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Project M Social Thread

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Brian_Link

Smash Cadet
Joined
Jun 5, 2006
Messages
67
Location
Woodridge, IL
@Brain You didn't try Toon Link?
I've just never been a fan of him. One Link is all I need. If I had another hour I probably would have tried him to essentially finish my preview of Demo 2, but I had other characters to play. The only character I played twice was Samus, who is my main.

First time saying my name and you spelled it right. I love you already.
I try, the best part is I didn't even need to look it up. I'll take it that correct spelling cancels out my misplaying of ROB then?

Don't you mean FTilt? FSmash is really great for raising your self-esteem, because throwing it out randomly doesn't work most of the time (I plan all of my FSmashes ;3); FSmash is also great for trolling your teammate in dubs. Oh, and DDD's Dthrow cannot be chained into another grab. The infamous penguin Dthrow is now a tech chase setup.
Nope, I mean F-Smash, there were a few times where I got punished by hitting out too far. Had the handle been able to hit, I would've done better, but that would be stupid. I didn't throw it out completely randomly, but I had just killed with Bowser F-smash a couple games before, so I think I was still in a "Heavy Character hit stuff hard with F-Smash" mood. /Johns

As for the tech chase, I know it isn't a chain grab, but if I recall, its definitely something worth using.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
I'll win a Gen V tour with Medicham if you come play with us this weekend.
Stop stalking my posts

I also have a paper to write this weekend, if I want to go over, I'll have to write it over the next 2 days :<
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
Because some stages have edited blastlines, walljumpable walls, or hazards, even if the stages visually look like they haven't changed at all.
i know that... but it's smashville we're talking about... i was of the understanding that it had pretty good everything from vBrawl...

is my favorite stage... literally the only stage in brawl i have no complaints about...
 

mugwhump

Smash Journeyman
Joined
May 22, 2007
Messages
382
So can we get a .txt of (parts of) the codelist when demo 2 comes out?


You don't have to label your proprietary codes; that can stay secret. It could all just be in a massive code block called 'PM gameplay codes.'

But certain codes would be nice to be able to modify more easily. Default settings, stage select screen, buffer vs handicap, disabled custom stages, level freezers/modifiers, etc.
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
... Yeah, I personally think that a sex stab like that would look really awkward lol
I would have disagreed earlier, but it would not have been convincing.
[collapse="I am using one hand, so it might be sloppy"]
Proof of concept:


The ending goes too fast, but that could be remedied by either just removing the pose, or extending it (it's after IASA, anyway).
Try it: It looks fine, especially in-game, where it also feels quite natural.

Just sayin', I disagree.
[/collapse]
 

drsusredfish

Smash Ace
Joined
Mar 11, 2008
Messages
859
Location
North Carolina
So can we get a .txt of (parts of) the codelist when demo 2 comes out?


You don't have to label your proprietary codes; that can stay secret. It could all just be in a massive code block called 'PM gameplay codes.'

But certain codes would be nice to be able to modify more easily. Default settings, stage select screen, buffer vs handicap, disabled custom stages, level freezers/modifiers, etc.
just do it yourself. the PMBR isn't going to just give out codes they worked 2 years on.
 

`dazrin

Smash Champion
Joined
Jan 11, 2012
Messages
2,213
Location
Vancouver, BC, Canada
I would have disagreed earlier, but it would not have been convincing.
[collapse="I am using one hand, so it might be sloppy"]
Proof of concept:


The ending goes too fast, but that could be remedied by either just removing the pose, or extending it (it's after IASA, anyway).
Try it: It looks fine, especially in-game, where it also feels quite natural.

Just sayin', I disagree.
[/collapse]
Yeah. I still can't see myself shuffling those across the stage. My opinion still stands: ... Yeah, I personally think that a sex stab like that would look AND FEEL really awkward lol :awesome:

Sorry, thats exactly how I pictured it in my head and it still seems like it would be strange. "If it ain't broke, don't fix it." :)
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
If that's a reference to the extended hitbox of the jumping stab from Zelda 2, I thought that it was awkward to use in that game too.

There's no possible way that it could translate to Smash and retain the same utility that normal sex kicks are used for.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
So can we get a .txt of (parts of) the codelist when demo 2 comes out?


You don't have to label your proprietary codes; that can stay secret. It could all just be in a massive code block called 'PM gameplay codes.'

But certain codes would be nice to be able to modify more easily. Default settings, stage select screen, buffer vs handicap, disabled custom stages, level freezers/modifiers, etc.
Nope.

10nos
 
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