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Project M Social Thread

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9Kplus1

Smash Master
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Ha, thanks HDT. I desperately needed that laugh.

I have no idea what order I'm supposed to read the card crusher panels in.
Just glance at the text, then the last panel. The details should fall in place perfectly, like when you divide life by zero~

Merry Christmas everyone, and congrats to any accomplishments made today ^^~
 

JCaesar

Smash Hero
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Project MD
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Did anyone get a lump of coal for Christmas? If so, that's from me. It used to be an SD card with Project M on it :troll:
 

slimpyman

Smash Journeyman
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Feb 6, 2008
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Boothwyn, PA
but if you drive out to Wisconsin, you can play ST and I
haha dude, you do know i work a minimum wage job with a college degree?? haha as cool as ST and yourself are, i dont think i can drive 4+ hours to have a lil smash fest.

besides, id keep winning, and you guys would quit, cutting the day short. :)

bwahaha. work your social engineering skills, and get a chicago PM rep.


on another note, if its not feasible to get a rep in every state, you guys should revise a Release timeline. Not saying you need to get all the dev builds out to the players (no way in hell) but if your trying to promote and build a project M scene, youre totally going about it the wrong way. Maybe make a new test build release every couple months so the players can actually summon people over, and actually play the game and develop a competitive PM scene. I understand it is closed beta and thats fine, but since it seems you want to develop hype and have different regions be crazy about projectm, you gotta release something to the masses.

i prefer you just put a few reps in each state, and even if they dont have access to the Bleeding edge dev builds, at least they can take it upon themselves to develop the PM scene. its needs to be developed early while the game is in development... or if and when the game is ever released, it will take an absurd amount of effort to bring it to the level of recognition you guys deserve. I mean, at least when melee vets ridicule the game, if PM becomes commonplace in the smash community, they will succumb to the success it has delivered and will become part of the PM scene.

just get more reps in all corners of all states and countries. or follow a periodic release schedule.
 

Shadic

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on another note, if its not feasible to get a rep in every state, you guys should revise a Release timeline. Not saying you need to get all the dev builds out to the players (no way in hell) but if your trying to promote and build a project M scene, youre totally going about it the wrong way.
Our timeline went out the window because we've half-hit a bunch of milestones (hello SCD codes) that still haven't been polished up and need to be before a release.

Ideally, we would have had at least one release out already. And I'd be surprised if the third public release takes as long as the second has. (As a sidenote, we do have a general release date in mind)

Then again, I think we've been surprised that Demo 2 has taken as long as it has. That's the issue with unpaid labor.
 

Shadic

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Yagi and BFB are in Redmond, but they've been out of the loop for a few months so I have no idea what they're up to.

And then there's always Gimpy, but he's been fairly busy as well.

I'm only an hour away from Renton. :| That's nothing in the Smash scene.
 

slimpyman

Smash Journeyman
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273
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Boothwyn, PA
Our timeline went out the window because we've half-hit a bunch of milestones (hello SCD codes) that still haven't been polished up and need to be before a release.

Ideally, we would have had at least one release out already. And I'd be surprised if the third public release takes as long as the second has. (As a sidenote, we do have a general release date in mind)

Then again, I think we've been surprised that Demo 2 has taken as long as it has. That's the issue with unpaid labor.
right on brother. haha. Its understandable. SCD? sorry i cant acronym today... smash cstick di? bwahaha
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
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6,075
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Eau Claire, Wisconsin
haha dude, you do know i work a minimum wage job with a college degree?? haha as cool as ST and yourself are, i dont think i can drive 4+ hours to have a lil smash fest.

besides, id keep winning, and you guys would quit, cutting the day short. :)

bwahaha. work your social engineering skills, and get a chicago PM rep.
You had more losses than wins against both of us.

And IL really needs to have people apply. lol.
 

slimpyman

Smash Journeyman
Joined
Feb 6, 2008
Messages
273
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You had more losses than wins against both of us.

And IL really needs to have people apply. lol.
you were stealing wins. haha, dont lie. you were under intense stress every match. your pits were juicin.

but yeah, illinois definitely needs people to apply, but what good is it if the people that do apply, dont get accepted.
 

tripwire

Smash Journeyman
Joined
Sep 26, 2010
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218
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Oak Park, Illinois
you were stealing wins. haha, dont lie. you were under intense stress every match. your pits were juicin.

but yeah, illinois definitely needs people to apply, but what good is it if the people that do apply, dont get accepted.
Im gonna apply prolly in Jan if me and my bud can get our matches using our ghetto recording methods (VCR>DVD>YOUTUBE). hopefully we dont get turned away...lol
 

erbanez

Smash Apprentice
Joined
Aug 15, 2009
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132
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Connecticut
Hey all, Smasher/Tournament Organizer here. I've played the old February demo version of Project M, and to the developers: if you want to make more hype, then more frequent demos is the key. People can run tournaments (myself included) and keep bringing newer versions of PM to the masses, putting more and more hype to it.
 

MonkUnit

Project M Back Roomer
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Nov 29, 2009
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Eau Claire, Wisconsin
Im gonna apply prolly in Jan if me and my bud can get our matches using our ghetto recording methods (VCR>DVD>YOUTUBE). hopefully we dont get turned away...lol
You guys should also try to get one of the active IL people such as Kels, Tink, ORLY, etc. to apply, if they're interested.
 

Tlock

Smash Apprentice
Joined
Aug 16, 2007
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171
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Atlanta, Georgia
Our timeline went out the window because we've half-hit a bunch of milestones (hello SCD codes) that still haven't been polished up and need to be before a release.

Ideally, we would have had at least one release out already. And I'd be surprised if the third public release takes as long as the second has. (As a sidenote, we do have a general release date in mind)

Then again, I think we've been surprised that Demo 2 has taken as long as it has. That's the issue with unpaid labor.
I have always thought the game would be released like this:

Demo 2: Would be released roughly around 2/07/12, or a year after demo one. Would include about 29 characters. (good number imo. 3 lines of 10 including random.)

Beta: Would come six months to a year after demo 2. Would have all 39 characters included.

Gold: Would be a year or two after beta. Would fix any problems found from extensive public play and make final character balance adjustments.

Hmm, just realized that I don't expect this project to be completely finished until close to 2015. But once again, just my uninformed thoughts.
 

Shadic

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29 characters is awfully optimistic for demo 2.

is that things like fox's double jump
Fox's Double jump is a good example.

Hey all, Smasher/Tournament Organizer here. I've played the old February demo version of Project M, and to the developers: if you want to make more hype, then more frequent demos is the key. People can run tournaments (myself included) and keep bringing newer versions of PM to the masses, putting more and more hype to it.
We're aware, working on it. Thanks for the interest and support, though.
 
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