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Project M Social Thread

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Supreme Dirt

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Oh yes, I got Icies while playing against a random CPU.

What was that I don't even, lol. Now I understand why I never see Icies. It ALL MAKES SENSE NOW.
 

robosteven

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But it can be blocked. It's just that when the Din's is on field, it won't disappear until it either hits you, detonates on its own, or if it's attacked by some sort of disjointed hitbox( I only say this because it's the only way I've seen it stopped.). Trying to make it go away with your shield doesn't work.
So it works like Lucas's PK Thunder projectile in vBrawl? I mean, Ness's just disappears, but Lucas's just goes right through you if you're shielding. And that's been nerfed (no idea if it's a permanent change or not. I certainly hope not.).

I don't know. Personally, I think that, just like Snake's mines, Zelda's stalling fire should be able to be (de)activated by blocked. The disjointed hitbox method would work. To compare it to Lucas's would make sense I think. However, in his case, his attack not only moves around, but it disables him from acting. Unlike Lucas, Zelda's "projectile that can't be blocked" is cancelable. Sure, it doesn't travel like Lucas's, but still.

Does the attack cause knockback when shielding it?
 

Mono.

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So it works like Lucas's PK Thunder projectile in vBrawl? I mean, Ness's just disappears, but Lucas's just goes right through you if you're shielding. And that's been nerfed (no idea if it's a permanent change or not. I certainly hope not.).

I don't know. Personally, I think that, just like Snake's mines, Zelda's stalling fire should be able to be (de)activated by blocked. The disjointed hitbox method would work. To compare it to Lucas's would make sense I think. However, in his case, his attack not only moves around, but it disables him from acting. Unlike Lucas, Zelda's "projectile that can't be blocked" is cancelable. Sure, it doesn't travel like Lucas's, but still.

Does the attack cause knockback when shielding it?
Yeah pretty much. iirc, the attack actually pressures the shield if you place a Din's right over an already active shield. But if you so happen to shield at right before it detonates, then it should be blocked. Neko never actually did this on stream but I can only assume it's the case.
 

robosteven

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Yeah pretty much. iirc, the attack actually pressures the shield if you place a Din's right over an already active shield. But if you so happen to shield at right before it detonates, then it should be blocked.
Would that entail possibility of escape after sheilding, or would that just mean getting damaged would be inevitable?

Unrelated note Kiri, your P:M Ike is very entertaining. Just throwing that out there. :bee:
 

Mono.

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It pressures the shield, but not so much that you can't do anything about it. You're pretty much forced to roll (Or spot dodge but I never seen this happen), which can create advantageous situations for Zelda.

Also thank you. I always feel I could do alot better. I just lack the proper understanding of the game and manual dexterity that alot of seasoned Melee players have.
 

robosteven

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which can create advantageous situations for Zelda.
IMO, being able to surround a character with floating unblockable hitboxes and then being able to quickly jump cancel and prepare for an attack seems pretty overpowered. But that's just IMO.

Yeah, I don't have as much technical skill myself than hardcore Melee players do.

Every day I'm SHFFLing.
 

Stevo

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to the people complaining about Zelda in P:M

you would probably get wrecked by a good Zelda in melee too, just nobody plays zelda in melee. I used to wreck people all the time with Zelda (still do sometimes). Once you figure out how to play against her, she is a lot easier (or free as Kage put it). I'm sure Zelda:M is probably similar. Let's hope that she had enough buffs to not actually be completely free this time.

Give it time.

In general I still get about 20 free wins on anyone who hasnt played against zelda much before in melee lol (or those who have forgotten). After that it goes about 50/50. After 100 games vs Zelda pretty much anyone can beat her consistently (near 100%) unless they are really new to smash. Assuming they play a good character.
 

Stevo

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lol yea they are still tweaking her as well, so I guess there is that too. I totally understand someone thinking that she is too good though.

Zelda

pretending to be good since 2004

Edit: Zelda:M should ACTUALLY be good though at least!
 

robosteven

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Zelda:M should ACTUALLY be good though at least!
Agreed. Even in the current public demo, I enjoy playing as Zelda.

...Ryoko's Zelda scares me. I have trouble understanding that Ryoko =/= good Zelda. Ryoko = BEST Zelda.
 

Vigilante

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I think Zelda is very good personally but since she is defensive, I don't think she's a Kage character though. He seems more fit for rushdowns.
 

Wavebuster

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Din's Fire no longer has any cancels, just somewhat less afterlag. Casting it when the opponent is close to you will render you a free target. It can be clanked like any other projectile, even if the hitbox you use deals only 1 damage. The attack you use doesn't need to be disjointed at all, but you do need to hit the fireball with your hitbox first and not your own hurtbox. Since sword attacks generally don't overlap the character's hurtboxes, snuffing Din's Fire will not work if you overshoot.

