Kink-Link5
Smash Hero
As if my signature stays the same and the avatars are completely different from different sources, as opposed to a series with a purpose.Kink-"changes avatar every three seconds"Link5
bombjumps.wmv uploading.
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As if my signature stays the same and the avatars are completely different from different sources, as opposed to a series with a purpose.Kink-"changes avatar every three seconds"Link5
Doesn't Snake kind of have the same problem? G&W, too, for that matter. I don't actually play these chars so I don't know, but could anyone confirm?The early portion of his upb is invincible, I never said his recovery was terrible. I just really hate having to do an aerial in order to even try to air dodge. It just doesn't flow if you know what I mean.
Snake and Sonic lose their DJ's after they up b and must aerial before they can air dodge.Doesn't Snake kind of have the same problem? G&W, too, for that matter. I don't actually play these chars so I don't know, but could anyone confirm?
As I thought, you aren't AGTing correctly. I'll be posting a video response shortly.Bombjumps.wmv published finally.
i'm sorry but LOL wtf are u doing with that second jump. And also, "your toooo sloooow"Bombjumps.wmv published finally.
DamnSnake and Sonic lose their DJ's after they up b and must aerial before they can air dodge.
GaW does not lose his DJ, and can aerial after his up B, but he cannot airdodge period after up B.
*raises hand* I'd be all over that like a fly on a sugar cookie. ¦DWho wants to play spacies in a game with dozens of viable characters?
yes. yes it does.Or they are basically content with those characters. Just because Mario got buffed or Ike's added doesn't mean I think PP should start using Sonic all of a sudden lol.
you're a dork.*raises hand* I'd be all over that like a fly on a sugar cookie. ¦D
bcuz melee? the idea is to balance everyone to spacie level. If we start changing the spacies up, then our baseline changes and pretty much defeats the purpose since our baseline is blurred, potentially to the point of being unrecognizable.That's exactly the point.
So why are spacies almost exact clones of their melee counterparts when they could potentially be interesting new different characters?
Nah, Kink is a dork.you're a dork.
I've always wondered this myself, honestly. I mean in Star Fox's case, they would've all had similar training, so it works in that sense, but him and Falco could still be much more different and still be efficient.So why are spacies almost exact clones of their melee counterparts when they could potentially be interesting new different characters?
You could ask that of any of the Melee characters who stayed relatively the same. CF Marth Peach etcThat's exactly the point.
So why are spacies almost exact clones of their melee counterparts when they could potentially be interesting new different characters?
That's an awful goal and I hope that's not the intent of this game/the PMBR. Seriously. You should aim for all of the characters to be more like CF, Marth, even Shiek. In fact, I'd love a game with characters closer to Ike than spacies hands down. They are RIDICULOUS characters. You can keep them the same for Melee sake, but the game becomes making characters who don't get ***** by them. Not more characters on that level. Maybe that's what you meant because this game should obviously not be trying to make everyone ridiculous like that. That's what you would have to do to make characters that good, and the implications for the rest of the cast are awful. Especially since you'd have to do more than tune them vs spacies in particular, but be good vs the rest of the cast WHILE those characters are good vs Spacies and don't get ***** by said earlier character, and so on and so forth.bcuz melee? the idea is to balance everyone to spacie level. If we start changing the spacies up, then our baseline changes and pretty much defeats the purpose since our baseline is blurred, potentially to the point of being unrecognizable.
that's my thought anyway.
How to AGToonLink -Part1, my toonlink tutorial has been uploaded! I plan on continuing this series as there are more toon link tricks to show people, but I hope this helps.Bombjumps.wmv published finally.
I'm not using a double jump at all...? I use up the double jump before I do the air dodge to prevent it from accidentally inputting jump while doing the other action. For 70/111 lives I used a jump to pluck the bomb. That's what I'm doing with the second jump.i'm sorry but LOL wtf are u doing with that second jump. And also, "your toooo sloooow"
I'll leave this in the hands of 'Daz. good luck
Because we don't have lolis for avatars that make us seem nice.Why are you all such ****ing pricks?
