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Project M Social Thread

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Vigilante

Smash Lord
Joined
Dec 11, 2010
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It will be very in depth at the Lucario part, so I might be reading some notes at some points. There is too much to talk about.
 

Vigilante

Smash Lord
Joined
Dec 11, 2010
Messages
1,813
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Quebec
It was fun. I've not really a fan of public speaking, but I hope we informed you well. Thanls Neko for having me, it was quite an honour to be the first guest.
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Very informative stream, as usual. More people need to tune in; hearing PMBR members talk about this sacred chunk of coding is just too valuable to miss. Can't wait for the next swagcast!

On a related note, has anyone chosen or theorized playstyles to use with their P:M main -- and of course, I'm referring to the changed characters. No character has a linear playstyle, from what I've been able to observe, and it would be great to know who's been working to achieve that 'unique' method of playing their prospective mains.
 

GHNeko

Sega Stockholm Syndrome.
Joined
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Messages
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GHNeko
Very informative stream, as usual. More people need to tune in; hearing PMBR members talk about this sacred chunk of coding is just too valuable to miss. Can't wait for the next swagcast!

On a related note, has anyone chosen or theorized playstyles to use with their P:M main -- and of course, I'm referring to the changed characters. No character has a linear playstyle, from what I've been able to observe, and it would be great to know who's been working to achieve that 'unique' method of playing their prospective mains.
Thanks for my next PVP topic. :V
 

Time/SpaceMage

Smash Ace
Joined
Jul 20, 2005
Messages
667
Location
Virginia
3DS FC
0190-1986-7622
BTW, I hope I did okay. I am actually terrified of public-speaking, lol!
You don't have to speak that much because Neko likes to talk, lol. Way to rock the mustache btw.

I'd still like to see his final smash also be like Yoga-tastrophe. Like, two dynamic camera angles, then throw it out... totally rip off SF4 while we're at it. Thinking up balanced final smashes is really fun, even if there are more important things right now.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
If anyone is around Toronto, Canada, just let me know. I plan to bring it to A&C's Melee monthly tourneys. Or for anyone that wants to play offline friendlies, let me know as well. I saw some southern ontarios that filled in the survey. Who did the ones from pickering and hamilton?
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
Very informative stream, as usual. More people need to tune in; hearing PMBR members talk about this sacred chunk of coding is just too valuable to miss. Can't wait for the next swagcast!

On a related note, has anyone chosen or theorized playstyles to use with their P:M main -- and of course, I'm referring to the changed characters. No character has a linear playstyle, from what I've been able to observe, and it would be great to know who's been working to achieve that 'unique' method of playing their prospective mains.
Honestly, there are just too many good characters to choose from, lol. I've switched between lots of characters.
 
G

genkaku

Guest
experimenting with a new/fresh metagame is what I'm looking forward to the most fo sho.
 

GHNeko

Sega Stockholm Syndrome.
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Aug 13, 2007
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テキサス、アメリカ
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GHNeko
I'm going to try to drag people over for some Smash today, if I can, it will be another episode of Ike vs The World.

With a player camera this time. :3
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
I'm taking an issue on that PM survey.

Both the Brawl and Melee scenes here are very active.

Yet I can only select one.

Seems kind of silly.
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
Old content, but I fell behind in this thread:

I would be willing to fix the flower animations on the Green Hill stage you're currently using. I have another version of that stage with working flowers (like in Sonic 1).
I agree.


Also, I made a graphical representation of GHNeko's tier-theory.
Did some visual stuff to make it easy to overanalyse. Characters are grouped by game and thieretical placement, and listed alphabetically. Characters are colored from blue to red proportional to their Melee (or Brawl if not applicable) tier, high to low. Characters in the Demo have their brightness inverted.

lol@"3tiers"
Already, we can blindly jump to the conclusion that having a more definite model and 10 years of metagame development has greatly aided in the balancing of veterans. And for both groups, the best characters seem to simply be such innately. However, below that, the tiers have a fair mix of colors, though to me it appears that the Melee tiers have a slightly stronger correlation to P:M tiers than do the Brawl tiers, as would be expected. Lastly, being in the Demo doesn't seem to mean **** in regards to how done (or, at least, good) a character is, even after 10 months of refinement.
WMG brought to you ultimately by Neko. Blame him.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
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Olympia, WA
NNID
Shadoof
I have no idea what was going on, so I was just trying to figure out why Toon Link was high-up in a Melee tier list.
 

Ecks

Smash Lord
Joined
Dec 16, 2010
Messages
1,211
Seeing Link, Bowser, Ness and Zelda so high makes me lol (in a good way).
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Seeing Ganondorf so high makes me very happy.

Also I can't wait to see characters having bad Link MUs.
 
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