OSCA MIKE
Smash Journeyman
- Joined
- Mar 9, 2012
- Messages
- 303
But it would be so uncomfortablenot hot enough for you to die tho
Goddamn gods always have to everything have a catch
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But it would be so uncomfortablenot hot enough for you to die tho
wear a cloak that covers the godshoes at all timesBut you're only allowed one piece of equipment per inventory slot, and I don't think our DM would really like us bending the rules very much.
Wait hold on that guy in there actually reminds me
(though in all reality I liked both seasons)
pretty much the same thing happend to me earlier today except I couldn't even say anything about it hereThat moment when someone you thought you'd never see again skypes you and you had a huge crush on them and THEY ****ING MESSAGED YOU AFTER MONTHS and you can't function except to post about it on Smashboards because that's your life now
She's probably asleep now because timezonesthe hell you doing talking to us instead of talking to them, nerd
GO FIND LOVE GOD DAMN YOU
not quite hardcore enough
Read the OP... -,- DI for grab is thought to have a DI for the case you don't have enough time to react to throwingHow do you DI a grab?
I'm not sure if you phrased that right? Correct me if I'm not understanding you what you meant. I'm not gonna tear apart your English, though. But yeah, I've quoted below the only things in the OP about DI-ing grabs. My comment was pointed at the fact that every character has a section for DI-ing throws (which makes sense), as well as the grab itself (which doesn't, as grabs cannot be DI-ed). If you're saying (which I think you are) that the section for DI-ing grabs is the suggested preemptive DI based on the most likely throw that character will use, then maybe you should make that clear in the OP. It's not in there, atm.Read the OP... -,- DI for grab is thought to have a DI for the case you don't have enough time to react to throwing
One main focus should be the DI on grabs + throws because in those cases not as many variables weigh in and more precise information can be given.
. . .
Grabs & Throws, in alphabetical order of characters
*Open for requests*
Your not missing out expect for some late night stoner type food.I've never had pizza rolls. :[
http://www.gengame.net/2014/06/capc...ense-company-now-open-for-potential-purchase/
We could finally get a new megaman game holy ****
I can see Nintendo buying the MM IP or Inafune buying back the IP, I don't see them buying anything else. As for the others Tencent can possibly but the FG stuff and if you dont know about Tencent they are the ones who are the parent company who owns League Of Legends and made a Free to Play FG know as King OF Combat. I would love SNK to buy the FG stuff but SNK is hella poverty.or a new ANYTHING FROM CAPCOM, for that matter. this is a huge deal, because there's more than enough big-name corporations out there who see the franchises capcom's hiding and salivate in the gallons
EAI want someone to buy all of capcom tho
because otherwise who will make the capcom vs. series if they can't use all of capcom
;;
I am very sorry it was in one of the posts I added afterwards. I can't expect people to read them though so you are totally right, my fault.I'm not sure if you phrased that right? Correct me if I'm not understanding you what you meant. I'm not gonna tear apart your English, though. But yeah, I've quoted below the only things in the OP about DI-ing grabs. My comment was pointed at the fact that every character has a section for DI-ing throws (which makes sense), as well as the grab itself (which doesn't, as grabs cannot be DI-ed). If you're saying (which I think you are) that the section for DI-ing grabs is the suggested preemptive DI based on the most likely throw that character will use, then maybe you should make that clear in the OP. It's not in there, atm.
Yes throws are easiest to discuss. In most cases, there is just one best DI for a throw, or it is dependant on percentahe/weight/fallspeed, but even then its still simple most of the time. The more difficult cases apply if you don't have the time DIing after being thrown because of a quicker animation. For that case I have the category "Grab" besides throws in the moveset prototype at the beginning of the wall of spoilers. Keep in mind you only need a mix/read-based strategy for those throws being quicker than reaction time because otherwise you can still change your DI. For the remaining cases, one could calculate a Nash equilibrium to determine which probability you should give which option approximately to get fhe best results in average.
Non-grab-type moves are more difficult to handle because
- the positioning can be different
- multiple hitboxes can cause different knockback angles
This means for grabs it should be possible to collect data with much more precision and give more detailed advice while for non-grab-types you have to weigh in different factors in the specific case.
No biggie, yo.I am very sorry it was in one of the posts I added afterwards. I can't expect people to read them though so you are totally right, my fault.
It was some kind of prototype list, I will remove it. About the character section, I was adviced to do it like this because it can become pretty chaotic if we actually have information for multiple cases.If I can ask, why do you need an example of move list section in that giant post? Seems like it's totally unnecessary.
I also don't get way every character is a spoiler tag inside a spoiler tag. Wouldn't it be better to give each character their own individual spoiler tag section with all their moves and DI available to be seen once clicked on?. The way it is now will be a burden.
Again I know this is hard work your doing and it's awesome, just little things that will help the end product I believe.
You extend your shield.Skype IMing my friend atm. Someone define shield extension for me please? I can't find any explanation of the concept.
what are you, my mom? people sleep past 10 sometimes. dump a bucket of ice in his sheets, he'll get up.I stayed the night at a friend's house, and at 10am he is still not up. Wtf.