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Praxis please edit your posts to add new content instead of multi posting
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The reason I said "should've egg-rolled" is because if someone tries to footstool Yoshi when he's in the egg (correct me if I'm wrong) they'll just jump on it while Yoshi keeps rolling along unaffected. This is definitely his best counter to footstools if you think you're foe's going try one, but as you said, it has no hitbox so he can easily get hit. When it comes down to it it's as simple as who can get the right read or lucky guess.Egg roll doesn't have an aerial hitbox, actually. He tried it a couple times, I'd up-B him on reaction if I saw an aerial egg roll.
After I'd killed him with footstools, he started recovering with a nair out. I'd use my second jump to move back, and he was committed to the nair and I'd get a hard punish.
So now he has to worry about the footstool and can't really commit to an aerial, so he started responding to the footstool threat by pulling back on his second jump every time I jumped off stage without using my second jump. As soon as he'd pull back, I'd start charging up-B. If he egg rolls, release up-B on reaction. If he airdodges, angle up-B and release on reaction to get a "meaty" up-B hit. (If I hit him with the back of up-B, it tosses him back offstage.)
It looks like this:
http://gfycat.com/DangerousSorrowfulFlies
I'm really good at option coverage on recovery, which is why I throw a fit every time someone whines about certain recoveries being too good (like Diddy's). I'm not sure how I feel about tether recoveries, I feel like some characters can completely wreck them (Metaknight, Diddy) and other characters have no options to stop them (Roy lol).
Damn all these knowledge drops lol. I can learn a thing or two from you lol. Also how is the Diddy vs Roy MU anyway, I've never played it before cause my diddy experience is very scarce and if I did play it I would go Marth or Zelda?http://gfycat.com/WellgroomedElectricBeagle
From a grand finals.
I feel like I've made @ TheReflexWonder and @ DMG proud.
Egg roll doesn't have an aerial hitbox, actually. He tried it a couple times, I'd up-B him on reaction if I saw an aerial egg roll.
After I'd killed him with footstools, he started recovering with a nair out. I'd use my second jump to move back, and he was committed to the nair and I'd get a hard punish.
So now he has to worry about the footstool and can't really commit to an aerial, so he started responding to the footstool threat by pulling back on his second jump every time I jumped off stage without using my second jump. As soon as he'd pull back, I'd start charging up-B. If he egg rolls, release up-B on reaction. If he airdodges, angle up-B and release on reaction to get a "meaty" up-B hit. (If I hit him with the back of up-B, it tosses him back offstage.)
It looks like this:
[URL]http://gfycat.com/DangerousSorrowfulFliesFull set here.[/URL]
I'm really good at option coverage on recovery, which is why I throw a fit every time someone whines about certain recoveries being too good (like Diddy's). I'm not sure how I feel about tether recoveries, I feel like some characters can completely wreck them (Metaknight, Diddy) and other characters have no options to stop them (Roy lol).
Sadly they don't.What's doe
I heard u be on dat dotaaaaaa
What's dat steam name
They no trust the random Internet homies?
I think Diddy trashes Roy pretty hard overall, but there's a lot of really solid subtleties that Roy can get down to make Diddy look free if Diddy doesn't know the matchup.Damn all these knowledge drops lol. I can learn a thing or two from you lol. Also how is the Diddy vs Roy MU anyway, I've never played it before cause my diddy experience is very scarce and if I did play it I would go Marth or Zelda?
Also leaving this here to describe these gifs.
Yeah, I had to fight a really good Yoshi in winners finals then grand finals, ended up getting to do three 3/5 sets, and neither of us knew the opposing matchup, so there was so much on the fly adaptation. I started figuring out/perfecting the up-B edgeguard in the middle of the second set. It's really surprisingly effective on Yoshi to just start charging up-B as soon as his invincibility is gone, and the footstool threat is just one way to make him wary to jump in to the stage too fast.If Yoshi is lower, or further away when the footstool is threatened though, that's generally not a valid option for handling it. Although that Diddy Upb edgeguard looks pretty sick even without the footstool threat. That was very smart.
Edit: (Tried to do this in my orig edit, gave me DP instead )
Diddy vs Roy MU stuffz: I'd probably watch Sethlon vs MDVA. Basically a cluster of Diddy Kangs vs the fiery beast
LieSadly they don't.
Where are you in IL again?By God, I might've just kickstarted some PM discussion on the PM social thread
When's pokemon
Near Chicago. Why?Where are you in IL again?
How near? Are you close to Lake County or you far down there? I think I remember seeing your name on an EXP gaming bracket but wondered if you've been to any Gamer's HQ tourneys https://www.facebook.com/gamersHQgamingNear Chicago. Why?
I've never been to either, so that person the bracket just probably had something similar in their name to mine.How near? Are you close to Lake County or you far down there? I think I remember seeing your name on an EXP gaming bracket but wondered if you've been to any Gamer's HQ tourneys https://www.facebook.com/gamersHQgaming
Which one are you closer to?I've never been to either, so that person the bracket just probably had something similar in their name to mine.
Oh, sorry. Closer to the distance of Lake.Which one are you closer to?
Yes you cannot block footstools.Footstools are unblockable too, right? It'd practically shut down Yoshi's egg parrying if that gets added back in.
So pretty much as Roy if they dont sweetspot the ledge F-Smash them.I think Diddy trashes Roy pretty hard overall, but there's a lot of really solid subtleties that Roy can get down to make Diddy look free if Diddy doesn't know the matchup.
