Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Hm okGuru most likely ran away until he was defeated.
From what I've seen of it at least with Captain Falcon it can give you more momentum and hence more range on his aerials. Not to mention you get style points for it.Is the usefulness of moonwalking ever not extremely situational? I wouldn't know, as I never really played a character who could made use of it.
have you ever been good at one? clearly not.
LMAOOOOOOOOI've won over $6000 playing smash, one of the best at JK2 in the world when I played(won over 50 tournaments), highest league in SC2 when I played(but lol koreans), 3k elo in smite, best in my state in DDR when I played(not really relevant but w/e), among other games.
I've also probably been to more smash tournaments than 99.9% of the entire smash community(64/melee/brawl all included) since I've been going to tournaments consistently since 2003.
Nope, just with Falcon. Everyone else that has a moonwalk is easy, but Falcon just gets too much initial momentum for me to counteract it in time. Hours of lab time (because what else am I going to do, play against this?) hasn't made moonwalking with Falcon any more possible for me, and mashing my weak 11-year-old girl heart out on up-B just can't get to the bomb on time. I'm mostly playing Melee now that I got another working copy though, where bomb jumping doesn't have arbitrary inputs.We all know that you don't really get to play this game very much, if it all with proficient players. You even expressed to me personally that you still can't get TL's bombjump recovery to work, and you can't figure out for the life of yourself how to moonwalk.
I think, at least in melee, the hitbox was really weak, the same as a single hit of an aerial up-b.It does until you snap onto the ledge, I've used it a few times to gimp people that don't expect it.
Arbitrary? It's a little frame-tight, but you just need to learn the timing and figure out when you can act out of the bomb throw. No need to attach a pointless adjective to it.Nope, just with Falcon. Everyone else that has a moonwalk is easy, but Falcon just gets too much initial momentum for me to counteract it in time. Hours of lab time (because what else am I going to do, play against this?) hasn't made moonwalking with Falcon any more possible for me, and mashing my weak 11-year-old girl heart out on up-B just can't get to the bomb on time. I'm mostly playing Melee now that I got another working copy though, where bomb jumping doesn't have arbitrary inputs.