Jonny Westside
S4mus Fiend
Omfg...I wanted to see that Ike vs Wolf GFs :/ Is there seriously no footage of that tournament anywhere?
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Well i asked b/c in melee her standing grab started on frame 12 and her dash grab also started on frame 12. While in brawl her standing grab started on 12 her dash grab started on 11 and her pivot grab starts on 14Assuming there isn't an external speed multiplier on the grabs, standing grabs frame 9, dash grabs frame 10, and pivot grab frame 13.
This is the part that I was unsure of.Almost every dash grab I've seen has more end lag to compensate for the larger range. That's how it is in melee, at least.
I believe most people would consider any stage with hazards to not be a neutral. Hazards being things like Halberd's lasers and not Yoshi's Island: Brawl flyguys.1) Why are stage transformations grounds for a stage becoming a counterpick as opposed to a neutral? Strongbad and I were at odds about this before in regards to Halberd since I don't see anything wrong with the stage (except for the bowl on the sides of the ship reminding me of FD:B). He and I use different interpretations of the word "neutral".
A while back I heard some buzz around Dracula's Castle not "lagging" anymore..? Care to elaborate on that? o.OFoD should be teams only. I also think that Dracula's Castle should be teams only.
I can see Dracula's castle being teams only, but FoD?FoD should be teams only. I also think that Dracula's Castle should be teams only.
If halberd had no hazards, considering that its transformations (at least the first one) are telegraphed and nonrandom (It's what, 1:20 into the match?), why would the drastic change relegate it to counterpick status?because the stage drastically changes
Oh. In that case, I agree it isn't the greatest reason. What I was trying to say is I feel like the random movement of the platforms (I assume it's random, because I haven't been able to work out a pattern for it) makes the stage feel a lot less of a starter than it appears. The unexpected movement of the platforms causes me a lot of problems, I don't know about anyone else. The fact is, there are a lot of times when I've gone onto a platform to dodge an attack, and it's moved me into the attack. Or I've gone to platformdash, and the platform moves, I air dodge, and my opponents KOs me for it. I feel like Ganon is affected more by this than other characters, so obviously I'm going to be biased, but I still think FoD is the least balanced of the Melee starters. I've always thought of the platforms as an indirect hazard - There's no warning, and they often cause one of the players to get hurt.the hell? i was calling your reasoning ********. you don't go around banning stages/changing them to CP because of how it affects characters, otherwise you're just playing favorites.
Suddenly, I'm surprised FoD isn't a counterpick since everyone knows that the platforms interfere at random.unexpected movement of the platforms
moved me into the attack
I've gone to platformdash, and the platform moves, I air dodge, and my opponents KOs me for it
indirect hazard
There's no warning, and they often cause one of the players to get hurt.
I disagree about reducing damage when spacies use lasers. PSI Magnet is slow enough to come out that by the time it would be useful, the spacie could just rush Ness/Lucas and **** them with aerials and/or shine. That being said though they do have plenty of tools and I would say it's about an even match up.The ability to death combo them, improved mobility to keep up with them, being able to reduce damage when spacies use projectiles, they have great tools to edgeguard them (especially Lucas). I just feel they have plenty of tools to deal with spacies. Ness and Lucas may be the new spacies lol
YS:M doesn't have shyguys in Project M.Get GHZ on the neutral list, damnit.
YS:m is small, has shyguys and randall- if that's neutral, then whats holding back GHZ?
Like seriously, what is it exactly that makes GHZ CP instead of neutral? Legit question here, I want to know the reasoning behind it. :S
edit: inb4cuzmovingplatform.
What about smashville then?
Dat size. 'Nuff said.Okay, lol i guess i didn't notice, and that makes it better. But that still doesn't answer why people don't view GHZ as a neutral.
:S
The main reason I can think that some people might not view it as neutral is because the way the platform moves, (at its peak) it makes the fighting area pretty vertically tall, which is usually a bad thing for balance (same reason why vertical platform layouts are inferior to horizontal ones like "BF style").Okay, lol i guess i didn't notice, and that makes it better. But that still doesn't answer why people don't view GHZ as a neutral.
:S
Naw, I'm with you on that one. D3 and charizard have such a huge advantage there.. As in they dont die until 250% assuming you DI correctly.Looks like I'm alone in placing Dreamland 64 in CP due to it's large size and large blast zones....... whatever.
Well, in YS:M, the platforms are at least static.Naw, I'm with you on that one. D3 and charizard have such a huge advantage there.. As in they dont die until 250% assuming you DI correctly.
If dreamland is being left in, then there is no reason why SSE jungle or rumble falls isn't being included. I say, "away with you into the CP abyss!"
And I would be fine with that stage list, raphaelrobo, but why would you cut FoD and leave in ys:m? I'd say fod is more or less the same when it comes to "neutrality"