For example, Roy's fsmash makes Diddy's recovery look SOOOO free. If Diddy is going for the ledge, fsmash basically beats everything that isn't perfectly sweetspotted. So if Diddy is below the stage lip, what you can do is edgehog (forcing Diddy to keep holding his charge) then immediately stand hop on to the stage and start charging fsmash. Diddy is now screwed because he's held his charge too long to sweetspot (he will overshoot) and you're charging an fsmash.
If Diddy starts charging his up-B from away from the ledge, the same deal still applies- if he's aiming at the sweetspot, edgehog or fake out an edgehog but immediately get off the ledge once he's held his charge. You don't want to charge your fsmash (because then he'll aim high), but you can wavedash fsmash to chase wherever he's going to go with his up-B.
I get really scared offstage vs my crewmate's Roy, and Diddy's fall speed gets him combo'd in to fsmash a lot. Diddy is the 5th fastest faller in the game so there's all kinds of stupid combos on him. I'm very sure my crewmate would completely annihilate the average Diddy Kong player.
However, overall...Roy still loses pretty hard if the Diddy knows the matchup well. Diddy's got a much better neutral game as Roy doesn't have the speed to keep Diddy from getting his naners in play (this is why Falcon does better), and Diddy can edgeguard the crap out of him (peanut > agt banana > edgehog for two projectiles and a covered ledge), and Diddy also has some pretty solid combos. 60:40 Diddy IMO.
Zelda does okay, but I wouldn't go to her as a counterpick. I feel Diddy overall outspaces her as a character, but she's got really good ways of dealing with his naner game (teledash picks up grounded bananas and you can teleAGT by airdodging up as you cross a banana and C-sticking the next frame, and there's the neutral B). But Diddy can edgeguard Zelda hard by going deep and cover her options well. I think that MU is even.
Marth is probably even too. He gets his fastfaller combos and has the speed to keep Diddy from getting his naners out effectively, but Diddy with a naner in hand cuts down all his approaches and Diddy can punish him pretty hard too.
EDIT:
Yeah, I had to fight a really good Yoshi in winners finals then grand finals, ended up getting to do three 3/5 sets, and neither of us knew the opposing matchup, so there was so much on the fly adaptation. I started figuring out/perfecting the up-B edgeguard in the middle of the second set. It's really surprisingly effective on Yoshi to just start charging up-B as soon as his invincibility is gone, and the footstool threat is just one way to make him wary to jump in to the stage too fast.
Yoshi practically zero-death's Diddy off of one touch, especially on FD, because uptilt literally combos in to almost everything he has, and so does his dthrow, and he's got valid edgeguards (put an egg in the sweetspot arc to force Diddy to hold a charge, then dtilt him if he goes for the ledge because now he can't sweetspot, forcing Diddy to go high, where you can nair or fair or fsmash him), so it's nice to have something solid on him -_- I'm not really sure who the MU favors.
Basically, you want to take him to WarioWare and Yoshi's Island if he doesn't ban them. Roy'll combo Diddy into an fsmash kill at stupid percentages on Yoshi's Island and the stage is too small for Diddy to really control Roy. And on WarioWare, if you get a banana, uthrow it to the top platform, and Diddy can't get to it. His stage control just doesn't work with that many platforms and that much height, you can always get around him.So pretty much as Roy if they dont sweetspot the ledge F-Smash them.
If below stage lip, edgehog and make him charge so that you get back to the stage and charge F-smash. Same applies from away from the edge and can use wavedash F-Smash as a option.
Diddy falls pretty fast and is combo chow. Also Diddy has better neutral game is is faster than Roy.
Cool thanks for the info and what stages do you tend to go to in that MU against Roy?
Also I use Zelda against spacies along with Roy and Marth and test other people who dont play the MU and Brawl style and lame people out and make them feel dumb.
After the patch, um, no?Is kokonoe really banned a lot of the time? So disappointing
What I do to Yoshi's now is even dirtier, honestly. As fox, I jump out to intercept, Press R (my footstool button) then do a shine>turnaround Bair right on top of Yoshi. If I don't get the footstool (missed, or he hit a move) it doesn't come out and I shine Yoshi instead, trading if he hit a move. If He didn't hit a move, The shine takes the first hit of the armor and then the bair knocks him out of his double jump (most of the time).http://gfycat.com/WellgroomedElectricBeagle
From a grand finals.
I feel like I've made @ TheReflexWonder and @ DMG proud.
Full set here.
GiffplzWhat I do to Yoshi's now is even dirtier, honestly. As fox, I jump out to intercept, Press R (my footstool button) then do a shine>turnaround Bair right on top of Yoshi. If I don't get the footstool (missed, or he hit a move) it doesn't come out and I shine Yoshi instead, trading if he hit a move. If He didn't hit a move, The shine takes the first hit of the armor and then the bair knocks him out of his double jump (most of the time).
Yoshi's recovery is so bad
Yoshi IS a space animal.Yoshi's parry should be a shine next release. And his eggs should be lasers.
Does his double jump armor function as it did in Brawl or Melee?Yoshi's actually stupidly good in PM, I'm glad his recovery has vulnerabilities.
up-B armor? The egg throw functions like Melee.Does his up-b armor function as it did in Brawl or Melee?
Well no, he has both Melee and Brawl jump options.Double jump armor*. It works exactly as it did in melee