MonkUnit
Project M Back Roomer
Get someone in chicago to apply.
![Phone :phone: :phone:](/styles/default/xenforo/smilies/phone.png)
![Phone :phone: :phone:](/styles/default/xenforo/smilies/phone.png)
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no you can ground cancel it but its really hard to doI got pm yesterday and I played it by myself a little today. After trying out kirby imo he doesn't really need better air mobility imo. Wolfs chaingrabs on the spacies are cool + is running out of shine the only way wolf can cancel his shine?
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crush is a playtester?I got pm yesterday and I played it by myself a little today. After trying out kirby imo he doesn't really need better air mobility imo. Wolfs chaingrabs on the spacies are cool + is running out of shine the only way wolf can cancel his shine?
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No, he's not, he played it with Shawn#s yesterday as Mass Madness...crush is a playtester?
we're focusing on the game itself for now, publicity/advertisement will come when a new version is ready for release. no point in trying to convince people to give the game a shot when the only thing available publicly is a comparatively ****ty demo.One thing I noticed at Mass Madness yesterday is how many people are completely uninterested in this game. I heard a bunch of comments calling Project M "bad" or "stupid" from people who I know have never even played it once. It seems to me that if this is the kind of thing that naturally interests you, it's right here for you to enjoy, but for the rest of them, there hasn't been much effort into showing them what the game is capable of or how it plays exactly like Melee. Maybe I'm wrong and you have been trying to do that, but it looks like a lot of Melee players who don't want to try the game never will.
Yeah, I know that the PR is coming later, and you mentioned that you had a team for that. I'm just giving my thoughts on the public perception of it now, when there's no advertisement and it just spreads through word of mouth.we're focusing on the game itself for now, publicity/advertisement will come when a new version is ready for release. no point in trying to convince people to give the game a shot when the only thing available publicly is a comparatively ****ty demo.
Indeed. But I was only involved the first few iterations of the game. I'm still a fan of the initiative though.WAIT
Is RaynEX a playtester?
no i actually have the full buildNo, he's not, he played it with Shawn#s yesterday as Mass Madness...
That's what your previous post sounded like, but I don't see how saying you have a leak is a good idea.no i actually have the full build
and i didnt get it from shawn#s
i dont have a leak lolThat's what your previous post sounded like, but I don't see how saying you have a leak is a good idea.
Same here. Last stream I saw was Magus' a while back.missed it again...
One thing I noticed at Mass Madness yesterday is how many people are completely uninterested in this game. I heard a bunch of comments calling Project M "bad" or "stupid" from people who I know have never even played it once. It seems to me that if this is the kind of thing that naturally interests you, it's right here for you to enjoy, but for the rest of them, there hasn't been much effort into showing them what the game is capable of or how it plays exactly like Melee. Maybe I'm wrong and you have been trying to do that, but it looks like a lot of Melee players who don't want to try the game never will.
You call knocking Super Smash Brothers into a vat of chemical X with your elbow while trying to impress your friends by eating Doritos with your foot not an accident? : \melee wasn't an accident
but they didn't have 10 years of competitive metagame development to go off of to make the game balanced, lol.
To be honest thuogh, some things such as grabbing the edge backwards just havnt been fixed yet and i think are planned to go. Being able to grab the ledge backwards from an airdodge etc just makes the game easier which is not what i wantThose same people will be whining about "How come every character but -insert Melee top tier here- can b reversal/rar/turn around grab/grab the ledge backward?"
These are global mechanics and engine changes that apply to everyone and it would be unfair to exclude a character because "They're good enough already." 99% of every sequel try to keep what's good and add new, interesting mechanics. What's so bad about P:M doing the same?
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So I take it you're no longer a playtester? damn.Indeed. But I was only involved the first few iterations of the game. I'm still a fan of the initiative though.