jalued
Smash Lord
what's that?same with puberty
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what's that?same with puberty
Call me when you don't just appear to be legal... and by "legal", I mean when evolve into a Dr.Pepper can.same with puberty
And you keep coming back for moreI spelled your name correctly the first time, but you still sexually abuse me every time that I play with you guys. Doesn't sound like love to me.
Most people in abusive relationships do, as they often feel they deserve it and can't do any better. Obviously Ryoko needs some counseling.And you keep coming back for more
Because the ***** is just like my DDD: Dry, predictable, and boring, but with max baller pointsAnd you keep coming back for more
You guys ****ing scare me always.JC, playing with your furry equivalent is more than enough to get me over there. The imminent **** matters not.
You can't do it with a virtual reality program what are you thinking you sillyYou come too Ulti
We could always use a fifth
I'll win a Gen V tour with Medicham if you come play with us this weekend.You can't do it with a virtual reality program what are you thinking you silly
I'm hoping for a stage changelist when the demo comes out. PMBR, please don't forget about this among all the character pages that you're making.Is the Smashville in P:M the default Brawl version?
Because some stages have edited blastlines, walljumpable walls, or hazards, even if the stages visually look like they haven't changed at all.A better question would be... why wouldn't smashville be the default brawl version?..
I've just never been a fan of him. One Link is all I need. If I had another hour I probably would have tried him to essentially finish my preview of Demo 2, but I had other characters to play. The only character I played twice was Samus, who is my main.@Brain You didn't try Toon Link?
I try, the best part is I didn't even need to look it up. I'll take it that correct spelling cancels out my misplaying of ROB then?First time saying my name and you spelled it right. I love you already.
Nope, I mean F-Smash, there were a few times where I got punished by hitting out too far. Had the handle been able to hit, I would've done better, but that would be stupid. I didn't throw it out completely randomly, but I had just killed with Bowser F-smash a couple games before, so I think I was still in a "Heavy Character hit stuff hard with F-Smash" mood. /JohnsDon't you mean FTilt? FSmash is really great for raising your self-esteem, because throwing it out randomly doesn't work most of the time (I plan all of my FSmashes ;3); FSmash is also great for trolling your teammate in dubs. Oh, and DDD's Dthrow cannot be chained into another grab. The infamous penguin Dthrow is now a tech chase setup.
Stop stalking my postsI'll win a Gen V tour with Medicham if you come play with us this weekend.
i know that... but it's smashville we're talking about... i was of the understanding that it had pretty good everything from vBrawl...Because some stages have edited blastlines, walljumpable walls, or hazards, even if the stages visually look like they haven't changed at all.
The demo of a 3D Sonic game? What's your point?Someone obviously hasn't played the Sonic Adventure demo
I would have disagreed earlier, but it would not have been convincing.... Yeah, I personally think that a sex stab like that would look really awkward lol
just do it yourself. the PMBR isn't going to just give out codes they worked 2 years on.So can we get a .txt of (parts of) the codelist when demo 2 comes out?
You don't have to label your proprietary codes; that can stay secret. It could all just be in a massive code block called 'PM gameplay codes.'
But certain codes would be nice to be able to modify more easily. Default settings, stage select screen, buffer vs handicap, disabled custom stages, level freezers/modifiers, etc.
Yeah. I still can't see myself shuffling those across the stage. My opinion still stands: ... Yeah, I personally think that a sex stab like that would look AND FEEL really awkward lolI would have disagreed earlier, but it would not have been convincing.
[collapse="I am using one hand, so it might be sloppy"]
Proof of concept:
The ending goes too fast, but that could be remedied by either just removing the pose, or extending it (it's after IASA, anyway).
Try it: It looks fine, especially in-game, where it also feels quite natural.
Just sayin', I disagree.
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Okay.It's not happening guy. Sorry.
Nope.So can we get a .txt of (parts of) the codelist when demo 2 comes out?
You don't have to label your proprietary codes; that can stay secret. It could all just be in a massive code block called 'PM gameplay codes.'
But certain codes would be nice to be able to modify more easily. Default settings, stage select screen, buffer vs handicap, disabled custom stages, level freezers/modifiers, etc.
Not to be an ******* or something, but didn't you say you were going to shut up about that whole sex-stab thing a long time ago? hahahOkay.
10oks