As far as Zelda in general, her very design prevents her from being overly technical. She has always been slow and powerful, however she doesn't have the reach of other power characters like Ganon, Bowser, or DK due to her humanoid female figure and is even slower than they are by a significant margin. Match videos involving a winning Zelda don't look very fast or impressive as a result. This gives an illusion that she is "easy to use" and that players "don't have to work very hard" with her to win when this kind of character is tuned up to be competitive. This also gives her a type of Peach syndrome, in which she is effective in lower level play due to people falling into her high power moves without much thought but struggles with her potential in high level play against people familiar with her. At this level of play winning with Zelda is anything but easy with her slow movement and attack speed, which leaves her without much of a great approach or clean offensive game.
 

Ecks

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Was just gonna say how Din doesn't cancel anymore, but ryoko beat me to it.

Anyway, Ryoko vs Kage, Zelda vs Ganon. Make it happen.
 

Mono.

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Din's Fire no longer has any cancels, just somewhat less afterlag. Casting it when the opponent is close to you will render you a free target. It can be clanked like any other projectile, even if the hitbox you use deals only 1 damage. The attack you use doesn't need to be disjointed at all, but you do need to hit the fireball with your hitbox first and not your own hurtbox. Since sword attacks generally don't overlap the character's hurtboxes, snuffing Din's Fire will not work if you overshoot.

As far as Zelda in general, her very design prevents her from being overly technical. She has always been slow and powerful, however she doesn't have the reach of other power characters like Ganon, Bowser, or DK due to her humanoid female figure and is even slower than they are by a significant margin. Match videos involving a winning Zelda don't look very fast or impressive as a result. This gives an illusion that she is "easy to use" and that players "don't have to work very hard" with her to win when this kind of character is tuned up to be competitive. This also gives her a type of Peach syndrome, in which she is effective in lower level play due to people falling into her high power moves without much thought but struggles with her potential in high level play against people familiar with her. At this level of play winning with Zelda is anything but easy with her slow movement and attack speed, which leaves her without much of a great approach or clean offensive game.
This post right here, man. This post right here. I was trying to avoid the whole "You don't play Zelda, so you don't understand" approach to the argument against her and how myself or others (can) play with Zelda, ergo very defensively and abusive of her range, zoning game, priority, and power equating to a low risk, high reward character. As soon as anyone figures out what her glaring weaknesses are, she's...well... free. I was hoping this would change with P:M, and it did a little bit as in making what she already does a bit more effective, but I can still see those fatal flaws that are within her core design still exist and will always exist unless she is completely overhauled as a character.
 

GHNeko

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anyone who thinks Zelda is easy to play is silly.

she has a basic premise tho.

still


dash attack for dumbies

written by zelda


and dins says **** yo shield
 

hotdogturtle

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Din's Fire no longer has any cancels, just somewhat less afterlag. Casting it when the opponent is close to you will render you a free target. It can be clanked like any other projectile, even if the hitbox you use deals only 1 damage.
I want to see Luigi taunt kick a Din's Fire.
 

Wavebuster

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If Luigi's taunt kick is a clankable hitbox, then that is possible, yes.

This post right here, man. This post right here. I was trying to avoid the whole "You don't play Zelda, so you don't understand" approach to the argument against her and how myself or others (can) play with Zelda, ergo very defensively and abusive of her range, zoning game, priority, and power equating to a low risk, high reward character. As soon as anyone figures out what her glaring weaknesses are, she's...well... free. I was hoping this would change with P:M, and it did a little bit as in making what she already does a bit more effective, but I can still see those fatal flaws that are within her core design still exist and will always exist unless she is completely overhauled as a character.
Zelda still retains a few of those core flaws within her character, but she's still a much more diverse bag of marbles than she was previously. Just about every move she has lends itself to a niche while still contributing to her defensive playstyle in some fashion.

I believe that Zelda is well off enough that she won't fall into misuse at high/top level play with the patching of certain flaws and the expanded toolkit she has now, but Zelda users do need to become intimately familiar with her, the finer properties of each move she has, and the opponent's playstyle to place her moves properly and win. Those who play PM Zelda just like Melee Zelda are missing out on a ton of potential with the new, retuned A attacks and special move mechanics she has now.
 

Jonny Westside

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If she's got range, zoning capabilities, defensive playstyle etc. I don't understand why she has to have a priority boost that prevails over most of the cast, to me it seems that the before mentioned attributes compensate pretty well. The priority advantage is just silly IMO.
 

Supreme Dirt

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She has no priority though.

Transcendent hitboxes ignore and are ignored by other hitboxes. Thus no priority, as priority implies beating out other hitboxes.
 

iLink

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Has there been any notable changes to Zelda besides the sideb change from the demo?

Exactly how much invincibility does neutral b have?
 

Ecks

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Yeah, what gives with Zelda and Metroid not being able to talk. Those dudes are really stupid.
 

Ecks

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Well yeah, but Metroid's a really advanced robot. Those Cho-Whatchamacallit could have easily thrown some language packs on him.

Maybe he already does speak and we simply cannot grasp the true form of Metroid's speech. (Binary, but in alien???)
 

Rikana

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Gonna stream with my girl in a bit for lulz. Expect amazing 2v2s with me and her against cpu's.
 
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