Well if you look at the demo, that's how characters are. A bunch of people are being given natural anti-spacie technology, while outside of that are characters that are on the level of the high tiers and maybe shiek at the highest.That's an awful goal and I hope that's not the intent of this game/the PMBR. Seriously. You should aim for all of the characters to be more like CF, Marth, even Shiek. In fact, I'd love a game with characters closer to Ike than spacies hands down. They are RIDICULOUS characters. You can keep them the same for Melee sake, but the game becomes making characters who don't get ***** by them. Not more characters on that level. Maybe that's what you meant because this game should obviously not be trying to make everyone ridiculous like that. That's what you would have to do to make characters that good, and the implications for the rest of the cast are awful. Especially since you'd have to do more than tune them vs spacies in particular, but be good vs the rest of the cast WHILE those characters are good vs Spacies and don't get ***** by said earlier character, and so on and so forth.
We decided a long time ago that Melee high/top tiers are going to stay Melee. In addition to being our balancing baseline, they also serve as a comfortable transition point for Melee players. It's worked out well for us so far and is unlikely to ever change.Regardless of what you think, one the keys to perfecting a design is to find out it's flaws and correct them. One way you discover flaws is through your own testing and analysis, but another way is to consider feedback. If the PMBR was so rock solid on the changes or designs they implement, they wouldn't even have applications for people to join them. They need feedback in order to perfect their design.
I inquired about why the spacies are the way they are, that's all. For you to take an attitude and say that I'm complaining, I thought you were just trolling tbh.
But to say "it's not going to change" adds nothing to this conversation. Because you are not PMBR. And I'm sure that each individual member of the PMBR doesn't actually agree on every little thing. The only one up there in a dark castle on a mountain top is Magus, and that's because he is literally a wizard.
But seriously, nothing is without the probability of revision. That's why there are demos.
15+ Lab hours just makes this not worth doing at all. Like how much longer should it take? :/How to AGToonLink -Part1, my toonlink tutorial has been uploaded! I plan on continuing this series as there are more toon link tricks to show people, but I hope this helps.
Additionally, I streamed a bit after the filming of that video showing the inputs of all these tricks. It's a bit of a hassle to comb through, but if you want some more help regarding the input and how it looks like, you can watch the stream archive here. If you start from 15:00, I personally address your problem and stuff, but I also show some helpful things in the beginning as well.
I hope for your own sake, you learn how to bombjump with Toon Link. Good luck and hope it helps!
You can also recover by ADing upwards and throwing it downwards. This doesn't gain as much height as AGT upB does though. However, this helps his horizontal recovery, especially when you combine it with tethering. AD up throw down -> AD towards stage -> tether. If you need a vid on how to do this, check out vids of Frenum, me, or `Dazrin. Frenum shows this a lot in one of his vidsBombjumps.wmv published finally.
So much this. I'm tired of people thinking that the only solution to the spacies is to nerf them and not make everyone better. The spacies were good at almost EVERYTHING and amazing and MOST things, but they weren't the BEST at everything. Characters don't necessarily have to have less weaknesses to beat them; they need to have stronger strengths, which is very much possible.Like Neko said, we gave characters tools to deal with the top tiers. You see, the top tiers are not "inherently good". THey are good because of the comparison factor. Fox is good because he wrecks most of the cast. I you give other characters means to deal with this, he technically becomes less potent withing the scope of the game even if you don't actually change him.
A big problem Bowser had with Falco for example was that he couldn't approach him. Now, with the armour and the increased range, Falco actually has to be careful with his approach and can't just wreck him with ease like he used to.
Tiers are an alamgamation of matchups. Fox, Falco, Jiggs and Shiek are top tier because they tend to win against most characters in Melee with a very high margin. If you have a few more spacie counters, or jsut characters who fare better against them, they will become less "stupid" as a result. I personally think that at the end of Project M, a few characters from the top tiers might go down a notch.