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Not talking about her right now, sorry.Has samus goten any buffs? She's not a melee top tier, not even top 10 i think, and i haven't seen any real buffs to her. Did i miss somthing?
I was getting punished if I tried to get up from the ledge because of FSmash's ridiculous range and priority, so I figured I'd have a better chance landing on the stage and shielding. That didn't really work either.After playing PM, I just have to say, mother****ing Bowser.
After we stopped streaming, I played Bowser almost exclusively, mostly against Yhii. I love how I got him so afraid of FSmash that he started missing the ledge on recovery. Bowser is just so scary now. I mean Falco's still pretty hard but actually managable now.
I still hate Falco though.
P:M is just so much fun.
haha the auto combos on fox?Project Melee has a lot of potential and it's going in the right direction. However, I don't know what Ryoko was thinking, Zelda is borderline broken.
I don't know what's changed since the demo, but to me Zelda just seems to be a very solid character, not necessarily broken.Project Melee has a lot of potential and it's going in the right direction. However, I don't know what Ryoko was thinking, Zelda is borderline broken.
Zair has kept the brawl landing mechanics and knockback, so it's an even more incredible spacing move, giving Samus some of the longest attack range in the game. Homing Missile have retained the Brawl movement mechanics, so they turn faster, and generally follow opponents better. Bair is 64 bair, so it controls more space. Usmash is apparently harder to SDI, and does more knockback.Has samus goten any buffs? She's not a melee top tier, not even top 10 i think, and i haven't seen any real buffs to her. Did i miss somthing?
depends why they are complaining though, if she has auto inescapable KO combos are alot of the cast, that might be too much. Even fox's upthrow upair isnt inescapableIf peeps are still complaining about Zelda, then obviously Ryoko did his job well enough that she doesn't need more improvements.
On everyone, really.haha the auto combos on fox?
Really? So you can't shield dash towards it to clank it out of the field?i dont hate zelda
i just strongly dislike her dash attack
and din's fire not going away when you block where it's planted.
Yeah. if you shield dash to it, it'll hit your shield, but when you move away. it's still active. you have to get rid of it with an attack.Really? So you can't shield dash towards it to clank it out of the field?
Thats ********.Yeah. if you shield dash to it, it'll hit your shield, but when you move away. it's still active. you have to get rid of it with an attack.
free *** kicking.Psh.. Zelda is free, cmon guys.
My bad haha, hope I didn't give it away.I was saving that as a super secret strategy to turn some of those matches around. Get at me bro
Yes. It got buffed.I always knew Zelda would end up crazy. But wasn't her demo side b changed because she wasn't good enough (I personally loved all the cancels on the old side b.)?
But it can be blocked. It's just that when the Din's is on field, it won't disappear until it either hits you, detonates on its own, or if it's attacked by some sort of disjointed hitbox( I only say this because it's the only way I've seen it stopped.). Trying to make it go away with your shield doesn't work. So if Zelda throws out a Din's Fire right over you and you decided to shield, you better roll away because you're just wasting your shield.Yes. It got buffed.
I have trouble against Zelda as it is. Adding MORE buffs will just make things worse. To comment on what previous posts have stated, I LOATHE the idea of making Zelda an "easy mode" character. Side-b spam that can't be blocked? Sounds broken to me.
edit: disregard that. I just don't like fighting Zelda. Just make her side-b blockable and I have no qualms.