-reverse the same way you are facing as long as you are moving in the opposite direction. Or is there a different name for that? Like I can be moving backwards while facing forward, and then shift my momentum forward with B or sideB.B-reversing is changing your momentum by inputting a smash-b the opposite direction your character is facing.
It's not just about hours practiced. You usually need to sleep before tech skill improves. I tend to do much better the next day after hammering at something new. It has to do with the brain rewiring during sleep.Kink-link5 said:15+ Lab hours...
Yeah but that's just like, your opinion. Not everyone feels the same way about opinions and in some people's opinions they're a very good thing.Well, in typical smash naming convention, if vbawrlers were to force the "wave-" prefix into anything instead of wavebouncing (where it doesn't really fit), it would have fit in glide tossing in place of glide; it involves sliding along the ground like any other term in smash with the "wave-" prefix.
@Mad
you forgot a Reverse-Opinionated Double-Gimmick: turning attention towards your opinion of a backwards gimmick in reverse
I think S2J said he disliked 64 players because they were "a bunch of camping ******s"In 64, everyone is broken and it's a damn fun game when there's no dumb camping going on.
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I totally agree with everything in this post.I agree with the spacies being the baseline strength of all characters. Playing as a really good character is fun, especially when every other character is really good. The lower the average strength of the characters, the more boring the game is. Obviously this isn't the case for everyone, but this is one of the reasons people like Melee (and 64) more than Brawl - in Brawl, the characters just kind of suck and aren't fun to play. In 64, everyone is broken and it's a damn fun game when there's no dumb camping going on.
However, I do advocate changing spacies to their PAL counterparts. The changes don't detract from their playability at all. Rather, they just have an ever so slightly harder time getting kills and they die a little bit easier. I've heard that they didn't want to displease users of those characters by giving them those slight nerfs, but that's a really silly argument imo and I hope they reconsider.
Also, it's worth noting that spacies are relatively weaker just by the fact that their matchups with a lot of low tiers are considerably less skewed now.