Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
I try to explain it to people and they never get it :/I hope there isn't confusion between weight and fall speed. It doesn't look like it, but a few posts do.
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I try to explain it to people and they never get it :/I hope there isn't confusion between weight and fall speed. It doesn't look like it, but a few posts do.
that is just something they were testing out, so that its harder to DI out of it. Nothing is finalhttp://www.youtube.com/user/JCaesar007?ob=0#p/a/u/1/aEkQtsi6Zio
What the hell? Why is Sheik's dthrow animation so fast?
Sometimes I fear that brawl animations will really hurt this project when it comes to the public acceptance.
No he doesn't. He moves in every frame. Wario literally freezes for several frames at a time, then instantaneously switches to another pose for several frames.MK suffers Game and Watch syndrome way worse than Wario.
He wont when im done with himNo he doesn't. He moves in every frame. Wario literally freezes for several frames at a time, then instantaneously switches to another pose for several frames.
that is just something they were testing out, so that its harder to DI out of it. Nothing is final
Also designed to not chain grab with proper DI like PAL dthrow.That Sheik build had a completely different dthrow, designed to be a mixup with bthrow, hence the speed-up. Stop making assumptions on things you know nothing about
Considering my assumptions were based on this post:That Sheik build had a completely different dthrow, designed to be a mixup with bthrow, hence the speed-up. Stop making assumptions on things you know nothing about
What I said wouldn't have been unreasonable. Get mad at jalued, not me.that is just something they were testing out, so that its harder to DI out of it. Nothing is final
Please elaborate how Sheik takes more tech skill at high level play than any other character at the same level of play.the hell? sheik takes a huge amount of tech skill & precision at high level play
Sheik is a special case as she has a one-move-wonder against a large portion of the cast. Leaving something like that in goes against a goal of the project, making a lot of characters simply unviable against Sheik. PAL playerbases has shown that the NTSC dthrow is not necessary for Sheik to dominate, so a test build of Sheik using a PAL-like dthrow, and a bthrow to mixup DI against dthrow to combo with so NTSC players don't feel completely without option when attempting grab combos. They are sped up to not be so easily DIable on sight.What I said wouldn't have been unreasonable. Get mad at jalued, not me.
And regardless, its still confusing to modify a top tier character.
Well thats a given when you consider all the other factors that affect a character's usability at high level play. A character's options being a good example, for instance, Fox is harder to use than Sheik (technically speaking) but ultimately has more options (superior DD, shine, shffling) which would make it up for debate who is actually harder to play at a high level. If you put it in perspective, the tier list is actually a decent example of most difficult to play to least difficult when considering every factor.It's not that Sheik takes more, but more the fact that she's definitely not "easy" by any stretch of the imagination. No character is "easy" to play at high level.
I'm not so sure about that. Being able to precisely utilize the properties of Marth's sword is a technical skill that already initially makes him harder to play than Shiek as a whole. I also wonder if its possible to do a SH fair>bair (creates turnaround)>ledge cancel>instant ledge grab with Marth. Would be some cool stuff to see in a TASI don't know that I necessarily agree. She has a lower ceiling than some, for sure. But she does have a lot of neat tricks (needles come immediately to mind) that are fairly difficult to pull of consistently. Most of it's flashy and sometimes not necessary to play at that level, but it's there. She's certainly above Marth though, for example, on the tech skill ladder.
It has nothing to do with range. I'm referring to the different properties in Marth's attacks between tipper hits, sour-spot hits, and body hits. Being able to utilize the correct hit with your attack makes Marth much harder to space with vs. a character who has consistent properties along their hitboxes.Spacing is spacing. One character outranging another doesn't mean you have to be better at spacing with them. Probably the opposite I'd say, in fact.
MK is not easy to play at a high level, either <_>You forgot about MK.
Depends on if you're talking mentally or technically. Brawl is technically a much easier game, so it comes more down to spacing, patience, mental endurance, and resisting the urge to unplug the controller and head for a Melee station.MK is not easy to play at a high level, either <_>
where you hear this from?Apparenty Gilette wants to sponsor Smash. We've been saved.
Since they recieved numerous complaints about BO at Brawl tourneys.where you hear this from?
bo?........................since they recieved numerous complaints about bo at brawl tourneys.